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Tuesday, March 31, 2009

Atlantica:How to attacks on Bosses

This is a discussion about AoE vs Regular Attacks on Bosses in Atlantica.It's true different bosses have different mdef, but if there's one thing consistent, def will always be going up, up, up. lets take an example.


sekhmet - boss from necropolis, lvl 80 main ring questline. Was doing that a 2nd time then. Yes, I soloed & won.

my axe(M) had osiris+2, does approx 200+ dmg per hit, freeze axe does somewhere around 300+dmg per round.

VERDICT - I might as well atk and hope for multi-hit. However, if I have loads of magic-using mercs. the mdef debuff can come in handy. Its sorta toss-up. In the end, I went freeze axe fyi.




Exo had dark knight+3, does less than 100dmg per hit - but mana burn, surprisingly does abt 500+dmg on sekhmet. I tested this & I was like O.o omg

VERDICT - magic over regular atk. trust me, I'm still very surprised, but it works.




witch meteor still does 1k+ dmg on him, and witch hits him for teeny dmg, somewhere around exo (maybe its the anu+2, and she's higher lvl too)

VERDICT - meteor ftw!




spear does dmg a little more than axe(M), with osiris+3. lightning spear does 400+dmg to him.

VERDICT - sekhmet seems to never run outta AP. I dunno, but that seems the case for me, so I vote regular atks




Beastmaster does slightly lower than axe(M), beast summon does lower than 100 (cuze I had beast summon at only lvl 20 then)

VERDICT - regular hits.




the above is just an example. The issue is, sometimes, deposit your Atlantica gold, and go alternate between magic & normal attack to see how works best. You'll likely die during this "testing" against boss, but the next time you take him on, you know how works better, and can formulate a decent strat to take revenge.

Monday, March 30, 2009

Atlantica Online guide: Musician guide

Well hello there! Welcome to my blog. Here I found a guide for Musician's Skills. If you have any?trouble with this, just go through this article.

The beginning skill: -150def, -10atk, -26health for 2 turns (3 turn cooldown) is looking decent and be able to counter an opposing prophet nicely in terms for their damage boost.

You're also classified as staff (high base damage, high mdef, weapon on +vit/+int) while being allowed to use ranged gear like bow/cannon/gun.


Thats where it ended.


You need an activation to trigger concentrate, which is passive, and don't trigger twice on -health and need to sacrifice your main slot for it.


In order to counter all healing from a prophet (their main goal) you'd still need another aoe, which kinda removes the benefit.

Any 2 aoe's can do that but you'd be able to pick the options yourself.


Their 2nd skill (and here's the hilarious part) is terrible compared to the main one.

It's -100def, 1% accuracy (why would i want to BUFF my OPPONENT?!) and -56hp and again row based.


Why is it terrible? less -def/atk for more damage is a good thing! Well, for pvp you only get to target 1, one, merc with it. Not a row, column or entire part... just 1. You get to affect a single target, and in order to debuff it you increase its damage output.

Sunday, March 29, 2009

Good Farming Atlantica Gold Spot

How to choose a farming spots?It is very important to Atlantica players.A good farming spot where will get gold and items easily.The farming tips as follows:



1) The gear you need to run through the level 50 quests is the gear you got in the level 35 quests. The gear you need to run through the level 60 quests, is the gear you got in the level 50 quests. It is true that you will not get everything from drops, but you can buy some item by Atlantica gold, but you do not need to worry about having all level 50 gear as soon as you turn level 50 (you should try to have almost all level 50 stuff when you turn 60,Atlantica powerleveling service on our website)


2) Enchanting gear is fine, but not vital. I usually have very few +3 pieces, a few +2 pieces, several +1, and several with no enchantment. I recommend only enchanting when you get a matched drop or if you happen to see a "good" price for something. The level 80 and 90 gear is even harder to come by then the lower level stuff, but so far in the early 90s I am getting by fine with the level 80 gear and am slowly switching out into the level 90 stuff.


3) I do agree that occasional "farming" for practice and fun is helpful, not just to learn the game but also for some gold. I always spend some extra time on a few mobs every level range, just because I find something that drops something I want or because I find they are a bit harder than others and I want to learn why and how to deal with them. I have not had to do any excessive farming, and the farming I have done was always entertaining to me and occasionally lucrative.


4) I find its a good idea to try to make as many friends in game as possible. This gives you a welcome supply of people to trade monster information with as well as crafting skills (if you decide to craft). Monster info has tangible in game benefits that are not negligible. You also may be able to call on them for aid from time to time when teaming can make the game easier and/or more fun.

Friday, March 27, 2009

Atlantica Online: Rules and Regulations of Free Leagues

Hi everyone there! What are the free leagues? What is the rule and the regulation? Some new players may kept wondering that. Now here is a introuduce for you. Just go through and have fun in atlanticagold.blogspot.com.



1. There are eight competitions per day (every 3 hours) that last 90 minutes, and players can start registering 10 minutes before each competition begins, and still register up to 15 minutes before each competition ends. Each battle lasts 9 minutes.
Rules and Regulations of Free Leagues



2. When a Free League starts at the designated hour, the system will automatically generate a match between players at the same skill level


3. New matches will be generated automatically as players complete a match. Matches stop generating 10 minutes before the league is scheduled to end.


4. Each Free League will last for 90 minutes, and if a player withdraws from the competition, that player will not be able to compete for the next 15 minutes.

Atlantica online Skills for swordsman

Do you know which Swordsman Skills should you train? Here is a thread for training Swordsman.If you are interested in it ,please read it now.Have a good experience in Atlantica


It's a good idea to plan ahead as to which skills you intend to increase.With 5 skill choices for the Swordsman. A skill's level can't go higher than 60, and there are 120 levels in the game. So potentially you could have two skills at 60, or three at 40, or any other variation which you might prefer.If your level is lower than 60,you can choose Atlantica powerleveling service on usfine.com.

Flame Sword is an obvious choice. I personally recommend letting go of the swordsman when the class C tanking mercs come around, because these new mercs are much more powerful. Flame Sword books are very easy to come by, so boosting this most used.


Swordsman skill is an obvious option. If you plan to PvP with your Swordsman, other options are Dark Seed, Breakdown, or Guard Dispel. Each of these skills are useful, but the books are expensive, so it probably doesn't make much sense to pump a bunch of gold into a mercenary that you will probably replace around level 70 or 90.


Another good option is Deadly Strike, but its books are also hard to come by. If you really decided to hang onto your Swordsman all the way to 120, I'd recommend raising Flame Sword, Breakdown, and either Deadly Strike or Guard Dispel. Dark Seed is useful when you have a Shaman, but for reasons which I'll go into in a bit Shamans become much less useful in the later levels.

--One good strategy is cost Atlantica gold to buy a single Breakdown, Deadly Strike, and Guard Dispel book, and to train your Swordsman to level 1 in each of these skills. If you were keeping him around for the full duration of your playtime, it would of course be a great idea to train these very powerful skills to a very high level. But better mercenaries eventually come along, making this option much less favorable. Additionally, if you have a melee main, it's a much better idea to train up Guard Dispel and Breakdown on your main.


--If you have each of these skills at level 1 on your Swordsman, you'll still have these skills in your arsenal, making it possible to activate Hell Fire and Destructive Wind on the enemy party through combination with the Shaman skill Hex of Darkness, and the ranged class D mercenary skill Chaos Wind. It also is advisable to have Guard Dispel on as many mercenaries as possible, to free up the usage of more varied strategies in every round of battle.

Thursday, March 26, 2009

Atlantica Swordsman's skill guide

Welcome! Do you know which Swordsman Skills should you train? Here is a thread for training Swordsmen skill. Hope it will be usefull. Good luck!

--With 5 skill choices for the Swordsman, it's a good idea to plan ahead as to which skills you intend to increase in power. A skill's level can't go higher than 60, and there are 120 levels in the game. So potentially you could have two skills at 60, or three at 40, or any other variation which you might prefer.

--Flame Sword is an obvious choice. I personally recommend letting go of the swordsman when the class C tanking mercs come around, because these new mercs are much more powerful. Flame Sword books are very easy to come by, so boosting this most used.

--Swordsman skill is an obvious option. If you plan to PvP with your Swordsman, other options are Dark Seed, Breakdown, or Guard Dispel. Each of these skills are useful, but the books are expensive, so it probably doesn't make much sense to pump a bunch of gold into a mercenary that you will probably replace around level 70 or 90.

--Deadly Strike is another good option, but its books are also hard to come by. If you really decided to hang onto your Swordsman all the way to 120, I'd recommend raising Flame Sword, Breakdown, and either Deadly Strike or Guard Dispel. Dark Seed is useful when you have a Shaman, but for reasons which I'll go into in a bit Shamans become much less useful in the later levels.

--One good strategy is to buy a single Breakdown, Deadly Strike, and Guard Dispel book, and to train your Swordsman to level 1 in each of these skills. If you were keeping him around for the full duration of your playtime, it would of course be a great idea to train these very powerful skills to a very high level. But better mercenaries eventually come along, making this option much less favorable. Additionally, if you have a melee main, it's a much better idea to train up Guard Dispel and Breakdown on your main.

--If you have each of these skills at level 1 on your Swordsman, you'll still have these skills in your arsenal, making it possible to activate Hell Fire and Destructive Wind on the enemy party through combination with the Shaman skill Hex of Darkness, and the ranged class D mercenary skill Chaos Wind. It also is advisable to have Guard Dispel on as many mercenaries as possible, to free up the usage of more varied strategies in every round of battle.


I hope this guide is informative. The skills metioned is worth to train. Enjoy!

Wednesday, March 25, 2009

Some Atlantica's betting experience

Some Atlantica's betting experience for you,lol

1. Don't bet on the favourites all the time. I like to say its 40% formation, 60% dumbass AI.


2. note who does better on certain formations. e.g. cleo tends to do better if she has a potential seth will line (however, that does not guarantee win), the more ranged units, the better beatrice does...its not random, arena formations selected from a range of formations. Watch carefully, and after a while, you'll see a couple of repeats here and there.


