<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8117287764875242018</id><updated>2011-12-12T23:27:14.086-08:00</updated><category term='Atlantica Viking Guide'/><category term='Atlantica Quests Guide'/><category term='Atlantica Gold Guide'/><category term='Atlantica Ranged Guide'/><category term='Atlantica Melee Guide'/><category term='Atlantica Exploit'/><category term='Atlantica Hacks'/><category term='Atlantica Skill Guide'/><category term='Atlantica Rings Guide'/><category term='Atlantica Boxes'/><category term='Atlantica Class Guide'/><category term='Atlantica Video'/><category term='Atlantica Point Guide'/><category term='Atlantica Guide'/><category term='Atlantica Leveling Guide'/><category term='Atlantica Items Guide'/><category term='Atlantica NPC Guide'/><category term='Atlantica Battle Guide'/><category term='Atlantica PVP Guide'/><category term='Atlantica Bots'/><category term='Atlantica Scrolls Guide'/><category term='Atlantica Skill Books Guide'/><category term='Atlantica Combat Guide'/><category term='Atlantica Magic Guide'/><category term='Atlantica PK Guide'/><category term='Atlantica powerleveling Guide'/><category term='Atlantica Tips Guide'/><category term='Atlantica Medicines guide'/><category term='Atlantica Titles Guide'/><title type='text'>Atlantica Guide | Atlantica Online Gold Money Tips Accounts Cheats Hacks Skill,Bots</title><subtitle type='html'>Atlantica Guide| We Have Everything Atlantica Online Guide You Want!Atlantica Quests Cheats Accounts Hacks Bots Guide</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default?start-index=101&amp;max-results=100'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>117</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-1980823905256605307</id><published>2010-07-22T23:40:00.000-07:00</published><updated>2010-07-22T23:41:00.216-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Training Center in Atlantica</title><content type='html'>That can be fresh as you can be training in Atlantica. And here we provide a guide explan that, have a look as that can help you playing this game.&lt;br /&gt;To start training in the Training Centre, first you need to be a member of a guild as that only guild members can start or join a Training Session. Then you need to be in a Town, and click on the Training Center button on the Town Info Window, then the Training Centre Window will apear. Access fee is based on your current level and the owners have set up base towns.&lt;br /&gt;What you must note is that after the first person starts it as it is time based, all participating guild members must join the training centre right. If you fail to clear the current monsters before the time limit is up the Training Session will end, and any points you have gathered will be converted into Guild Points. Each time you clear the training centre new more powerful monsters will spawn and the timer will reset. The more times you clear the training centre the higher the amount of Guild Points your guild will earn.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-1980823905256605307?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/1980823905256605307/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2010/07/training-center-in-atlantica.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/1980823905256605307'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/1980823905256605307'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2010/07/training-center-in-atlantica.html' title='Training Center in Atlantica'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-9098123709488474119</id><published>2010-07-22T23:38:00.001-07:00</published><updated>2010-07-22T23:38:59.623-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Enhancing Guide for Atlantica</title><content type='html'>In Atlantica, at even higher levels (+7 or so), items you enchant will be 'sealed', with the numbers in red when you mouse over them. In this state, they can be sold, traded, and so on, but that is not used. Equipping the item will give a prompt about breaking the seal. Once you do so, you can use it, but no longer sell, trade, and so on. What will be sure is that enchanting again to the next level will re-seal, but not about all cases. At the max enchantment of +10, you no longer have to worry about Durability.&lt;br /&gt;Also, there are currently PvP limitations on max bonus. This is currently +4. If you are really serious about PvP, you will probably end up spending significantly more money to keep upgrading your team's equipment to +4 of whatever your current level is equipment is. Still, do the numbers, try and upgrade the items that give you the most effectiveness for your gold first.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-9098123709488474119?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/9098123709488474119/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2010/07/enhancing-guide-for-atlantica.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/9098123709488474119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/9098123709488474119'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2010/07/enhancing-guide-for-atlantica.html' title='Enhancing Guide for Atlantica'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-872163388446715264</id><published>2010-07-22T23:37:00.000-07:00</published><updated>2010-07-22T23:38:04.696-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Atlantica Analysis to Build AoE Damage Spread</title><content type='html'>In Atlantica, this build has a main major goal, and that's to deal a large amount of damage over time to every single mercenary on an enemy's formation. It accomplishes this through the use of Meteor Strike, Beast Summon, Deep Insight, Smoke Bomb and Chaos Wind, all of which deal a really good amount of damage either on impact, or over time. It also uses Mana Seal and its 3 ranged units to focus-fire away on the initial counter presented by monks, and even uses the Viking's Freezing Axe to put a good amount of pressure and keeping an enemy formation from attacking.&lt;br /&gt;The secondary goal of this build is control. With an Archer, Exorcist and two cannon-toting mercenaries, there's the potential for opening up the front or middle line early in the fight and then keeping any enemy Monks and healer mercenaries from acting, ever again. Silence or Mana Seal loops allow for Combo counts to go unchecked, which adds up in the favor of the two cannon users in this formation. Buy Atlantica Gold that can make you game more exciting.