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Thursday, March 5, 2009

Atlantica Mercenaries Stats Guide

Sword Units



Swordsman

*Can be hired at level 1*

Str: 340

Dex: 240

Def: 400

Int: 130

Vit: 250

M.Def:125



Skills

Flame Sword : Damages 1 target for a good amount. Great for taking out front lines. Does more damage to those with low mDef.



Dark Seed: D.o.t. ***Combos with Hex of Darkness***



Deadly Strike : Delivers very heavy damage to a single unit, however it requires alot of AP.



Notes

The Swordsman is a great font line unit. They are designed to prevent a hole in your formation as long as possible, and deal lasting damage to a single unit.



Exorcist

*Can be hired at level 57*

Str: 290

Dex: 170

Def: 260

Int: 240

Vit: 240

M.Def:285



Skills

Mana Seal Prevents all oponent's staff units from using skills for one turn, applies small d.o.t.



Seal Staff Debuff's all oponent staff units, reducing their 'Normal Attack' damage; slight d.o.t.



Mana Burn Damages up to 5 oponent's HP/MP



Speed Cast Gives extra AP, and heals, your staff units each turn.



Notes

The Exorcist is a very valuable tool for PvP, though not as effective in PvE due to the fact they miss alot. They will allow your monk to use Awakening twice in one turn much easier; allow you to heal more often; Offer a great permanent stun if used with an Archer's Silence skill properly (Given you have made a hole in your oponen't front line).



Lady Knight

*Can be hired at level 95*

Str: 370

Dex: 260

Def: 750

Int: 160

Vit: 280

M.Def:145



Skills

Light Slash Strong magic damage to a single unit. ***Combos with ORacle's Vortex***



Notes

Great front line unit. She has amazing defense and should be able to take quite a few blows. (Little more information available until obt)







Staff Units



Monk

*Can be hired at level 18*

Str: 190

Dex: 140

Def: 150

Int: 260

Vit: 160

M.Def:500



Skills

Protect OR Shield of Protection



Protect gives your main unit a defensive boost, and heals them, at the start of every turn.



Shield of Protection heals your main unit every time it is hit (though if hit with a combo, only healed on first attack)

***They are both passive skills, so only one skill can be learned. To obtain Shield of Protection you must use a skill reset book to get rid of Protect***



Holy Guard Casts on an entire row, negates all status effects currently on selected units, and prevents all skills from being cast on them (With the exception of Guard Dispell). ***Units under Holy Guard can still be stunned, and can not be healed***



Awakening Lowers the Combo counter by 1 (2 at higher levels) and heals units for a small amount. Affects up to 5 units.



Notes

Absolutely essential for PvP, and many will say for PvE. The ability to remove any negative effect on your units is a must, especially stun. They also are a key to keeping your main unit alive. Should not have a formation without one ^^.



Shaman

*Can be hired at level 10*

Str: 150

Dex: 130

Def: 180

Int: 230

Vit: 150

M.Def: 450



Skills

Blessing of Life A healing skill, affects one unit until the shaman is upgraded, than affects an entire row.



Hex of Darkness A d.o.t. skill, highly effective on units with low mDef. ***Combos with Swordsman's Dark Seed***



Brutal Will Makes an entire row uncontrollable, and deals very slight d.o.t. to them every turn (Own units). In exchange, their attack and combo rate are sharply raised.



Noble Sacrifice The Shaman Sacrifices their life to heal the rest of your units, the healing effect lasts an extra turn after the Shaman has fainted.



Notes

Its safe to say every formation needs a healer. Whether you have two (1 for healing, 1 for d.o.t./Noble Sac) or just a medic for bad times. Get one at level 10, praise her until you can get an Oracle.



Witch

*Can be hired at level 51*

Str: 120

Dex: 250

Def: 150

Int: 280

Vit: 180

M.Def:500



Skills

Mana Drain Unlike an Exorcists' Mana Burn, Mana recharge affects only 3 units and replenishes a Witch's own MP.