3. sometimes, when betting on higher dividends, remember, 1 win from those can cover a whole day of losses. e.g. I once betted on jeane, she won, I get 500k, when I simply betted 50k. Or chuk yeon, she wins, I get abt 259k. I just bet 50k per bet.


4. Nobody is a sure-fire win. just gotta cross your fingers at times. And HEDGE your bets. Bet at least 1 winner from the first 4, 1 winner from the other 4. if you feel confident, bet those 2 meeting in the finals. But remember, look at the lowest div, and do not bet on too many winners. that means as long as just ONE bet comes true, the money u earn makes up for the other bets that didn't make it.


5. first place, in my opinion (erm, disagree if u may, but dun flame me), is the easiest to bet. assuming all 8 are equally dumb, that gives 12.5% chance per winner. if raph features, split his 12.5% among the other 7.

*just joking* pray that the big winners whose names pop out when they win mega bucks post here and think abt helping u.

Atlantica new skills:Added Musician and Beserker

Atlantica new skills:Added Musician and Beserker is coming,enjoy your game!


Numbers and respective meanings in order:

lvl(of skill), damage, mana cost

(I'm assuming number in parenthesis is damage/mana for PVP only)

Sword: Chaos Blade, Row Attack, deals 120% damage to seth/brutal'd enemies, meelee range

20 -937(-1294) 215(268)

40 -1397(-1814) 315(388)

60 -1857(-2334) 415(508)

90 -2547(-3114) 565(688)




Spear: Flame Spear, T-shaped (hits meelee range, hits mercenaries to left, right, and behind the target)

20 -1161(-1289) 230(268)

40 -1541(-1909) 310(388)

60 -1921(-2529) 390(508)




Gun: Shot Gun, Cross Shaped, deals 120% damage vs enemies with prophet debuff, DI, or smoke bomb, not sure if it stacks on the damage bonus with every extra debuff or not)

20 -1344(-1232) 195(440)

40 -1864(-1792) 295(640)

60 -2384(-2352) 395(840)




Bow: Piercing Arrow, I have no idea how this works, but due to the low numbers, I'm assuming AOE, not sure if DOT or any other features. CONFIRMED TO LAST MANY TURNS

20 -1023(-1042) 203(440)

40 -1363(-1402) 303(640)

60 -1703(-1762) 403(840)




Staff: Flame Shot, Confirmed to be 3 cooldown, 2 turn duration, AOE nuke

20 -1059(-718) 705

40 -1279(-1158) 1005

60 -1499(-1598) 1305




Axe: Bloodlust or something, confirmed to take effect when Main is under 50% health [Passive]

lvl, Magic Def+, Attack+, Mana Cost per turn

20 59 401 185 (268)

40 79 781 285(388)

60 99 1161 385(508)

(If you manage to raise your skill past 60, it becomes 100%, meaning the buff is always on I guess)




Cannon: Confusion Cannon AOE debuff, not sure of other specifics on duration/CD. (Combo Rate- is supposed to work like a reverse seth's will/Brutal will)

lvl, Damage, Defense-, Combo Rate-, Mana Cost

20 -209 (- 196) -965 (- 720) -10 162 (440)

40 -329(-276) -1455(-1110) -12 222(640)

60 -449(-356) -1945(-1500) -14 282(840)




Staff: Mana Shield, passive like Monk's Shield of Protection

lvl, Health+, Mana Cost

1 100 300(370)

20 290(233) 395(427)

40 490(373) 495(487)

60 690(513) 595(547)



Elementalist: Freezing Atmosphere, AOE, duration/CD unknown

lvl, damage, Defense-, hit, mana cost

20 -624 (- 614) -616 -9 324 (452)

40 -944 (- 734) -896 -17 444 (612)

60 -1264 (- 854) -1176 -25 564 (772)




NOTE: I don't know what ?? Means, but it translated into "hit" in babel fish. this is NOT combo rate, and it is NOT Attack power, so I have no idea what its supposed to mean.




Musician Death Scythe: Special conditions must be met to use this skill, conditions unknown.

lvl, Damage, Manacost

20 -2330 519(20)

40 -3730 539(40)

60 -5130 559(60)

(WTF DAMAGE?)




Musician: Melody of Ruin, Assumed to be AOE

lvl, damage, manacost

20 -328 (- 144) 135 (275)

40 -568 (- 264) 195 (475)

60 -808 (- 384) 255 (675)




Musician: Melody of Madness, Assumed AOE

lvl, Damage, Defense -, "Repitition", Manacost

20 -320 (- 404) -417 (- 76) 0 305 (364)

40 -420 (- 724) -425 (- 104) 0 405 (484)

60 -520 (- 1044) -433 (- 132) 0 505 (604)

Repitition value remains 0, and I have no idea what it stands for.




Musician: Requiem - Confirmed 3 turn duration, 2 turn cooldown AoE spell, most likely will cancel out Deep Insight and Confusion Cannon

Level 20 - 228 damage, 720 DEF reduction, 192 ATK reduction, 135 mana cost

Level 40 - 368 damage, 1110 DEF reduction, 352 ATK reduction, 195 mana cost

Level 60 - 508 damage, 1500 DEF reduction, 512 ATK reduction, 255 mana cost




Beserker: Body Cut

Level 20 - 440(402) damage, 127(177) mana cost

Level 40 - 640(562) damage, 167(297) mana cost

Level 60 - 840(722) damage, 207(417) mana cost




Beserker: Murder Impulse (buff skill, likely to be Seth-like in its nature, or possibly Shooting Stance-like)

Level 20 - 437 ATK, 9 accuracy, 324(268) mana cost

Level 40 - 857 ATK, 17 accuracy, 444(388) mana cost

Level 60 - 1277 ATK, 25 accuracy, 564(508) mana cost




Beserker: Spiral Cut / Bloody Rampage

Level 20 - 925(782) damage, 345(268) mana cost

Level 40 - 1425(1342) damage, 445(388) mana cost

Level 60 - 1925(1902) damage, 545(508) mana cost




I see that all of these mana costs are surprisingly high (especially for passives) so either Witch Mana Recharge is going to be real useful real soon, or they don't translate literally.

Tuesday, March 24, 2009

Atlantica Online Tactical battle Guide

The game's battle system is unusual for its genre in that it uses a turn-based system.


When a player character and an enemy character come into contact with each other on the game map, both parties are transported into a miniature instance where the battle takes place. For outside players, the involved parties appear as stationary, with a symbol floating over the combatants' heads to indicate combat. In this state, both parties, computer-controlled foes as well as human players, can receive assistance from up to two additional allied parties that can enter the battle at any time. This can lead to large battles of up to 27 monsters versus 27 heroes (3 players, 24 mercenaries).


The game is classically turn-based in that only one side can take action at a time and those actions take immediate effect. However, each character also has a certain speed represented by action points; that means that slower characters may have to skip some turns to reach a threshold value of action points while fast-moving characters have to skip less turns or none at all. Additionally, magic effects can also modify the amount of action points a character has to allow fine-grained control of speed effects. Each party can never have more than 5 characters act during a turn, even if more than 5 characters have sufficient action points.


The characters of each party are positioned on a 3x3 grid. Positioning the characters is an important decision, because different weapons and skills have different attack patterns. The player can change the position of his/her characters during a battle if desired.


During a character's turn, one of the following actions can be performed:


Basic Attack: Perform a standard attack.


Magic: Use one the character's available magic skills.


Item: Use an item that is assigned to one of the character's available Quick Slots, such as a healing potion or a magic scroll.


Move: Move the character to any position on the grid that is not occupied by a dead character. If the target destination is occupied by a living character, the characters will switch positions.


Wait: Forfeits the character's turn, keeping all action points.


Guard: Assume a stance that reduces damage dealt to that character during the enemies' next turn, while passing on the character's turn to the next character that has sufficient action points to act (if any).

Search: Search the body of a fallen enemy for loot. This also removes the body from the field, preventing resurrection.


Switch mercenary: Switch the mercenary out for one that is not currently fielded. You can only do this a limited amount of times during a battle.


All of these actions, except for Wait, consume a certain amount of action points.

Atlantica online 's Swordsman guide

Official Description

Swordsmen are the only character who can use a shield. And their high defense and HP set them apart.


Do you want to protect your team from the enemy's attack? Swordsmen can serve as a powerful shield that protects your mercenaries.

However, they have weak attack power for a melee fighter and can only strike one enemy at a time.

Attack Type

The swordsman can hit any front line target that is not flying. Despite the official description, the swordsman seems to produce high damage attacks.

Flame Sword is a magic attack that deals damage and reduces the target's vitality. The result should be an enemy that cannot regain its original full hit points for the duration of the spell. Flame Sword lasts one turn and requires two turns before it can be used again, so it is impossible to keep an enemy's vitality debuffed with just one swordsman.

Other spells the swordsman can learn include Guard Dispel, Deadly Strike, Dark Seed, and Break Down. Guard Dispel removes the Holy Guard buff from the first row of the enemy squad. Deadly Strike allows a swordsman near death to trade a super powerful attack in this round for his turn the next round. Dark Seed causes damage over time and can combine with Hex of Darkness to create the Hell Flame combo attack. Break Down damages all enemies with an earthquake. If cast on an enemy effected by Chaos Wind, Break Down triggers the Destructive Wind combo attack.

Attributes and Upgrades

The swordsman starts with the highest strength (STR), dexterity (DEX) and defense (DEF) of all Rank D ranged fighters. Players can upgrade him at level 20, 50, 80, and 100 with Ashen Cyrstals. As he progresses, the swordsman will continue to have the highest STR and DEF among his rank D ranged peers, but the spearman has only slightly lower attributes while possessing the ability to damage two enemies in a column. Additionally, players may find that spears add more damage than swords.

The high DEF and vitality (VIT) of the swordsman makes him the ideal front row fighter. He can soak up hits with his high defense and hit points to keep your frail rear units safe.


Strategy

The choice to hire a swordsman is a decision to create a "tank" on the front row to take damage for the squad. Their high DEF and HP mitigate a lot of damage that could cripple your party, but be prepared to heal them when they get hit by magic as they rank in the bottom three in magic defense (MAG DEF) among rank D mercenaries.