&lt;br /&gt;Add to that a large amount of spread out damage over time, as well as Freezing Axe, and you have a team that can switch to complete enemy formation control when the time is right. And to top that all off, cannons spread out damage in a cross shape quite nicely as well. The real goal of this build, in the end, is to successfully balance these two play styles, to control the battlefield as well as rain heavy amounts of damage constantly throughout the fight.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-872163388446715264?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/872163388446715264/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2010/07/atlantica-analysis-to-build-aoe-damage.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/872163388446715264'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/872163388446715264'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2010/07/atlantica-analysis-to-build-aoe-damage.html' title='Atlantica Analysis to Build AoE Damage Spread'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-3304912379364500649</id><published>2009-10-10T18:10:00.001-07:00</published><updated>2009-10-10T18:10:53.829-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Mecenary Overview Guides in Atlantica</title><content type='html'>&lt;p&gt;Cannoneer&lt;br /&gt;&lt;br /&gt;Upgrades:Cannoneer &amp;gt; Cannon Ace lv20 &amp;gt; Cannon Master lv50 &amp;gt; Goemon lv80 &amp;gt; Hero Goemon lv100&lt;br /&gt;&lt;br /&gt;Skills: Smoke Bomb&lt;br /&gt;&lt;br /&gt;PvE: 7&lt;br /&gt;&lt;br /&gt;PvP: 9&lt;br /&gt;&lt;br /&gt;The more 'pvp rounded' version of the artilleryman. The cannoneer wields a cannon main hand and cannon balls offhand. His attack range is any non-flying merc in a cross pattern. He has overall higher stats than the artilleryman, while it's main difference lies in there skills. Smokebomb targets all enemy targets to reduce their accuracy while adding slight damage per turn. This is extremely useful in PvP due to the fact that it reduces all of your opponents characters ability to attack without missing. Mercenaries rely on combo rates + accuracy in order to dish out maximum physical damage. This also helps scrolls to go off from your team, another advantage. In PvE, the same effect applies, but the effect isnt as significant as in pvp. Mobs are generally easy to kill and the accuracy debuff is, more or less, pointless. The only use the cannoneer would have in pve is his ability to target multiple targets.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-3304912379364500649?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/3304912379364500649/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/10/mecenary-overview-guides-in-atlantica.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/3304912379364500649'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/3304912379364500649'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/10/mecenary-overview-guides-in-atlantica.html' title='Mecenary Overview Guides in Atlantica'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-1984774305282447818</id><published>2009-10-10T18:09:00.000-07:00</published><updated>2009-10-10T18:10:11.922-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Making a newbie guide in Atlantica</title><content type='html'>&lt;p&gt;Light Armour/Staff users: All staff users use magic and thus should be kept in the back where they can't be silenced as easily by certain skills. They die really easily too so should never be kept in the front row.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Shaman: The shaman heals you. You probably need a healer and only one healer so you will almost certainly take one shaman in the early game as soon as you can get her at level 10. She can cast a spell which makes you lose control of a row of your mercs in exchange for greater damage which while not always great for PvP, is awesome against PvE bosses. Finally, she can sacrifice her life to heal your entire party which is an ability best used for PvP.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Monk: Take a monk. PvE and especially PvP you will be sorry if you didn't. Really, I mean it, unless you know this game well and have very specific plans that do not include a monk you need him. You'll need him more at higher levels than lower levels but you still need to level him some time. He removes stun and negative effects from you mercs. He also passively heals your main hero every turn.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Witch: You can only ever have one in your formation and she is obtainable at level 51. She is the only mercenary who flies. The witch is absolute total area of effect devastation with a massive AOE meteor attack... if she ever gets to use her spell that is. It takes her 4 turns to cast her meteor and by that time, most of the enemies are probably already dead. The spell also becomes much weaker in the late game when PvE enemies tend to have very high magic resistance. She has some nice utility spells though like the ability to burn away enemy mana and damage them or replenish the mana of your other mercs.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-1984774305282447818?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/1984774305282447818/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/10/making-newbie-guide-in-atlantica.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/1984774305282447818'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/1984774305282447818'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/10/making-newbie-guide-in-atlantica.html' title='Making a newbie guide in Atlantica'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-5977618185807245288</id><published>2009-10-10T18:08:00.000-07:00</published><updated>2009-10-10T18:09:06.165-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Atlantica Viking Meleer and PvP Powerhouse</title><content type='html'>In fact, Vikings have an assortment of abilities which make them almost indispensible in the early-to-mid levels(Atlantica powerleveling) of Atlantica Online. While they are not as tough defensively as the Swordsman, they do have the ability to dish out some serious damage on their opponents with their standard attack, and they are a decent tank in their own right in the early levels. Their keystone ability however is the magical attack Freezing Axe, which applies both a multiple-round damage-over-time effect, as well as immobilizing the units in the row on which Freezing Axe is cast.&lt;br /&gt;&lt;br /&gt;&lt;p&gt;These abilities make the Viking a very good choice for your party in the early game, but ultimately the Viking's low magic defense causes him to be greatly outclassed by other mercenaries in the late game. Vikings are too easy to kill in the late game, but in the early-to-mid game they are a good addition to most any build.