Mana Recharge Restores up to 3 friendly unit's MP



Meteor Strike A completely devistative AoE skill. This high damaging ability can take out an entire unit easily. Used only every 4 turns, it is more than worth the wait.



Mana Trap Can affect entire enemy formation. Each turn, for 2 turns, it will drain a very small amount of MP. ***Combo's if enemy casts Brutal will/Seth's will, they will get 200 damage instead*** (Almost useless skill, dont get it)



Notes

A wonderful unit! Any PvE formation should have one. She can completely change the tide in any battle.



Princess

*Can be hired at level 63*

Str: 150

Dex: 130

Def: 180

Int: 300

Vit: 180

M.Def:475



Skills

Princess' Order Increases your ranged unit's defense and heals them a small amount each turn.



Royal Signet Debuff's all oponent Gun units, reducing their 'Normal Attack' damage; slight d.o.t.



Family Signet Debuff's all oponent Aarcher units, reducing their 'Normal Attack' damage; slight d.o.t.



Imperial Signet Debuff's all oponent Cannon units, reducing their 'Normal Attack' damage; slight d.o.t.



Notes

A decent unit. Ranged units are the powerhouse of damage in Atlantica, so keeping them alive is essential. She can help increase their life span, and that of your overall team by reducing your oponent's ranged unit damage.



Oracle

*Can be hired at level 76*

Str: 170

Dex: 150

Def: 250

Int: 250

Vit: 170

M.Def:500



Skills

Healing Blessing of Life on steroids.

Vortex An A.o.E Attack, can deal decent damage at high levels ***Combo's with Lady Knight's Light Slash***

Seth's Will Brutal will on steroids.



Notes

Until 76, you'll be kissing your Shaman's feet after some battles, however once you get an Oracle you can hand a pink slip to you Shamy and let her collect unemployment. Oracle's are amazing support units, absolutely no reason to not switch your shaman for one.







Axe Units



Viking

*Can be hired at level 20*

Str: 330

Dex: 110

Def: 280

Int: 140

Vit: 310

M.Def:-50



Skills

Freezing Axe Freezes target units (1 at first, an entire row after upgrade). Unlike Stun, the frozen units still generate AP each

turn. Freeze lasts for 2 turns, and at a high level it decreases their DEF/mDEF and Vit. Highly effective for disabling an oponent.



Deadly Strike Delivers very heavy damage to a single unit, however it requires alot of AP.



Notes

Vikings are actually mid line units. Though they have amazing health, their Def/mDef makes them run when a mouse passes by. Very useful at lower levels, but should be replaced after 50/60.



Beast Trainer

*Can be hired at level 44*

Str: 280

Dex: 170

Def: 800

Int: 160

Vit: 290

M.Def: 175



Skills

Beast Summon Summons creatures (Foxes default, Various others available through mob drops and market; which can be used at different

levels) that hit every enemy unit. Decent A.o.E. to finish creatures off.



Notes

Great, great, great unit. She has great defense, and attack to boot; and she combos fairly often. Though her skill is useful, it is almost always better to simply use her normal attack; unless many enemies are barely hanging on to their life.







Spear Units



Spearman

*Can be hired at level 1*

Str: 310

Dex: 210

Def: 330

Int: 120

Vit: 240

M.Def:-110



Skills

Lightning Spear Reduces up to 2 units (in a column) AP.



Deadly Strike Delivers very heavy damage to a single unit, however it requires alot of AP.



Notes

Spearman are fantastic units, and it may be suprising, but they are also designed to be mid line units. They can multiple enemies in a column, instead of a row, which is a very useful tool in PvP. Their Lightning Spear (some say it was bugged during cbt) is not effective in preventing a unit's turn if that unit has a decent AP regen. The only way to surely stop that turn from coming is using 2+ Lightning spears on the same unit in one turn.