Choosing sword as your class for your main character ensures that your leader will have high HP and a good chance to survive. It also means your leader will likely be on the front row where he will get hit often. The benefit of being a swordsman seems to even out with the deficit.


Having more than one swordsman in a squad provides a firm front defense but lowers the damage capabilities of the squad overall as other front line fighters can damage more foes or hit harder. The key to overcoming the lower damage output of single attacks with more than one swordsman is to learn to trigger combo attacks by using the right skills.

Monday, March 23, 2009

Atlantica online :classical formations and tactics

The kamikaze axe formation and its usage:



-Starting formation:


Viking Viking Viking

Vikig BT Viking

Viking Shaman Viking (preferebly hero)


Tactics:

First I brutaled the second row. Then i freezed with one of my mercs (if i could). Then shaman in front row brutal willing last row if possible. If she lived thru a turn then yupiiiii if not then you are already dead. Then shaman into second row middle and noble sacrifice as soon as it could. (I'm not talking about silence or just plain dead). And after all this just lain back and watch.


Skills:

Vikings had freezing axe (all up), Shaman had brutal will + noble 50%-50%


Flaws:

Silencing the shaman in the right moment kills the entire group. Low magic def (meteor, bs). Brutal will constantly drain life. Rusty axe. War cry. No holy guard. And many many more.



Another axe formation:


-Starting formation:


Viking BT Viking

Vikig Vikig (hero) Viking

Monk Shaman Monk


Tactics:

Well this worked somewhat better but still has major flaws. First of all i brutaled 2nd row and hgd the 1st row (aginst possible freezes but if the enemy didnt have a viking then shield of prot instead). After this shield of prot 2nd and 3rd row as soon as i could +heal +freezing where necesery/possible.


Skills:

Viking and bt had vanilla skills at around 30. One of the monk had 50%-50% hg- protect other one had 50%-50% shield of prot- protect.


Flaws:

Silence, mana seal, rusty axe all, war cry, magic attacks .




Column Killer


-Starting formation:

Witch Sw.Main Exo

BT Shaman Monk

Jan Inventor Viking




Beatrice formation


-Starting formation:

Art Art Art

Art Art Art

Princess St main Monk


These are probably the best and most undefeated formations ever



-Others



Mr T, Chuck Norris, Homer Simpson

MSG Snake, Kirby, Cloud Strife

Pamela Anderson, Paris Hilton, GM Eos (main)



-All spears

All spears (one of these should be the main) - alternative the 3 axes midline of axe(M), viking, BT

oracle, prophet, monk



THIS IS SPARTA!!! formation:


Spartan, Spartan, Spartan,

Spartan, Spartan, Spartan,

Spartan, King Leonidas, Spartan.

The magic systems of Atlantica online

As the main character's initial attributes low, can't transfer property to increase, so many beginner feel that their chosen the wrong hero. In fact, all the same job, not to wear 80 rings before the special characters, a single brush of the main characters will find themselves in the line-up is weak.

The gun for the big reasons is not because of the artillery has the advantage (because if those reasons, the proposal is really a training or employment guns, a number of special circumstances can not-for-soldiers) but the characters ring dedicated to increase attacks , 80 characters can be two ring +343 attack, as there are 75 additional strength and agility, 25, the actual results up to two 450 attacks. 100 +5 and artillery attack was 924. . One can imagine that the protagonist of employment compared with the man, is the overwhelming advantage.

By the same token there will be the same as in the magic systems of the body, the magic systems of the protagonist than the Witch and more powerful. The protagonist is the status of the glory, the supreme and unshakable. Even the upcoming weather division, her skills can not go beyond the light of Rush, even if she is a B-class, not to mention the C-class Shen Guan and the Witch. So be sure not to drop you choose to give up easily, especially magic players, the latter group to be a good magic system is too difficult.

In a copy of the National Qin Shi Huang Mausoleum, with the magic systems of leading portfolio of skills to meet the 3600-3800 harm. Every time the distribution of the ranks of trade unions, and that a couple of amazing perseverance of the 100 + magic is always the most sought-after.

Even if you talk to give up magic, not discrimination magic, the next time a copy of the priority we all find it too brought the magic systems of friends, to accompany her to practice on 100, be it in the future 3 VS 3, tasks, under a copy of her you are Life can rely on trusted comrades-in-arms that can be relied upon, partner.

Sunday, March 22, 2009

Atlantica Online World Map Overview

In Atlantica Online, people may usually use world map. So we should know of it sometimes. If you havem more or better Atlantica online guides, you can send to us and share with more players. You can get some points once adopted.


The world map in Atlantica Online features real world locations mixed with mythological and fantasy elements. Countries like Germany and China are represented, with cities like Munich, Moscow, and Sapporo being featured as cities where one can visit. Though the locations on the map feature climates similar to their real world counter-parts, the architecture is often a generic recreation of well known structure types, such as the cities in Eastern Europe and Japan. Rome also takes on a big role as a real world location, resembling the ancient city of Rome as is well known from it's period of conquest as the Roman Empire. Any player can instantly teleport to Rome with the necessary percentage of Will available. While in Rome players can check out the Bazaar, store items at a warehouse, and fight in PvP competitions held daily and weekly. There are also a few NPC's available only in Rome.


The locations are based on real world locations, but are often heavily altered in order to make the game more interesting. Most of the civilizations represented are in different time periods- for example, Rome is still in the time of the Roman Empire, but Great Britian is independent, the Ottoman Empire reigns in Turkey, Southeast Asia resembles ancient Indian kingdoms before Western colonization and Islamic influence, and North America is caught up in the Industrial Revolution. This results in many convenient (and probably intentional) inaccuracies when it comes to NPC design, as famous people like Caesar, Erik the Red, William Shakespeare, Charlie Chaplin, and Henry Ford are all alive in the same time period, along with mythical characters like Beowulf.


Added to this on December 16th was the North American continent which features New York as a new explorable city and the United States and Mexico as explorable countries. These contain a few dungeons, but greatly expand the map in Atlantica.

How to defeat Bosses in Atlantica

1) The Boss Fight takes place at seperated room/area

2) It is 1vs1 fight. However, you might have to fight 1vs2 battle in higher level.

3) Your party member can not join the regular Boss Fight. Party member can join only Boss fight at "Shadow Area"

4) Get use to using useful Magic Scrolls.

5) The battle is over as soon as either the Boss or your main character dies. Therefore,

try to set your main character at 3rd line.




*Each Boss fight, some window pop up on right side of screen. It shows possibility of beating the Boss as ###%.




*"Shadow Area": Each Dungeon has "Shadow Area". In this area, all the monsters are invisible. You also need certain

amount of Fame to enter in. You can raise Fame by PVP tournament or league.


-----------------------------------------------------------------------------------------------------

Follwing Boss fight is base on my formation.

I picked Axe for main character.


My Basic Formation until Open Beta Test ended. Before advance mercenary introduced.


Sword Biking Sword

Gunner Gunner Gunner

Shaman Me(Axe) Monk

-----------------------------------------------------------------------------------------------------


1st Boss "Dark Fairy" in Forest of Fairies for lv 1~12 ; I killed it at lv10


1) Very Easy Fight

2) There are monsters that keep revive others. Kill them first.

3) Focuse on 1 raw and freezed Boss's line, and kill the rest of monsters.

4) If you going for all Archer, just focus on Boss.

5) If you use scroll called Dark Magic Scroll twice, the monster get wiped out.




2nd Boss "Western Witch" in China Dungeon for lv13~21; I killed it at lv18


1) Very Easy Fight

2) Boss uses skill Heal.

3) Easy fight if you kill the Archers first.




3rd Boss "Dragon" in under sea castle for lv22~28; I killed it at lv24


1) Easy~Tough Fight

2) Boss uses strong wide range skill.

3) I started as using Silence Scroll. Main attacks with Swordman because these

monsters are weak against Fire element.




4th Boss "Naga Queen" in India Dungeon for lv29~36; I killed it at lv34


1) Easy~Tough Fight

2) Another Monster in Boss's Room. It can interupt during battle, or begins as Boss's

Party member. The fight gets difficult with 1vs2. Make sure attack the Boss when the

Monster is far away.

3) Another option is start the battle and use a scroll called Summon monster Scroll. As

long as it activate before the monster join Boss, it will join your party. The fight will be

easy after then.




5th Boss "Spider King" in Nest of Insects for lv37~43; I killed it at lv38


1) Easy~Tough Fight

2) Another Monster in Boss's Room. It can interupt during battle, or begins as Boss's

Party member. The fight gets difficult with 1vs2. Make sure attack the Boss when the

Monster is far away.

3) Another option is start the battle and use a scroll called Summon monster Scroll. As

long as it activate before the monster join Boss, it will join your party. The fight will be

easy after then.




6th Boss "Naraka" in Mohenjodaro's Grave for lv44~51; I killed it at lv43


1) Easy~Tough Fight

2) I let 3 Gunners to clear the middle raw, and then freezed 1st and 3rd line with Biking

and my Freeze skill.

3) I let Female Shaman cast Berserk on 2nd line for 3 Gunners.

4) Biking and I kept using Freeze on 1st and 3rd line.

5) Every monsters got wiped out by 3 Gunners at 5th turn.




7th Bosses "Elizabeth" and "Dracula" in Dracula's Castle for lv52~58; I killed them at lv52


"Elizabeth"; I killed her at 2nd try


1) Easy~Tough Fight

2) Remember: Do not use skill on "Elizabeth" because she get heal from it. Biking's

Freeze is OK as long as you use it for stun.

3) I used same strategy as 6th Boss "Naraka"

4) I also used Silence Scroll just in case.




"Dracula"; I killed him at 3rd try


1) Incredibly Tough: You just want to be lucky to defeat this guy.

2) There are monsters that keep revive each other. Make sure to kill them first.

3) I used same strategy as 6th Boss "Naraka". Left raw 1st line Biking and 2nd line Gunner

got killed instantly. Rest of 1st line two Sword man barely alived with Female Shaman's

Heal.

4) Your choice of using Female Shaman's Beserk or not, but fucus on middle raw.