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;In addition, the Axeman class is essentially the main character version of the Viking. If you choose for your main to be an Axeman, he will have the same abilities as the Viking, but with good magical defense. This makes for a very tough and dynamic main. Axemen and Artillerymen are currently the main character in almost every current winning build in high-end PvP.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-5977618185807245288?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/5977618185807245288/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/10/atlantica-viking-meleer-and-pvp.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5977618185807245288'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5977618185807245288'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/10/atlantica-viking-meleer-and-pvp.html' title='Atlantica Viking Meleer and PvP Powerhouse'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-5768105464851014976</id><published>2009-10-09T17:55:00.001-07:00</published><updated>2009-10-09T17:55:41.640-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Atlantica Healing in High-End PvP</title><content type='html'>&lt;p&gt;This is one another place you are really interested to see some people's opinions. 2 Monks allows your main to tank very effectively, by utilizing both protect and SoP. Two monks also make scroll use fairly unnecessary. Two monk's will lack the healing that the shaman and oracle have, so you will almost be required to use a passive healer also. Another important thing to note here, which is foreshadowed early on, is how much vitality and defense goes up in high levels. While Shaman and Oracles are very effective in the mid levels as they can heal for half a bar of health, at high levels they will only heal about a third of a bar.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Since scrolls are often too expensive or a burden for people, you could be exploring this option more when you could level up a second monk to a useable level. You should hear any feedback from others who have done this.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-5768105464851014976?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/5768105464851014976/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/10/atlantica-healing-in-high-end-pvp.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5768105464851014976'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5768105464851014976'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/10/atlantica-healing-in-high-end-pvp.html' title='Atlantica Healing in High-End PvP'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-5334955501727333952</id><published>2009-10-09T17:41:00.000-07:00</published><updated>2009-10-09T17:54:59.057-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Class Guide'/><title type='text'>Atlantica Spearman Stastical Strengths and Weaknesses</title><content type='html'>&lt;p&gt;The Spearman really can deal out a fairly high amount of damage, particularly if he gets in several strikes in a single attack. His Attack Power is substantial enough that it's likely that you'll get at least 2 strikes per attack from your Spearman. However, true tanking mercenaries like the Swordsman or other class C mercenaries like the Lady Knight, Spartan, or Beast Tamer will have little trouble withstanding the Spearman's attacks.&lt;br /&gt;&lt;br /&gt;Here you can get cheap &lt;strong&gt;Atlantica Gold&lt;/strong&gt;. On the other hand, the weakness of the Spearman is his low defensive abilities, which could make the class not worth including in your party. The Spearman is a melee mercenary, and one of the most important roles of melee mercenaries is to be on the front lines, blocking damage and preventing your defensively weaker but offensively more powerful mercenaries in the back ranks from being in danger. While the Spearman is able to deal out pretty good damage, if you have him on the front lines, there's a good chance that he'll die with a couple of rounds of focused attacks by the enemy, which then creates a substantial hole for the opponent to use to wreak havoc on your back rank units.&lt;br /&gt;&lt;br /&gt;You could put the Spearman in a rank further back behind a true tanking merc to alleviate this, but those spots are better filled by the offensively more powerful mercenaries, such as the Gunner, Artilleryman, and Archer, or mercenaries with other sorts of usefulness, such as the Shaman and Monk. Having a mercenary in your back ranks whose only capability is attacking the front ranks of your opponent is not the best tactical situation - it leads to one-dimensional options in battle, giving your opponent more sure-fire strategies to use to ultimately finish off your entire party.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-5334955501727333952?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/5334955501727333952/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/10/atlantica-spearman-stastical-strengths.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5334955501727333952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5334955501727333952'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/10/atlantica-spearman-stastical-strengths.html' title='Atlantica Spearman Stastical Strengths and Weaknesses'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-2043893821108232072</id><published>2009-10-08T17:51:00.001-07:00</published><updated>2009-10-08T17:51:55.595-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Class Guide'/><title type='text'>Swordsman of Atlantica Mercenary selection</title><content type='html'>&lt;p&gt;Mercenary selection will be split into two sections; a general overview of why you should or shouldn't choose the mercenaries available until level 51 and also a cookie cutter leveling guide. Good and bad mercenaries to level with until.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Heavy armour users: All heavy armor users and all mains can be placed in the front line of almost every build. That being said, you will need at minimum 2, ideally 3 (since you ideally don't want you main in the front line in many cases) heavy armour users by level 50.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Swordsman: This is in my opinion the worst mercenary in the game. While his high HP will keep your other mercenaries alive, he damages only one enemy and has no useful special abilities. While other heavy armour users can't take a beating quite as well as a swordsman, they can take enough of a beating to survive any battle from level 1-100.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;The other heavy armour users have much better basic attacks and special abilities than the swordsman. Remember, while you are leveling you want to kill fast and a swordsman does not help in this regard at all. At much higher levels (100+) you may need mercenaries who can survive as well as a swordsman, but by that point you will have access to better versions of the Swordsman.