Spartan (NOTE: Use Shield + Spear)

*Can be hired at level 100*

Str: 341

Dex: 220

Def: 363

Int: 122

Vit: 244

M.Def: 100



Skills

War Cry Debuffs entire enemy formation (Little information until obt)



Notes

Said to be the absolute best deffensive unit in the game once upgraded.







Gun Units



Gunner

*Can be hired at level 1*

Str: 150

Dex: 220

Def: 180

Int: 220

Vit: 170

M.Def:225



Skills

Wild Shot Deals very good damage to an entire column



[Deadly Shot Delivers very heavy damage to a single unit, however it requires alot of AP.



Notes

Absolutely fantastic unit for PvP. The ability to heavily damage a column instead of a row makes it very difficult for the oponent to recover from. They are also wonderful units to stun with, since their normal attack, which hardly misses, hits three at a time.



Inventor (NOTE: Can Use To Search Bots)

*Can be hired at level 84*

Str: 160

Dex: 240

Def: 200

Int: 275

Vit: 190

M.Def: 400



Skills

Summon Machine Similar to a Beast Trainer's Beast Summon, they can summon the aid of machines to damage your oponent. Unlike the

creatures a BT summons, the machines can be made by crafting; they can also be purchased on the market.



Notes

Great Gun Unit. Good Defense/mDef and very useful. (Little information until obt)



Janissary

*Can be hired at level 96*

Str: 157

Dex: 247

Def: 198

Int: 225

Vit: 173

M.Def: 225



Skills

Shooting Stance Damages a single unit very heavily.



Notes

Deals more damage than an Inventor. (Little information until obt)







Bow Units



Archer

*Can be hired at level 1*

Str: 160

Dex: 220

Def: 180

Int: 230

Vit: 140

M.Def:250



Skills

Silence Prevents an entire row from using skills for 2 turns; slight d.o.t.



Deadly Shot Delivers very heavy damage to a single unit, however it requires alot of AP.



Notes

The most useful unit for ending a fight quickly. They take the amazing damage of a swordsman and are able to strike any unit in the formation. A group of Archers can down a boss or oponent's main unit quite quickly. Their silence ability is also one of the most useful skills in the game.



Prophet

*Can be hired at level 70*

Str: 170

Dex: 210

Def: 200

Int: 240

Vit: 190

M.Def: 450



Skills

Concentrate Increases physical damage, accuracy, and slightly heals, your melee units every turn.

Shattered Sword Debuff's all oponent Sword units, reducing their 'Normal Attack' damage; slight d.o.t.

Broken Spear Debuff's all oponent Spear units, reducing their 'Normal Attack' damage; slight d.o.t.

Rusty Axe Debuff's all oponent Axe units, reducing their 'Normal Attack' damage; slight d.o.t.



Notes

She is a very useful unit that can help your frontline make a lasting impression before they bite the dust. She is also very useful in PvE, since most units fall under the category 'Sword/Spear/Axe', even if they dont use weapons. Not only that, but she's an archer XD, which means being able to hit your oponent's main unit every turn; a key to winning any battle.







Cannon Units



Artilleryman

*Can be hired at level 30*

Str: 200

Dex: 160

Def: 200

Int: 220

Vit: 210

M.Def:275



Skills

Deep Insight Reveals the HP of your oponents formation (First works as cross, than entire formation); slight d.o.t.

Deadly Shot Delivers very heavy damage to a single unit, however it requires alot of AP.



Notes

Very useful for stunning your oponent. Though their damage is quite small, they can hit up to 5 units, and d.o.t. an entire formation.



Cannoneer

*Can be hired at level 87*

Str: 230

Dex: 190

Def: 220

Int: 240

Vit: 225

M.Def: 280



Skills

Smoke Bomb (Unsure how many units this skill effects, assuming it works like Deep Insight) Lowers target's attack power and accuracy.

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