5) Only 1 Sword Man, 1 Gunner, 1 Female Shaman, 1 Monk, and I were alived after defeat the Boss "Dracula".




8th Boss "Minotaurus King" in Creta Maze for lv 59~64; I killed it at lv59 after 3rd try


1) Incredibly Tough: It uses Incredibly Strong Attack. Immune to Biking's Freeze skill.

2) You just need to be lucky. Praise to god for Boss won't use skill in 2nd or 3rd turn.

3) In my case, I used Beserk on 3 Gunners. They wiped out the monsters but they also got wiped out by the Boss.

4) Start from 1st line Biking, rest of 1st line member got wiped out, too.

5) I barely defeat this guy and only 1 Female Shaman, 1 Monk and I survived.

* I did not used any scroll on this fight, it would've been easier if I did.

Friday, March 20, 2009

Atlantica Online's NPC Guide

Atlantica Online doesn't have the standard vendor you can sell your trash drops to. Probably because there is no such thing as a trash drop in this game, per se. Every single item is useful in some way with the items most often associated as trash in other games being used in some crafting recipe somewhere. Sure, there are NPC's stationed outside the newbie starter towns that will buy anything off you for a flat 10g price but you can get much more than that if you are patient and place your items on the Market for others to buy.



This doesn't mean there is a lack of NPC's to interact with in order to acquire more wealth and power. In fact, you will become very familiar with these NPC's as you play the game. Which is more than you can say about anonymous regeant vendor #43 in WoW. The following is a short, but by no means complete, list of these NPC's.



Name: Livingstone

Can Be Found: Outside of Bucharest.

Role: This is the NPC stalker and the guy to come to when you don't know where a particular NPC can be found at the moment. For a 1000g fee, he will give you the whereabouts of every other NPC of note in the game. Very handy for tracking those NPC's that like to wander around.



Name: Goncourt

Can Be Found: Wandering Around

Role: Converts useless books into boxes which can hold more useful books or more useless books you can then trade back to him. The fee depends on what you are trying to convert but for regular skill books it is 1000g. Depending on your luck, he can be a great source of income especially for newbies. Trade useless book for book that sells for several millions on the Market. Profit and repeat.



Name: Howard

Can Be Found: Wandering Around

Role: In your travels, you will sometime come across Cultural Boxes, which contain random Cultural Treasures. Take them to Howard to appraise and, if they turn out to be real, he will offer to buy them off you for 200-400k gold. Take his offer as you won't be able to cash them in anywhere else.



Name: Columbus

Can Be Found: North of Lisbon

Role: Will buy armor and weapons for half the market price from you. The caveats being that he won't buy anything enchanted over +1 and Ghost Warrior level and above. He also has business hours from 9 to 18 ingame time. Check the ingame clock on the lower left hand corner of the UI to see when he's open. Very handy for unloading gear that is currently selling for less than half of the normal market value.



Name: Pointry

Can Be Found: Bazaar in Rome

Role: There are points to be accrued for various activities in this game and he's just the man...er...rabbit to go to when you want to convert them into something substantial. There's a great Pointry guide to be found here. If you ever find yourself wanting to try this game out, do me a favor and roll on the Argos server. Then set Warrender as your referrer so I can rake in those glorious Referral Points. Muahahahaha!



Name: Volcanus

Can Be Found: Bazaar in Rome

Role: You can improve your gear in two ways. You can use enchanting stones as well as an identical sacrificial copy of the item to be improved or you can go to Volcanus with just your item as well as enhancing stones. The caveat being it's not a guaranteed process like the first method and there is a chance of losing the item in the event of failure. Enhancing, especially with the use of Item Mall-only enhancing stones, is the preferred method of upgrading your equipment to endgame levels.

First Impression Of Atlantica Online

This is a post that I've been meaning to write for some time now but have been putting off. But seeing the negative posts recently on some of the blogs I frequent, I thought I'd balance them out with a positive one.

I have to admit my first impression of this game wasn't a favorable one. I went in, as is my wont, having no previous knowledge of the title except that it was a F2P MMO of Asian design (I would later find out the developers are Korean). This explained the light anime graphic influence and the bad text translations to English. Neither of which were exactly endearing to me. The turn-based combat system was a pretty novel idea for a MMORPG but past experience has taught me I'm fairly bad at those types of games. Adding a timer to such a system certainly didn't help either. Instead of the typical MMO single character model, AO has you controlling up to 9 characters at once in a fight. These other characters are mercenaries that you can recruit or are given to you as a quest reward. About the only thing that impressed me right off the bat was the auto-move system. It was one of those now why don't more games use this feature moments. I would later have many more of those moments after spending some time with Atlantica Online.



Wow, that certainly sounds interesting...what game was that again? Oh right, I already have that installed. Maybe I should take another look and see for myself some of these novel features he's talking about. I decided to do some research and find out more about this game. This led to a decision to reroll which wasn't that hard to make considering my original character was only around level 10 I believe. I began to get the hang of the combat system and I started to appreciate some of the unique features AO had to offer. The auto-move and enchanting system were just the tip of the iceberg. People actually are rewarded for being nice to noobies. I was bombarded with gifts in the mail containing gold and equipment and offers from strangers to be my mentor. Since I had done my homework, I knew that there weren't any strings attached like there would normally be in other games. Gift-givers get an XP reward based on a percentage of the gift's monetary value and mentors gain mentor points as well as a substantial gold reward after their students turn 30.



You know those other MMO's that seem to want to punish you for grouping for some reason? Not so here. There's no reason not to ever group as everyone gets additional XP as well as small XP books which can be saved up or used at your convenience. This system works even if the party is not in close proximity to each other and is typically known as LDP's or Long Distance Parties. Be careful of leechers and it's best to check with guildies first when doing this. Speaking of guilds, there is comprehensive support for guilds in this game. Guilds can control a town and multiple guilds can band together into alliances called nations. Nations can even go to war with one another which can result in players suddenly being able to attack one another. Other perks for guilds include access to guild dungeons and training centers as well as being able to add buildings to your growing town if you are the guild leader. The rank and file can also help out by convincing wandering NPC's to move to your town, doing town quests, and contributing to the guild crafting by killing mobs. But guild crafting is also a two-way street as everyone gains crafting XP as well just by being around when a guild crafting job is finally done. I've gained levels from different crafting skills without having to scrounge up one scrap of material because of this.



The graphics, especially the landscapes, can be stunning at times and not even the aforementioned auto-move system can detract from this. It actually enhances it, in my opinion, as you have more time to gawk at your surroundings when you don't have to worry about if you're heading in the right direction or not. The setting is a hodge-podge of eras from the real world with Spartans and Vikings fighting at your side along with the steampunk gunpowder might of Gunners, Cannoneers, and Inventors. The world map is very familiar as is the names of the cities and towns within it. Even the familiar is not to be taken for granted as I learned when I fought some camels with bulbous mouths for humps which spat out some deadly cannonballs.



This game's design reminds me a lot of Eve Online without the sandbox. In fact, there is a central storyline quest which will teach you everything you need to know about this game. But, like Eve Online, this game has features that dare to be different from your standard MMO. And all those features are tightly woven to produce a very complex MMO.



You say you want a revolution? Well, are you willing to make some time to play one then? If so, give Atlantica Online a serious try.

Thursday, March 19, 2009

Atlantica Online - What Would Bartle Think?

If you're a fan of customizing your character avatar to your exact specifications so that its unique look stands out from the crowd, Atlantica Online is not for you. The character creation options limit you to a small number of faces which look pretty similar anyways. The standardized armor system doesn't help either and you will find a number of clones hanging around the leveling areas.



If you are an explorer who just has to find out what is up that trail and behind the babbling brook, I can tell you right now there's nothing there for you to find. Everything can be found on your handy map/mini-map. Even supposedly hidden treasure chests.



If you love your fluff and cool pets that follow you around; sadly, AO is virtually fluff-free. What little there is usually purchased from the Item Mall. Even the usual vanity stuff like mounts, outfits, and titles have stats elevating them to the status of useful items.



But for everyone else, Atlantica Online has something that is sure to appeal to them. For the socializers, there are comprehensive guild and mentor/apprenticeship systems. They can communicate to peers of their level in the peer channel globally and will always be rewarded handsomely for lending a helping hand.



The killers will have their hands full with a combat system that plays more like speed chess than the usual hotbar mashing. There's plenty of PVE mobs to grind and when you get tired of those, there is a full-featured PVP league system (Free League) and weekly tournaments. If you are in a guild which belongs to an alliance of Nations, you might even find yourself embroiled in open PK called Wars.



The achievers will think they've died and gone to heaven as there are plenty of bars to ding. Level cap is 120 and there are also the 8 other mercenaries in your formation to level from scratch. Roughly 90% of all items found in the game can be crafted and there's many different crafting skills that you can learn. The aforementioned Free League also sets another bar to conquer as you PVP your way from rank 18 all the way to the top number 1 spot.

Atlantica Online Combat Guide

When creating your character, one of the first choices is the type of weapon your character will wield. This is equivalent to choosing your character class in other MMO's as the choice locks you into a set of skills you can learn and starting stats. The choices are sword, spear, axe, staff, gun, cannon and bow. With the most recent patch, two new weapons were added: instrument and power-saw with power-saw only available if you already have another main leveled to 100. Each class except for the new additions are roughly equal to the D class mercenaries that share their weapon type and they can learn all the skills available to that mercenary as well as main-only skills. For example, Staff mains can learn the healing spell Blessing of Life like Shamans but they can also learn the main-only skill Evanescent Scud which is an AOE attack. You can find a great page summarizing the different main character stats and abilities here.



Your very first quest in the game will have you hiring 2 mercenaries to aid you in your travels. At level 10 you will have an additional 4 mercenaries and gain the ability to add an additional one every 10 levels afterwards. At level 50, you will reach the maximum of 8 mercenaries available to be used in your formation. The starting D class mercs can be hired from a hiring NPC or you can find them wandering around and ply them with gifts to convince them to join your party. The ones later on will only be gotten from braving tough shadow dungeon quests or paying the exorbitant market prices for their summoning marble. Each mercenary brings something different to your group and much of the fun in this game is deciding exactly what the composition should be to maximize all the synergies between your units. This means every player is a self-contained holy trinity of tank, healer, and DPS and you won't ever find a LF1M - NEED HEALER in this game. This also means that if your side doesn't focus fire in PVP, you have nobody to blame but yourself. Muwing has another great page summarizing the different mercenaries here.