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Don't worry though, the Sword main hero is just fine because having your main die means you automatically lose the battle so it is never a bad thing to have a main with tons of hit points and defense. The only time we would even consider taking a Swordsman is if I really badly need him for a formation for low level PvP such as if we wanted to make a turtle Free League team.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-2043893821108232072?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/2043893821108232072/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/10/swordsman-of-atlantica-mercenary.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/2043893821108232072'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/2043893821108232072'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/10/swordsman-of-atlantica-mercenary.html' title='Swordsman of Atlantica Mercenary selection'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-5272713904735766866</id><published>2009-10-08T17:49:00.000-07:00</published><updated>2009-10-08T17:50:31.231-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Atlantica Guide: Heavy Armor Users</title><content type='html'>&lt;p&gt;Spear: HP and Defense are both high, but not quite as high as a swordsman. Spear users do just as fine in the front row as Axe users. A spear user's basic attacks hits two enemies in a column. It also has two special attacks, flame spear which simply does more damage than the regular attacks, and lightening spear which causes the enemy to not act as often.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Axe: HP and Defense are both high, but not quite as high as a swordsman. Axe users do fairly well in the front line of your formation. Their basic attack is much better than that of a swordsman as it can hit an entire row of enemies in one attack. Axe users also have a very deadly ability that traps a row of enemies in ice.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Sword: The toughest to kill Hero with high HP and Defense. It is the only hero who can use a shield and is very well suited to take a lot of hits in the front of your formation. His biggest disadvantage is the fact that his basic and magic attacks only hits one target in the front, but it does hit hard.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-5272713904735766866?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/5272713904735766866/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/10/atlantica-guide-heavy-armor-users.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5272713904735766866'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5272713904735766866'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/10/atlantica-guide-heavy-armor-users.html' title='Atlantica Guide: Heavy Armor Users'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-3369811919349503469</id><published>2009-10-07T19:55:00.000-07:00</published><updated>2009-10-07T19:56:02.460-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Ranged Guide'/><title type='text'>Ranged Armor Guide for Atlantica Players</title><content type='html'>&lt;p&gt;Bow: Average HP and Defense, the archer is best not used in the front lines. Although their attack only hits one target, it hits hard and hits any enemy no matter where they are in a formation, even if they are flying. They can also prevent enemies from casting magic, a very useful ability.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Gun: Average HP and Defense, a gunner can hit 3 enemies in a column with high damage. A very offensive hero. Canon: Average HP and Defense. A canon can do fair damage to 5 enemies in a cross pattern. They also have an ability called Deep Insight which can eventually hit all enemies, shows their HP and lowers their defense.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Musician: The musician is a ranged armour user with fairly well rounded stats. While his defense and hp are fairly good, it is usually best not to put him in the front of your formation. His true power lays in his special ability Raveging Melody. This ability first hits one row of enemies, then 5 in a cross pattern at level 20.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;And finally all the enemies at level 50. RM puts a strong DoT on the enemies that not only does fair damage, but also makes the enemies considerably weaker. This makes the Musician great for players who want to level quickly. One disadvantage is that the Musician always hits multiple targets and kills very often so he tends to go up in levels too much faster than your mercenaries.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-3369811919349503469?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/3369811919349503469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/10/ranged-armor-guide-for-atlantica.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/3369811919349503469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/3369811919349503469'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/10/ranged-armor-guide-for-atlantica.html' title='Ranged Armor Guide for Atlantica Players'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-1593184318776921647</id><published>2009-10-07T19:50:00.000-07:00</published><updated>2009-10-07T19:54:43.741-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Gothic and EMO outfit Guide in Atlantica</title><content type='html'>&lt;p&gt;There is a new outfit or costume in their item mall and it looks like very EMO to us and as usual before you get the gothic outfit and gothic hat you need to have a luck for this one because this Hugin's Commitment is also and will give random items.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Here's the list if you happen to up Hugin's Commitment, and you'll get one of these following items: 1 Gothic Outfit. 1 Gothic Hat. 100 Scroll of Judgement (IV). 1 Mount Box.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;1 Ancient Skill Book (Merc. Only) (Non-tradable). 10 Skill Decrease Book. 8 Scroll of Bewitching (IV). 12 Scroll of Life's Blessing (IV).&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;12 Scroll of Resurrection (IV). 12 Scroll of Judgement (IV). 12 Freezing Scroll (IV). 50 Dragon Crystal. 50 Giant Crystal.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;50 Redemption Crystal. 50 Phoenix Crystal. 30 Ambrosia. 1 Hugin's Commitment. 2 Hugin's Commitment. 3 Hugin's Commitment. &lt;/p&gt;&lt;br /&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-1593184318776921647?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/1593184318776921647/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/10/gothic-and-emo-outfit-guide-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/1593184318776921647'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/1593184318776921647'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/10/gothic-and-emo-outfit-guide-in.html' title='Gothic and EMO outfit Guide in Atlantica'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-2810273246315729114</id><published>2009-04-22T18:07:00.000-07:00</published><updated>2009-04-22T18:08:07.744-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Class Guide'/><title type='text'>Atlantica Class guide</title><content type='html'>&lt;p&gt;1. Player character&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Sword&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The Swordsman has the best survivability of all classes, which makes him the natural tank class. His attack is rather strong, but it can only affect a single non-flying target in the front row, so he should not be solely relied upon for offense. The Swordsman's basic magic skill, Flame Sword, attacks one enemy for a greater amount of damage.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Spear&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The Spearman can attack a single non-flying foe in the front row. If there is another foe in the same column directly behind the target, that foe also receives damage, although half of the original target. The Spearman's basic magic skill, Lightning Spear, attacks two foes in a line for greater damage and slows them. At higher upgrade level, Lightning Spear hits up to 3 targets in the column. Aside from the damage from Lightning Spear, it's greatest strength is that it actually removes action points from the receiving targets.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Axe&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The slow-moving Viking can attack a single target in the front row. If that target has one or two neighbors in the same row, then those also take some damage. This character has many hit points but low defense, especially versus magic - but this weakness is made up via high magic defense gear that is only usable by the main character. This is one of the primary reasons why the Axe is by far the most popular choice of main character. Because they are so much better than their mercenary counterpart. The Viking's basic magic skill, Freezing Axe, can freeze an entire row of enemies for two turns (depending on level).&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Bow&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Despite bonuses to evasion, this character's low health make it unsuitable for the front line. It is a potent counter for enemy spell casters though, as the powerful single-target attack can reach every foe, regardless of its position in the enemy ranks. The Archer's basic magic skill, Silence, prevents the enemy from using magic.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Gun&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The Gunner wields a gun and carries rather low protection. This character can damage an entire column of foes, with foes in the front absorbing taking most of the damage and half damage to the two behind. The Gunner's basic magic skill, Wild Shot, shoots especially powerful bullets at a column of enemies and deals greater damage.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Cannon&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The Artilleryman is armed with a hand-held cannon. Its standard attack damages a cross-shaped area, dealing a low amount of damage. The Artilleryman's basic magic skill, Deep Insight, inflicts damage over an area and enables him to see his foe's remaining hit points. One important thing to notice is that even through the Artilleryman is a ranged unit, they cannot damage flying enemies.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Staff&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The Shaman has both healing and damaging skills to support the party. Due to low health and defense, this character is best placed away from the front line. The Shaman's basic magic spell, Blessing of Life, heals her fellow mercenaries. The skill that makes the Staff shine is the main-character-only skill: Evanescent Scud. It does a very large amount of damage to everyone on opposing team and has a low cooldown period.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Guitar&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The Musician has mostly ranged skills. This is a new type of character introduced with a recent patch. Its basic attack affects a column of enemy mobs but the class also has the ability to cast spells with various offensive effects.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Power saw&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The Power saw character uses a power saw. This is a new type of character introduced with a recent patch. You have to have at least one playable character that has a level of 100 or over to be able to create a new character which uses this weapon.&lt;/p&gt;&lt;br /&gt;&lt;p&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;2. Mercenaries&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Mercenary classes include the following:&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Sword: Swordsman, Exorcist, Lady Knight, Sailor&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Staff: Shaman, Monk, Oracle, Witch, Princess, Elementalist&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Axe: Viking, Beast Trainer&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Spear: Spearman, Spartan&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Gun: Gunner, Inventor, Janissary&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Cannon: Artilleryman, Cannoneer&lt;/p&gt;&lt;br /&gt;&lt;p&gt;As with player characters, the weapon determines the basic attack. Additionally, the sub-classes differ in the distribution of attributes and available magic skills.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-2810273246315729114?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/2810273246315729114/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/atlantica-class-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/2810273246315729114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/2810273246315729114'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/atlantica-class-guide.html' title='Atlantica Class guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-5355037352454740678</id><published>2009-04-22T18:03:00.000-07:00</published><updated>2009-04-22T18:05:43.231-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Atlantica Online Guild Guide</title><content type='html'>&lt;p&gt;You can make a guild at level 20. (Guild Office on any town) pay 50k (Put a name that people are going to like)&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;1. Recruiting: you can invite by clicking on the community scroll and then guild a invite with a space for the name of player you would like to invite. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;2. Leveling your Guild: Your guild will level up as you do guild quest and other factors as getting experience and guild crafting.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;3. Officers: you can have officers up to 5 and one Chief Officer you gain access to this every 5 levels and at 20 you get Chief Officer.&lt;br /&gt;Officers can do guild craft, take from guild craft and also recruit by inviting, Chief can do all this plus withdraw.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;4. Level 20 you can start having guild meetings, Guild meetings are no other than meeting at specific time specific place all the people from guild . That meet there will receive 1 friendship box every 10 minutes for the hour period that the meeting. So 6 Max.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;5. Level 30 you can start a Nation  &lt;/p&gt;&lt;br /&gt;&lt;p&gt;6. Level 50 you start getting buffs from guild. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-5355037352454740678?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/5355037352454740678/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/atlantica-online-guild-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5355037352454740678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5355037352454740678'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/atlantica-online-guild-guide.html' title='Atlantica Online Guild Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-8226078331550204048</id><published>2009-04-21T17:42:00.000-07:00</published><updated>2009-04-21T17:43:23.720-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Skill Guide'/><title type='text'>Raising Atlantica online' s skill</title><content type='html'>&lt;p&gt;As tempting as it may be to try to teach your Hero and Merc's every skill available to them. It's not a really good idea for two reasons.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;1) Mana. In the cast of the Monks protection spell. That is auto cast at the start of your turn. The higher in level it is the more mana it eats. Meaning you'll be sitting alot or chugging alot of MP potions.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;2) Deluded Characters. You get 1 skill point per level. Teaching and raising skills causes them all to be rather weak. As you are spreading points between skills instead of focusing it into one. So where as my Swordsman lvl 40 Flame Sword is doing 480 dmg. Your Swordsman lvl 28 Flame Sword is doing 200 dmg. Because you dumped the rest of your points into DarkSeed and Guard Dispel. Stay Focused, and plan ahead. The books to remove skills points are expensive, and they only remove one point at time.&lt;/p&gt;&lt;p&gt;Have a good day in game...&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-8226078331550204048?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/8226078331550204048/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/raising-atlantica-online-s-skill.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/8226078331550204048'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/8226078331550204048'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/raising-atlantica-online-s-skill.html' title='Raising Atlantica online&apos; s skill'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-5935652362722897677</id><published>2009-04-21T17:39:00.000-07:00</published><updated>2009-04-21T17:41:10.228-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Battle Guide'/><title type='text'>The tactical battle of Atlantica online</title><content type='html'>&lt;p&gt;1.When a player character and an enemy character come into contact with each other on the game map, both parties are transported into a miniature instance where the battle takes place. For outside players, the involved parties appear as stationary, with a symbol floating over the combatants' heads to indicate combat. In this state, both parties, computer-controlled foes as well as human players, can receive assistance from up to two additional allied parties that can enter the battle at any time. This can lead to large battles of up to 27 monsters versus 27 heroes (3 players, 24 mercenaries).&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;2.The game is classically turn-based in that only one side can take action at a time and those actions take immediate effect. However, each character also has a certain speed represented by action points; that means that slower characters may have to skip some turns to reach a threshold value of action points while fast-moving characters have to skip fewer turns or none at all. Additionally, magic effects can also modify the amount of action points a character has to allow fine-grained control of speed effects. Each party can never have more than 5 characters act during a turn, even if more than 5 characters have sufficient action points.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;3.The characters of each party are positioned on a 3x3 grid. Positioning the characters is an important decision, because different weapons and skills have different attack patterns. The player can change the position of his/her characters during a battle if desired.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-5935652362722897677?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/5935652362722897677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/tactical-battle-of-atlantica-online.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5935652362722897677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5935652362722897677'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/tactical-battle-of-atlantica-online.html' title='The tactical battle of Atlantica online'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-4084760101806122398</id><published>2009-04-19T02:30:00.000-07:00</published><updated>2009-04-19T02:33:35.825-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Class Guide'/><title type='text'>The Role of the Artilleryman</title><content type='html'>&lt;p&gt;The Artilleryman in atlantica essentially has one overall function in a player's party. This is to deal out area-of-effect damage. Additionally, the Artilleryman can fire upon any unit at all in the enemy's formation, which gives the class a bit of a sniper role as well.