One of the first things you will notice in combat are the huge numbers over each unit in your party. These numbers tell you how many Action Points that unit has. AP is important in that it controls how many actions a unit can do over the course of a fight. Each main and mercenary has a different AP recharge rate which determines AP gain per turn. During the first turn, only one unit can act and that one is determined by whoever has the highest AP that initial turn. Since the recharge rate is random within a certain range, this can be any unit but the ones with the most steady range of recharge like Swordsmen usually will act first. After the first turn, 5 units can act with the same restriction; however, it is now possible for units to pass their turn to another one that isn't scheduled to act this turn. As long as the desired unit to act has 100 or more AP, the passing unit can choose the Guard option for a cost of 50 AP and pass their turn on. You might need to choose Guard on several units before the desired one is finally selected to be able to act.



You can tell which units can act that turn as they will have green rings around their feet. The unit currently being selected to act will have the green ring completely filled in. It takes a while to get the hang of if you're not used to this style of combat but it won't be long until you are ordering your units around and grinding PVE mobs with zen efficiency. There are boss mobs that will keep you on your toes and maybe even get you to change your strategy up in order to beat them. And PVP becomes almost chess-like as you and your opponent try to get past each other's defenses.

Wednesday, March 18, 2009

Atlantica Online Crafting Guide

At first glance, the crafting in AO seems to be typical of other MMO's. You have your crafting levels with new recipes available upon reaching some arbitrary level. You gather up the materials and the crafting job constitutes a workload you have to work through to come up with the finished product. As an aside, there are literally no trash drops in this game. Chances are if you don't know what an item does, it is used as an ingredient for some crafting recipe somewhere. This will drive those with packrat mentalities bonkers as they come to grips with the limited inventory space. After you gather up the necessary mats and go through the steps to define your job and workload, you will then find out where Atlantica Online diverges from the norm.



Your crafting progress is fueled by the XP you get from killing stuff.



Sure, you could get an auto-craft license on the market or as a reward for a quest chain you get in your 40's. This license will allow you to craft in the traditional way without having to kill anything and is a great option for those crafters unable or unwilling to engage in combat. But it really is faster and more efficient to craft the other way. The process seems a little strange at first and not a bit counter-intuitive but, eventually, you get used to it and will appreciate the fact that you’re not tied to a forge or sewing table if you want to make something. Guild officers can even set up guild crafting jobs where the huge workload is shared by everyone in the guild and their kills contribute to its progress, provided they aren't doing their own personal crafting. You can learn as many crafting skills as you want and there are a huge variety to choose from. Everything from weapons, armor, food, potions, buildings for your towns, skill books, and even licenses needed can be crafted. I'd say that short of special items only available from the item mall or special quest rewards, everything found in this game can be crafted. The only limitations being that it takes some effort and quite a lot of gold in order to level up your tradeskills. There are even plans to introduce end-game gear that is crafting-only; a move that hasn't met with universal acclaim.



That's not the only new wrinkle to crafting in this game. You gain crafting levels (up to a max of 100) by gaining craft XP. Once you gain enough XP to go to the next level, you will then need to be trained up before you actually gain the new level. It's even possible to gain enough XP to gain several levels at one time. Training can be done by finding the appropriate NPC or a player high enough to train you. For example, you can begin to train others at level 11 and can train those levels 11 and below. The same goes for levels 21, 51, and so forth. Training takes a huge chunk of Will which limits how often you can do it but the trainer gets a crafting XP reward as well for doing this which can be a great way to level up your crafting on the cheap.



There are other ways to gain crafting XP. There's the normal way of personal crafting jobs but you can also gain it through the guild crafting jobs as well. When the job finishes, it awards crafting XP to those guildies who contributed to the progress. You also get XP from dismantling gear into materials you can then use to create new crafting jobs. Teaching others also gains you crafting XP as mentioned already. These alternate methods are a great way to level your crafting without having to shell out for expensive materials. For example, I was able to level up my Machine skill from 0-12 purely from the XP I got from one guild crafting job (admittedly it was a huge one) without having to scrounge up so much as one lugnut or whatever it is they need to make things from that craft.

Joining in Group in Atlantica Online

You may think a MMORPG that gives you control of your own self-contained party of tanks, healers, and DPS would be one where you wouldn't have any reason to group up or even be social.



You couldn't be more wrong.



The main storyquest line is a long and ardous chain which is designed to be soloed. Indeed, the bosses you will encounter in this chain can't be fought in groups. But, eventually, you will find yourself with good reasons to venture into the Shadow Dungeons which are instances meant to be tackled in a group. Even though you can control a maximum of 9 characters, wandering monsters will join a fight in progress and you could see yourself in a 9 vs. 27 if you are particularly unlucky. Shadow Dungeons seem to have automatic adds as I've yet to see a fight in there where it was just 9 vs. 9. So grouping for those is the way to go unless you have gold to burn on Bewitching scrolls. Group battles can be really dynamic as it is possible to cross-buff and cross-heal between the different groups. Finding a group is particularly easy due to a Peer chat channel that only reaches those in the same level range as you. This filters out a lot of extraneous info and insures you get level-appropriate advice.



There are also many reasons to join a good guild as soon as possible. Each character has a hotbar that can be equipped with a potion or scroll they can activate with the appropriate function key. F1 and F2 are standard but the F3 key is only available to those who belong to a guild. F4 and F5 is unlocked when your guild controls a city. Monster and craft info can be freely traded between guildies and you gain access to the private guild dungeons and training center. Training centers are a low-level training ground for guild dungeons and are a great option for those guilds that don't have a lot of high-levels needed to run a GD. Guild dungeons are timed levels where you must clear out the different floors and finally the boss for your fat loots. Groups are capped at 3 players per but you can bring as many players and groups as you like for fast and easy runs. There are also Nation dungeons available for those guilds that belong in a Nation. Those high-levels that want to run instances apart from their guild or nation can run Independent Dungeons. Eventually, Nations will want to engage in war against another Nation and group combat takes another interesting twist with open PK 3v3 groups.



One thing to note is that there is absolutely no punishment for grouping in this game and you gain the benefits of grouping (in the form of extra XP) even when the group members are separated by geography and levels. This is known as Long Distance Grouping or LDP for short.

Atlantica Leveling Guide

My character is currently level 76 in Atlantica Online and I'm in the middle of rebuilding my formation. When I turned 70 and became eligible to use the Prophet mercenary, I elected to change my build from a melee-heavy formation to a more flexible one by replacing my 2 Swordsmen and 2 Spearmen for some range/DOT/AOE options with a Witch, Archer, Artilleryman, and the Prophet. At first, this move doesn't make much sense as much of the Prophet's value is being able to buff and heal melee units with their passive Concentrate skill. But I'm counting on this skill to bolster my weaker tanks on the front line.



Joining the Beast Tamer up front to take the place of the Swordsmen are my Exorcist and my Axe main. It remains to be seen if my main will continue to be up front as he's still a bit squishy at this level without any accessories like an armored mount to increase his survivability. I can't wait to level these new mercs up to take them into Free League. My FL ranking took a dive from 10 to 11 as I've been concentrating on PVE to catch these guys up to speed. Depending on how this formation works out for me, I might swap a Swordsman back in to replace either the Archer or, more likely, the Prophet.

Atlantica Online PVE Video- 2








Jormungund is a level 107 Shadow Dungeon boss you will need to defeat in order to unlock the Lady Knight mercenary. Shadow Dungeons are designed to be tackled by groups of 2-3 players but it's entirely possible to solo one if you outlevel it by 10 or more levels. This video shows a 3-player party and is a good representation of what the combat in AO typically looks like.

Atlantica Online PVP Video






This video was taken quite a few months ago and the build and strategies involved are outdated. Specifically, Xargrr's Seth Will build has been reduced in potency and the days of Oracles Sething Spears to wreak havoc on the front lines and beyond are gone now. But it does give a taste of what to expect from a typical Free League match.

Tuesday, March 17, 2009

Atlantica Guide: Ghost Ship FAQ/Guide

General Facts

• Use a power potion, it’s a timed event and they save time (especially applies to times where we are going after Davy/completion)

• Use atk+ and def+ titles if you have them. (you can activate these during battles if you forgot or they run out)

• Have your formation ready, you can only use 7 mercs so disable two.

• Have an established leader in the group and stick close to him/her

• Do not sit at entrance to next floor unless you meet one or both of the following:

o You have run around the entire area and checked all mobs are engaged

o You are a gate group and absolutely need to be in the area first



General Facts drawn straight from in game help file

1. The monster generator will produce monsters regularly. Monsters will form groups and attack.

2. Guard Tower’s attack power will vary depending on the number of monsters around.

3. Monster Generator’s attack power will vary depending on the number of Guard Towers around.

4. Final Boss Monster’s attack power will vary depending on the number of monsters around.

5. In the dungeon, there is a level where there are no monster generators. If you clear this area, you can obtain a book of helpful magic.

First Floor (Octopi/Ghost Town)

 1 Gate

 2 Towers

 4 Sub bosses (confirmation needed)

• Different groups needed:

o Gate group (preferably 3((2 tower, 1 gate)))

o Trash/miniboss group (any number really, at least 2)

o Defenders group (This group can be 2 people, as they potentially join gates fight anyway)

• Gate group

o Go immediately to Ghost Town.

o Go across the bridge, and towards the gate, engaging it immediately.

o If there are 2 or 3 gate groups, the extra one or two engage the towers immediately.

o Upon both towers being felled, Gate group acts as trash/miniboss group with one exception, when the mob are almost all gone, get inside the next area positioned to immediately strike the next levels gate.

o When a Gate or Tower falls, the leader of the group should announce on nation chat that it has fallen. Also if a Gate group dies, it should be announced so another gate group can quickly jump in to take the place temporarily.