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;If there is a wounded opponent in the rear ranks of an enemy's formation, the artilleryman can oftentimes do a great job of finishing them off.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;In your own formation, you're going to want to have your Artilleryman in the back ranks, protected by melee mercenaries or other tougher mercenaries.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Even a Monk or a Shaman can oftentimes tank more successfully than an Artilleryman. Ranged mercs are simply quite weak when it comes to staying alive in a battle,(goldceo.com) though their capability to bring damage into the enemy's back ranks is a worthy tradeoff for this.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;The Artilleryman is also an excellent choice for a main character class. The skills Deep Insight and Chaos Wind are quite deadly when pumped up completely with skill books, (goldceo.com)and an Artilleryman main is actually a pretty tough customer.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Additionally, stun AoE builds are some of the stronger PvP builds in late game PvP, and the Artilleryman is an excellent addition to such a build. A nonmain Artilleryman is much weaker than a main character Artilleryman, so it's absolutely worth consideration to make your main an Arty.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-4084760101806122398?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/4084760101806122398/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/role-of-artilleryman.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/4084760101806122398'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/4084760101806122398'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/role-of-artilleryman.html' title='The Role of the Artilleryman'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-335303366663991367</id><published>2009-04-19T02:20:00.000-07:00</published><updated>2009-04-19T02:28:57.350-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Atlantica Guild Points and Guild Experience</title><content type='html'>&lt;p&gt;Here I will describe the difference between Atlantica Online Guild Points and Guild Experience.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Guild exp is used to level up your guild. Leveling up your guild has the following effects:&lt;br /&gt;&lt;br /&gt;1. Your guild capacity increases, eventually up to 50.&lt;br /&gt;&lt;br /&gt;2. You gain officer slots. You can have 1 officer for every 5 guild levels, up to a maximum of 5.&lt;br /&gt;&lt;br /&gt;3. You gain the ability to enter guild dungeons at level 11.&lt;br /&gt;&lt;br /&gt;4. Your guild becomes safe from deletion (provided someone logs in at least every 15 days) once you hit 16.&lt;br /&gt;&lt;br /&gt;5. At level 50, you gain the guild buff. It starts at 1% to atk and workload, and gives an additional 1% every 10 levels after that. Unlike title buffs, the guild buff is always on. It also adds to any running title buff, making it very powerful if you can make it to the upper guild levels.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Guild points are essentially a special kind of guild currency. You can spend them to:&lt;br /&gt;&lt;br /&gt;1. Bid on towns - this is where you'll likely be using the overwhelming majority of your points, unless of course you decide to sell GP instead.&lt;br /&gt;&lt;br /&gt;2. Buy guild manuals - these allow you to transfer points to other guilds, a service which you'll of course charge a significant amount of Atlantica gold for.&lt;br /&gt;&lt;br /&gt;3. Buy keys to run guild or nation dungeons.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Hope this help.Credit to Mwrip&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-335303366663991367?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/335303366663991367/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/atlantica-guild-points-and-guild.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/335303366663991367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/335303366663991367'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/atlantica-guild-points-and-guild.html' title='Atlantica Guild Points and Guild Experience'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-4701042137707026888</id><published>2009-04-15T03:37:00.000-07:00</published><updated>2009-04-15T03:40:34.542-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Class Guide'/><title type='text'>Exclusive Artilleryman's Guide</title><content type='html'>&lt;img style="WIDTH: 400px; HEIGHT: 374px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5324866084104752386" border="0" alt="artilleryman" src="http://3.bp.blogspot.com/_B-MkAweSlmg/SeW5fbuWzQI/AAAAAAAAAm4/KqZW84lmcI4/s400/artilleryman.bmp" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;The artilleryman is a Rank D, or beginner level, ranged fighter that can damage several enemies in one attack with his hand held cannon. The artilleryman's starting magic, Deep Insight, reveals the remaining health of enemies in battle, allowing players to develop better strategies.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;b&gt;Official Description&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Filling the air with gunpowder, the artilleryman can hit any target, along with those enemies unfortunate enough to be standing adjacent to the artilleryman's quarry.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Their cannon has high accuracy but low attack power. Although they're long range mercenaries, they have high HP.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;b&gt;Attack Type&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The artilleryman can hit as many as four targets in a T formation.  That is, his cannon blasts hit the target, the enemy behind the target, and one enemy on each side of the target. The ability to damage multiple enemies at once makes up for the low attack power of the artilleryman's cannons.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Deep Insight is a magic spell that deals a normal attack and reveals the HP of the targets of the blast. This skill is useful for determining which unit should attack which target next and prevents wasting the attack of a unit that is stronger than needed. Deep Insight lasts for two turns and requires two turns of cool down.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;b&gt;Attributes and Upgrades&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The artilleryman starts with the highest strength (STR), vitality (VIT), defense (DEF), and magic defense (MAG DEF) of all Rank D ranged fighters. Players can upgrade him at level 20, 50, 80, and 100 with Ashen Jewels. As he progresses, the artilleryman will continue to have the highest STR among his rank D ranged peers, but his weapons will do less damage than those of an archer.