• Trash/miniboss group

o At least one group must be working on the octopus area, this area must fall first for a good time (if it doesn’t, the damp cabin activates and starts spawning before you’re actually in it)

o One group goes the same path as Gate group goes, and engages monsters in front of gate so gate group can get through.

o After gate is down, the trash group that cleared this path should port back to entrance and start on octopi.

• Defenders group

o Run immediately to Ghost town and stay near our Gate.

o Do not stray far from this gate.

o If a monster approaches the gate retroactively engage it.

o If a monster manages to engage the gate, join the gates fight, and heal it at the end of combat as much as possible.





Damp Cabin

 4 Gates

 8 Towers

 2 Sub bosses (thanks to Ziv for confirming this)

• Different Groups needed:

o 4 Gate groups

o 0 trash groups (they help, but if done right aren’t strictly needed)

o 1 Defender group (two might help to keep a perimeter away from the

• Gate Groups

o Immediately engage the gates, all four should be engaged right away.

o If there are extra groups strong enough, they should go after the towers right away.

o After Gates fall the gate groups then should go after towers, then the boss mobs then clear trash.

• Trash groups

o If a gate group fails to engage gate fast enough, clear a hole for them.

o If strong enough, take on a tower.

o Otherwise keep perimeter around friendly gate with defender group.

• Defender Group

o Stay close to gate, preemptively attacking an approaching mob is good, but don’t leave the gate unattended so you can hunt mobs.







Cabin of Endless Dawn

 1 Gate

 4 Towers

• Different groups needed:

o 4 Gate groups (3 only need to be able to take down a tower fast)

o 0 Trash groups (always good, speeds things up, but trash groups aren’t precisely needed on this level)

o 1 Defender Group

• Gate Groups

o Engage all 4 towers immediately

o A strong 5th group could engage gate right away to save some time.

o First group done with their tower should immediately engage Gate

o Start cleaning up rest of mobs after Gate/towers are down

• Trash groups

o Before Gate/Towers are down:

 Fight mobs closest to the gate, make getting at it easier for Gate groups

o After Gate/Towers are down:

 Just clear mobs as fast as possible

• Defender Group

o Stay close, preemptive attacks are fine to form a perimeter, but stay close.







Davy Jones’ Locker

 Davy

 2 sub bosses

 2 Gates

 4 Towers

• Different groups needed:

o 3 Gate groups

o 0 Trash Groups (3 or more highly preferred)

o 1 Defender group

• Gate Groups

o One group rushes straight to Davy, while the other two go to the right and left rooms to engage Gate’s

o After the Gate teams are done with their gate, they should engage their towers.

o After Davy, 2 Gates, 4 Towers are down, revert to cleaning up.

• Trash groups

o One group goes with each gate group, assisting in keeping the monster population down in the area (keeps boss and towers weaker)

o Gates/towers/Davy are down, start cleaning up all the mobs, almost done

• Defender group

o Fight any mobs approaching gate, stay close to gate in case it gets attacked.

Atlantica Pointry Point Exchange

Anyone else sick of having to head to Rome to figure out what you can buy with your points? Here's the list of what Pointry offers currently (as of 11-24-2008). Pointry is located in the Bazaar in Rome - he's to your right when you teleport into the Bazaar. He's a rabbit.



To get each type of points:



Guild Points - only usable by the guild leader, you get these by attendance, owning a town, doing the training center, finishing a guild dungeon, guild crafting, and guild operation text books.



Battle Points - gotten by doing the Free League and Weekly Championship



Fishing Points - gotten by trading in fish to Albert on Hainan island.



Riding Points - gotten by trading in permanent horses to Collector Ahammad by Baghdad. You lose the horse.



Referral Points - gotten by having someone mark you down as their referrer when they log on for the first time. You get points every time they level up until level 50.



Mentor Points - gotten by mentoring someone, you keep getting points until level 50. Devs say they'll be adding stuff for mentor points someday.



If there's no number in quotes after the item, it means you only get one of them for that number of points.



Pointry Point Reward System



Guild Points



Snake Scale Key - 200

Key of Lunacy - 500

Chaos Key - 5000

Earth Element (6) - 100

Sea Element (4) - 100

Accessory Enchant Stone [Beg] (4) - 100

Accessory Enchant Stone [Int] (4) - 300

Accessory Enchant Stone [Adv] (4) - 900

Guild Operation Text Book - 550



Battle Points



Frozen Savior's Equipment Box - 5200

Frozen Defender's Equipment Box - 5200

Frozen Destroyer's Equipment Box - 5200

Conqueror's Equipment Box - 4800

Volcano Valley Equipment Box - 920

Shogun's Equipment Box - 400

Pyramid Equipment Box - 120

Babylon's Equipment Box - 64

Bran Castle Equipment Box - 12

Insect Equipment Box - 7

Angkor Wat Equipment Box - 3

Sea King's Equipment Box - 1

Warrior's Sign - 25

Still-Beating Heart - 50

Gilgamesh's Sword Shard - 100

Power Up License (20 hrs) - 50

Merc. Room License (7 days) - 500



Fishing Points



Powder of Life (10) - 50

Powder of Spirit (10) - 70

Powder of Soul (10) - 100

Accessory Enchant Stone [Adv] - 100

Tears of the Abyss - 100

Still-Beating Heart - 100

Gilgamesh's Sword Shard - 200

Gold Dragon Scale - 200

Albert's Fishing Tackle - 1000



Referral Points



Ornate Treasure Map - 25

Strength Refund Vial - 75

Intelligence Refund Vial - 75

Dexterity Refund Vial - 75

Vitality Refund Vial - 75

Tears of the Abyss - 100

Small Marionette - 500

Health Check License (7 days) - 1000

Auto-Battle License (7 days) - 1500



Riding Points



Hackney - 140



Mentor Points



None yet

New Atlantica Skills from Korea!

Also keep in mind for most skills cooldown and duration are unknown.



Numbers and respective meanings in order:

lvl(of skill), damage, mana cost

(I'm assuming number in parenthesis is damage/mana for PVP only)

Sword: Chaos Blade, Row Attack, deals 120% damage to seth/brutal'd enemies, meelee range

20 -937(-1294) 215(268)

40 -1397(-1814) 315(388)

60 -1857(-2334) 415(508)

90 -2547(-3114) 565(688)



Spear: Flame Spear, T-shaped (hits meelee range, hits mercenaries to left, right, and behind the target)

20 -1161(-1289) 230(268)

40 -1541(-1909) 310(388)

60 -1921(-2529) 390(508)



Gun: Shot Gun, Cross Shaped, deals 120% damage vs enemies with prophet debuff, DI, or smoke bomb, not sure if it stacks on the damage bonus with every extra debuff or not)

20 -1344(-1232) 195(440)

40 -1864(-1792) 295(640)

60 -2384(-2352) 395(840)



Bow: Piercing Arrow, I have no idea how this works, but due to the low numbers, I'm assuming AOE, not sure if DOT or any other features. CONFIRMED TO LAST MANY TURNS

20 -1023(-1042) 203(440)

40 -1363(-1402) 303(640)

60 -1703(-1762) 403(840)



Staff: Flame Shot, Confirmed to be 3 cooldown, 2 turn duration, AOE nuke

20 -1059(-718) 705

40 -1279(-1158) 1005

60 -1499(-1598) 1305



Axe: Bloodlust or something, confirmed to take effect when Main is under 50% health [Passive]

lvl, Magic Def+, Attack+, Mana Cost per turn

20 59 401 185 (268)

40 79 781 285(388)

60 99 1161 385(508)

(If you manage to raise your skill past 60, it becomes 100%, meaning the buff is always on I guess)



Cannon: Confusion Cannon AOE debuff, not sure of other specifics on duration/CD. (Combo Rate- is supposed to work like a reverse seth's will/Brutal will)

lvl, Damage, Defense-, Combo Rate-, Mana Cost

20 -209 (- 196) -965 (- 720) -10 162 (440)

40 -329(-276) -1455(-1110) -12 222(640)

60 -449(-356) -1945(-1500) -14 282(840)



Staff: Mana Shield, passive like Monk's Shield of Protection

lvl, Health+, Mana Cost

1 100 300(370)

20 290(233) 395(427)

40 490(373) 495(487)

60 690(513) 595(547)



Elementalist: Freezing Atmosphere, AOE, duration/CD unknown

lvl, damage, Defense-, hit, mana cost

20 -624 (- 614) -616 -9 324 (452)

40 -944 (- 734) -896 -17 444 (612)

60 -1264 (- 854) -1176 -25 564 (772)



NOTE: I don't know what ?? Means, but it translated into "hit" in babel fish.. this is NOT combo rate, and it is NOT Attack power, so I have no idea what its supposed to mean.



Musician Death Scythe: Special conditions must be met to use this skill, conditions unknown.

lvl, Damage, Manacost

20 -2330 519(20)

40 -3730 539(40)

60 -5130 559(60)

(WTF DAMAGE?)



Musician: Melody of Ruin, Assumed to be AOE

lvl, damage, manacost

20 -328 (- 144) 135 (275)

40 -568 (- 264) 195 (475)

60 -808 (- 384) 255 (675



Musician: Melody of Madness, Assumed AOE

lvl, Damage, Defense -, "Repitition", Manacost

20 -320 (- 404) -417 (- 76) 0 305 (364)

40 -420 (- 724) -425 (- 104) 0 405 (484)

60 -520 (- 1044) -433 (- 132) 0 505 (604)

Repitition value remains 0, and I have no idea what it stands for.



Musician: Requiem - Confirmed 3 turn duration, 2 turn cooldown AoE spell, most likely will cancel out Deep Insight and Confusion Cannon

Level 20 - 228 damage, 720 DEF reduction, 192 ATK reduction, 135 mana cost

Level 40 - 368 damage, 1110 DEF reduction, 352 ATK reduction, 195 mana cost

Level 60 - 508 damage, 1500 DEF reduction, 512 ATK reduction, 255 mana cost



Beserker: Body Cut

Level 20 - 440(402) damage, 127(177) mana cost

Level 40 - 640(562) damage, 167(297) mana cost

Level 60 - 840(722) damage, 207(417) mana cost



Beserker: Murder Impulse (buff skill, likely to be Seth-like in its nature, or possibly Shooting Stance-like)

Level 20 - 437 ATK, 9 accuracy, 324(268) mana cost

Level 40 - 857 ATK, 17 accuracy, 444(388) mana cost

Level 60 - 1277 ATK, 25 accuracy, 564(508) mana cost



Beserker: Spiral Cut / Bloody Rampage

Level 20 - 925(782) damage, 345(268) mana cost

Level 40 - 1425(1342) damage, 445(388) mana cost

Level 60 - 1925(1902) damage, 545(508) mana cost



I see that all of these mana costs are surprisingly high (especially for passives) so either Witch Mana Recharge is going to be real useful real soon, or they don't translate literally...?



Note, all of these numbers are pre-nerf, obtained relatively early from the Korean update, they are subject and LIKELY to change over time.



I don't claim credit for knowing Korean, nor researching the info myself, but I do claim credit for putting all of this together. Please at least mention my name if you want to use it somewhere else.



SUPER THANKS TO WHOEVER MADE THAT KOREAN WEBSITE XD



Beserker sucks. (khappy)

Atlantica Quest craft

So i thought making a list of quest asking for a craft would be good, feel free to add some :



Mohenjotaro Quest

2x Ring of Intelligence



Angkor Wat Quest

1x Ring of Vitality

3x Spirit Armor

Raise Armor to Level 3



Gepetto

Doll Coghweel



Ring lvl 30

30 multi hued crystal shard



Chardin

Special Beaker



Babylon Hanging Gardens

Hanging gardens map

Raise med to lvl 7



Valley Of Kings

Shining Crystal Marble



Sunken Machine Shrine

Power Bead

Sail

Fish stew



Ring lvl 80

5 multi hued jewels shard



Shogun Castle Of Death

Raise bow to lvl 9

Tips : dismantle 3 amon bow and you have enough xp for lvl 9



Inventor quest

Large lemon drop



Cannoneer

Heart of darkness



Volcano

Fish stew

Training whip

Sedative

3xAroma base (you need 150)

Mithrill Alloy

Sturdy Quill

Red Aroma Base



Lady Knight

Shield mold of legend



Yggdrasil

Magic patchwork

Artifact holder

Clairvoyant crystal ball

Mithril Alloy

Wooden Club



Constantinople

Siege Ladder

Special Gunpowder

Kebab Seasoning

Special Ink

Monday, March 16, 2009

Atlantica PK Guide

I am wondering about PK since I know next to nothing about it and the little I have found out about it is rather vague.

So how does this work?



What I can get from the game...

PK only avialable on players lvl 30 and over.

Not available in towns and colloseums.

Players that successfully PK you will appear in your blacklist and you will be enemies.

Linked to war

------



OK. I've never Pk'ed anyone and don;t think I have been PK'ed before, (nothing shows in my blacklist even though one time while in town, suddenly my charcter was in a battle but died instantly?!... not sure what happened)

I understand that you need to PK when your nations wars against another. What if your nation is not warring... can you PK random ppl?

What happens to you when you are Pk'ed?

Another thread suggests that one of your mercs will lose a random item of equip.

Once you ae PK'ed in a nation war, does that mean you are out of the war or can you continue to fight?

Other information:

From what I know and understand:

PK (normal) is only available on the last day of war.

PK (normal) can be initiated by any members of a nation against an enemy nation.

PK (normal) can result in a 3 vs. 1.

PK (normal) is initiated by right-clicking on the opponent's avatar and selecting "PK"

PK (normal) has no restrictive PvP rules. Archers are not nerfed, flame sword isn't uber, etc.

PK (normal) cannot be initiated in safe areas - towns, colosseums, etc.

PK (normal) will cause the loser to drop one piece of equipment that he/she or a merc is wearing at the end of the battle.

PK (normal) will cause you to appear in the victim's blacklist. This means that the victim can take revenge against you anywhere.
PK (king's judgement) can be initiated only by the leader of a guild that is in a nation (forgot if it had to be the leader of the nation or not).

PK (king's judgement) can be used against anyone.

PK (king's judgement) can only be used at 125% will.

PK (king's judgement) will cause the loser to drop one piece of equipment that he/she or a merc is wearing at the end of the battle.

PK (king's judgement) will cause you to appear in the victim's blacklist. This means that the victim can take revenge against you anywhere.

PK (king's judgement) is often used to farm bots, since the revenge blacklist isn't usually worth it. Some GMs use it to farm their opponents before war begins, though.

Atlantica's List of Combo Magic Skill Guide

There are 6 Different Combo.



1) Swordman (Dark Seed) + Shaman (Hex of Darkness) = Hell Fire



2) Cannoner (Smoke Bomb) + Princess (any skill ends with Signet) = Bombing Campaign



3) Lady Knight (Light Slash) + Oracle (Vortex) = Divine Slash(?)



4) Witch (Mana Trap) + Oracle (Seth's Will) or Shaman (Brutal Will) = Schizophrenia(?)

* Oracle or Shaman skill by your character not the opponent's



From Here on for Party Fight, Heros' Combo



5) Range Hero (Chaos Wind) + Melee Hero (Break Down) = Destructive Wind



And this is only 3 combo in this game for Heros for NOW



6) Range Hero (Chaos Wind) + Melee Hero (Break Down) + Mage Hero (Evanescent Scud) = Destructive Light





This one is not really a combo but useful to learn



* Exorcist(Mana Burn) + Witch(Mana Drain) = Use to prevent(block) Oracle's Seth's Will





Try these on Next CBT.

Enjoy Atlantica everyone~





BTW, Higher skill level, Higher max damage get.

So far, 2 combo attack damage rage from 290~960

and 3 combo attack damage over 1000






--------------------------------------------------------------------------------

Skill Effect



Hell Fire

[LV]____[HP]____[Turn Last]

1______-770________5

21_____-870________7

41_____-970________9

61_____-1070_______11

70_____-1115_______11



Bombing Campaign

[LV]____[HP]____[Accuracy]____[MP]

1______-95________-2%_______78

21_____-215_______-10%______138

41_____-335_______-18%______198

61_____-455_______-26%______258

70_____-509_______-29%______285



Divine Slash

[LV]_____[HP]

1_______-400

21______-1100

41______-1800

61______-2500

70______-2815



Schizophrenia

[LV] [HP] [MP(opponent)]

1___-100_____-400

21__-220_____-1680

41__-340_____-2960

61__-460_____-4240

70__-514_____-4816

Atlantica's Newbies Advices

1-map out whole world(you must start at sapporo coz no enjoyment if you start from harbin, hanyang and pusan



2-get all 3 infos asap- well when you get 3 stars info(basic, location, and items) you get many double item and you will see like



Healing potion low 3x1(+1)



3) hex of darkness is not useful and also breakdown



4) there is a npc at calcutta which gives alot of money everytime you answer correctly



5)take part in free league in middle or end 20



6) farm ashen crystal for sake of urself



7) ask around if that item needed to be buy or not coz someone said who drops dogwood fruit and then someone replied market... hell no if you got margo family infos you get a good drop

Atlantica Tips Guide

1) When in a party, can use arrow keys to move the camera to see all mobs.
2) Basic Monster Info = 5% dmg increase, Location= 10%, Item= 20% and extra item drops.
3) You can train crafts when > skill level 11. At 11, can teach 1-11, 21 for 1-21, then 51 for the next tier. (Actions> Share Info)
4) Always Party = More exp and crafting books, stamina refund every 2 or 3 battles based on party size.
5) Mentors get points to buy items for apprentice level ups and 200k when they reach level 30. Many mentors gift the gold back.
6) Higher Mdef on target = more HP healed, food for thought when setting formations.
7) You can steer around mobs while auto-moving to avoid fights. (hold both mouse buttons to steer)
8) Towns have different tax rates for services- try to use towns w/ 1% such as Rome.
9) Many of the mercs you choose in the beginning stages of the game will get replaced by more powerful ones later- read up and plan around your end-game formation. This should influence your choice of hero since you can't change without a $20 cash item.
10) Banks only store gold, Storage (in Rome) is for items. You can teleport there at level 20 w/ will%.
11) You have a mailbox: Community>Mailbox. Click receive to delete mail. There may be free stuff from GM's there!
12) No need to spam in peer chat when you need training in crafts. Community> Artisan is a fantastic search tool!
13) Eat food in between battles to restore hp/mp. Less down-time = more exp!
14) Community> Block : You can add goldspammers here. (/ignore feature) Also Actions>Block on whisper tab.
15) Auto run (numlock key, btw) doesn't work in Full-Screen mode when you tab out.
16) Monks are awesome, you NEED one. Don't max Protect or SoP early levels, will drain your mana to 0 FAST!
17) Save exp books for leveling new mercs- as they all start at level 1, regardless of your level- lol!
18) The Market has a search tab under it!
19) Autocraft can be leveled up with action items. 20 workload extra per tick with each consumed autocraft: beg/int/adv.
20) Books can be exhanged via NPC Goncourt to make money, and exp books can be traded up.
21) Giving gifts to beginners gives exp to all your mercs.
22) It takes 1 minute for 10% will recharge, will costs for sharing info/crafts and tele go down as you level higher.
23) Event items like crystals and tusks are worth more than that random spammer is paying.
24) NPC Livingstone near Bhucarest will give you the location of any NPC in game for 1k gold, click auto-move!
25) Items for sale on market drop in price every 24 hours.
26) Need extra storage? Create an alt and mail items back and forth!

Sunday, March 15, 2009

8 Atlantica Online Tips For New player

Atlantica Online probably has the most extensive ingame tutoring and help systems available in any game that I've played. But even with all that, there are still some tips left to pass on that you won't find so easily in the game. The following is in no particular order with apologies to David Letterman fans.

1) There is no need to beware of strangers bearing gifts. If someone wants to give you a gift of gear or gold, there are no strings attached. AO gives an XP reward based on the gold value of the gift for anyone level 30+ who sends a gift to beginners under level 30. It's totally random who it goes to but thanks are always appreciated.

2) Unless the item is specifically a quest drop, in which case it will have a letter Q on the item icon, you can always buy items needed for quests from the Market. An example is the Basic Training quest from Master Goh which requires you to get him 10 pieces of Rough Leather. Ignore the quest text that says you can get them from the nearby deer. The Market has plenty for you to buy and will save you some time and effort.

3) The Market is what is known as an Auction House in other games. But there is also an Auction in the game as well that functions much like a real auction. Don't get the two confused. If an item says it can't be auctioned, it can still be put on the Market for you to sell.

4) Read your Notes. If the note icon is flashing, chances are you probably want to check out what it has to say. Everything from tips on defeating monsters to email notifications can be found there.

5) Make your Mentor work. If you accept an offer from a player asking to be your Mentor, make sure to put that person through his paces. Mentors receive 200,000 gold upon your reaching level 30. The good ones will have imparted aid in the form of knowledge, monster info, craft info, and even gifts. The really nice ones will give you give you most, if not all, of the 200k to you. If your Mentor is slacking, you can get rid of him from the Mentorship menu.

6) Free League is available at level 1. You can start your climb up the PVP rankings at any time. If you don't mind losing a lot and to higher levels with more mercenaries than you, then FL is a great way to have some fun and earn gold at the same time. The coins you receive from winning and losing can be cashed in right away or held for a rainy day as their value appreciates over time.

7) There are quests that earn you titles and the NPC's that give them out are found outside Athens. It's best to start working on the titles you are interested in as early as you possibly can.

8) Pressing the C key (you might need to try this multiple times) when your mouse is over an item icon will open up the relevant item info giving you details such as what is needed to craft it if it is craftable or which mobs drop them if you have the creature's drop info.

Atlantica Online Player versus Player ( PVP )

The game features several kinds of PvP combat:





  • Challenge - You can challenge anyone to a duel.



  • Free League - Organized leagues, scheduled throughout the day, with in-game money and item prizes to be won. For this type of PvP, a ladder is present and Fame can be earned to increase one's Rank.



  • GvG - Guild versus Guild battles.



  • NvN - Large-scale Nation versus Nation battles.

Atlantica Online Mercenaries

Mercenary classes include all classes the player can choose, and more.



Atlantica Online Image 3

  • Sword - Swordsman, Exorcist, Lady Knight
  • Staff - Shaman, Monk, Oracle, Witch, Princess
  • Axe - Viking, Beast Trainer
  • Spear - Spearman, Spartan
  • Gun - Gunner, Inventor, Janissary
  • Bow - Archer, Prophet
  • Cannon - Artilleryman, Cannoneer


As with player characters, the weapon determines the basic attack. Additionally, the sub-classes differ in the distribution of attributes and available magic skills.

Atlantica Online Character Classes

A player can choose from one of the seven basic weapons for his/her own character:




  • Sword - The Swordsman has the best survivablity of all classes in Atlantica Online, which makes them the natural tank class. Their attack is rather strong, but it can only affect a single non-flying target in the front row, so they should not be solely relied upon for offense. The Swordsman magic skill is the Flame Sword, an attack that again only affects a single foe.



  • Spear - The Spearman can attack a single non-flying foe in the front row. If there is another foe in the same column directly behind the target, that foe also receives damage, although less than the original target. The Spearman magic attack is a lightning spear which damages and slows down two foes in the same column. The Spearman has medium defense.



  • Axe - The slow-moving Viking can attack a single target in the front row. If that target has one or two neighbours in the same row, then those also take some damage. This character has many hitpoints but low defense, especially versus magic. Their magic move can freeze foes for few turns.



  • Bow - Despite bonuses to evasion, this character's low health make them unsuitable for the front line. They are a potent counter for enemy spellcasters though, as their powerful single-target attack can reach every foe, regardless of its position in the enemy ranks. Their magic move is Silence, which prevents foes from using magic for a two turns. Atlantica Online Image 2



  • Gun - The Gunner wields a musket and carries rather low protection. The Gunner can damage an entire column of foes, with foes in the front absorbing taking most of the damage. A Gunner's magic move is a stronger version of the regular attack.



  • Cannon - The Artilleryman is armed with a hand-held cannon. An Artilleryman's standard attack covers a cross-shaped area, although with a rather low attack power. The Artilleryman's magic move damages foes and reveals their remaining hitpoints for a few turns.



  • Staff - The Shaman has both healing and damaging skills to support the party. Due to low health and defense, the Shaman is best placed away from the frontline.

Atlantica Online Game Overview

Atlantica Online is a 3D Fantasy massively multiplayer online role-playing game MMORPG developed by NDoors Interactive.



Atlantica Online is set in an alternate history Earth, with the game map consisting of large parts of the northern hemisphere. The setting is fantasy-themed with elements of steampunk.



Atlantica Online features a persistent world populated by player-generated characters and NPCs. At character creation, a player selects one of seven basic classes and can then customize the character's appearance. Humans are the onnly playable race in Atlantica Online. The character's class decides what armor that character can wear and what weapons and skills that character can use in battle.



Atlantica Online players do not fight with the starting character alone. As the character levels up, they can acquire player-controlled mercenaries. During the mandatory tutorial section at the beginning of the game, a player chooses his/her first two mercenaries. As the character gains levels, they can control more mercenaries, up to the maximum of eight, which makes for a party of maximum size nine.



Atlantica Online characters can, in addition to their battle skills, pursue a number of different crafting abilities.



The Atlantica Online game design puts strong emphasis on the concept of guilds. Guilds can control the various towns on the game map. Strong guilds can found nations and wage war on another.



Battle in Atlantica Online is rather unusual for the genre as it turn-based. Representations of hostile parties wander around the landscape, if a player touches such a representation, his/her party and the enemy party are transferred to a separate battlefield and remain there until the battle is resolved.

Saturday, March 14, 2009

Atlantica Guide: What to do while waiting in AO

There are many times in Atlantica where you will find yourself somewhat bored, whether you are waiting for your char to heal, or you are going on a ridiculously long walk to complete a quest. Here are some ways to eliminate the boredom from waiting:



Xfire Web Browser

Xfire has recently come out with a web browser that can be used in-game, and it works great for Atlantica Online. If you don't have Xfire then you should get it, it is a great tool for gamers. Go to www.Xfire.com to download it and make and account. The default key binding for the Xfire Web Browser is Scroll Lock + W, however I have mine set to Ctrl + W. If you want to change the key binding for the web browser, click the tools button at the top. Then click options and go to the Chat tab. There you can change the key binding.



Music

Sometimes the music in AO can get a bit repetitive after a while. You can turn it off or turn it down by going to System>Settings>Sounds and making the necessary changes. www.Pandora.com is a great website that streams any genre of music that you like for free, and legally.



Open Material Boxes

If you are new to the game and would like to make some money, then this guide (http://www.taultunleashed.com/phpbb2/about70200_Atlantica_Guides_How_to_earn_million_golds_each_day_.html ) is for you. It works, I have tried it. Opening Boxes is time consuming and it is better to do it on the go instead of just standing and opening box after box in a town and then selling all of your findings.



If you have any other ideas please post here and I will add them to my post and give you the credit.

Friday, March 13, 2009

Atlantica Exploit - Using Commodity Box for your own Profit

Well as far as boxes go in Atlantica, the results are told to be totally random. Well that is not actually the case.

For example, when you first start the game, where you undergo the 3 fairy quests, you get 1 spirit weapon box. If you have 3 mercs like archer/sword/sword at that case, you won't get a spear or a staff, gun etc. It'll give you what you can use at that stage.

Carrying that thought forward it is possible to exploit the random chances of most boxes. I have not yet tried this with other boxes, so I'll just give what I have discovered on Commodity Boxes. It is better explained with examples so here I go.

Let's assume you have 3 Mercs again: spearman, sword, and shaman. And let's assume they're lvl 10, which grants them 9 skill points to use(They all start with a lvl 1 skill). Now we know Commodity Boxes on beginner level give basic beginner skills and growth vials. What I mean by basic beginner skills is that they don't give Chaos Wind or Guard Dispel for example.

Now how this works is, if I teach lvl 10 Blessing of Life at shaman and lvl 10 Lightning Spear on spearman, leaving them with 0 skill points each, while the swordman has 9 unused skill points and lvl 1 in Flaming Sword which he had from the start when you recruited him. Now when I open a Commodity Box of beginner quality, what happens is that I either get a Flaming Sword (beg) book, or a growth vial (beg). I can open 100 boxes and the results won't change. I'll always get a flaming sword book or a growth vial, always.

You may think, Ok this sounds helpful but it's not that great, beginner books don't even cost that much, but let's continue.

I'll show a second case before we move further.

If you use the skill points of both swordman and spearman and leave shaman with free skill points, you'll get 4 results when you open the commodity box. Growth vial, blessing of life AND hex of darkness AND brutal will. That's because commodity box (beg) offers 3 different shaman skills. I'm just telling this because I don't want you to be surprised when you try this exploit on shaman hoping to get only blessing of life.

So basically, if you can alter the results to your own benefit, you can get some profit from it.

When I first discovered this, flaming sword book costes were really high at the market, like 4.5k each. And each commodity box was 500gold. That's like 4k profit for a right click. For a beginner, that's a lot of money in just 100 right clicks.

Carrying the thought even further, imagine you do this at Lvl 40+ with Commodity box of advanced level where some books cost 700k each. Yes, that's right, you can stop searching for goncourt and try this for a change.,

Be wary tho as a commodity box of higher level can give more than 1 book for a single kind of merc like on my previous example of the shaman (yes that's the reason I gave that example)

I have not yet tried this on Commodity Boxes of higher quality because I'm kind of new to the game, but I've proven that it works 100% with (beg) quality.

And yet again, I've not been able to work this off with the book boxes I got from Goncourt. So that's why the title says Commodity Box, not just any box.

Thanks for reading and I'm sorry that this is my first guide ever and kind of disorganised, probably including language errors since english isn't my main language. Still, I wish this will be helpful for some. Just try to not mess up with the market much