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The high VIT and MAG DEF of the artilleryman are important because his average DEX means he cannot dodge many attacks. Additionally, the growth curve for the artilleryman's DEF is slow, meaning the Hero Napolean unit has the lowest DEF of any Rank D unit--even the magical units.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-4701042137707026888?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/4701042137707026888/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/exclusive-artillerymans-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/4701042137707026888'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/4701042137707026888'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/exclusive-artillerymans-guide.html' title='Exclusive Artilleryman&apos;s Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_B-MkAweSlmg/SeW5fbuWzQI/AAAAAAAAAm4/KqZW84lmcI4/s72-c/artilleryman.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-3749583244069052199</id><published>2009-04-15T03:31:00.000-07:00</published><updated>2009-04-15T03:36:49.450-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Class Guide'/><title type='text'>Exclusive Artilleryman's Strategy</title><content type='html'>&lt;p&gt;Unless players choose an artilleryman as their main character, they won't be able to get them very early. Before level 20, players should be able to place artillerymen in the second row and even leave them exposed without much concern. After level 20 upgrades, the monsters the player faces and the other units available make the artilleryman a defensive liability. At that point, he must be behind at least one other unit if not on the back row for his safety.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Though their attacks are weaker than other ranged units on individual targets, the artilleryman's ability to damage a whole row in one attack should not be dismissed. Players can open with the artilleryman's attack and then finish with melee characters, If the artilleryman falls behind in XP, players can just proceed in the reverse order, letting the artilleryman get several kills (and higher XP) in one shot.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Having an entire row of artillerymen is not a horrible idea when fighting multiple enemies at once. However, an archer is a better choice of ranged fighters for single tough targets, such as bosses.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;As Rank C units become available, the player gains access to cannoneers. In the end, cannoneers are slightly better than artillerymen and can stun enemies, but players may find that an upgraded artilleryman still has use and that the Deep Insight skill has value in some fights.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-3749583244069052199?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/3749583244069052199/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/exclusive-artillerymans-strategy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/3749583244069052199'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/3749583244069052199'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/exclusive-artillerymans-strategy.html' title='Exclusive Artilleryman&apos;s Strategy'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-5845950158579689576</id><published>2009-04-11T03:15:00.000-07:00</published><updated>2009-04-11T03:16:06.120-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Fighting Atlantica online's Boss Guide</title><content type='html'>&lt;p&gt;Do you want to kill bosses in &lt;strong&gt;Atlantica online&lt;/strong&gt;? Learn the following Fighting Boss Guide: Hope it can help you when you fight..&lt;/p&gt;&lt;p&gt;&lt;br /&gt;1st Boss "Dark Fairy" in Forest of Fairies for lv 1~12 ; I killed it at lv10&lt;/p&gt;&lt;br /&gt;&lt;p&gt;1) Very Easy Fight&lt;br /&gt;&lt;br /&gt;2) There are monsters that keep revive others. Kill them first.&lt;br /&gt;&lt;br /&gt;3) Focuse on 1 raw and freezed Boss's line, and kill the rest of monsters.&lt;br /&gt;&lt;br /&gt;4) If you going for all Archer, just focus on Boss.&lt;br /&gt;&lt;br /&gt;5) If you use scroll called Dark Magic Scroll twice, the monster get wiped out.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;2nd Boss "Western Witch" in China Dungeon for lv13~21; I killed it at lv18&lt;/p&gt;&lt;br /&gt;&lt;p&gt;1) Very Easy Fight&lt;br /&gt;&lt;br /&gt;2) Boss uses skill Heal.&lt;br /&gt;&lt;br /&gt;3) Easy fight if you kill the Archers first.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;3rd Boss "Dragon" in under sea castle for lv22~28; I killed it at lv24&lt;/p&gt;&lt;br /&gt;&lt;p&gt;1) Easy~Tough Fight&lt;br /&gt;&lt;br /&gt;2) Boss uses strong wide range skill.&lt;br /&gt;&lt;br /&gt;3) I started as using Silence Scroll. Main attacks with Swordman because these&lt;br /&gt;&lt;br /&gt;monsters are weak against Fire element.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;4th Boss "Naga Queen" in India Dungeon for lv29~36; I killed it at lv34&lt;/p&gt;&lt;br /&gt;&lt;p&gt;1) Easy~Tough Fight&lt;br /&gt;&lt;br /&gt;2) Another Monster in Boss's Room. It can interupt during battle, or begins as Boss's&lt;br /&gt;&lt;br /&gt;Party member. The fight gets difficult with 1vs2. Make sure attack the Boss when the&lt;br /&gt;&lt;br /&gt;Monster is far away.&lt;br /&gt;&lt;br /&gt;3) Another option is start the battle and use a scroll called Summon monster Scroll. As&lt;br /&gt;&lt;br /&gt;long as it activate before the monster join Boss, it will join your party. The fight will be&lt;br /&gt;&lt;br /&gt;easy after then.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;5th Boss "Spider King" in Nest of Insects for lv37~43; I killed it at lv38&lt;/p&gt;&lt;br /&gt;&lt;p&gt;1) Easy~Tough Fight&lt;br /&gt;&lt;br /&gt;2) Another Monster in Boss's Room. It can interupt during battle, or begins as Boss's&lt;br /&gt;&lt;br /&gt;Party member. The fight gets difficult with 1vs2. Make sure attack the Boss when the&lt;br /&gt;&lt;br /&gt;Monster is far away.&lt;br /&gt;&lt;br /&gt;3) Another option is start the battle and use a scroll called Summon monster Scroll. As&lt;br /&gt;&lt;br /&gt;long as it activate before the monster join Boss, it will join your party. The fight will be&lt;br /&gt;&lt;br /&gt;easy after then.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;6th Boss "Naraka" in Mohenjodaro's Grave for lv44~51; I killed it at lv43&lt;/p&gt;&lt;br /&gt;&lt;p&gt;1) Easy~Tough Fight&lt;br /&gt;&lt;br /&gt;2) I let 3 Gunners to clear the middle raw, and then freezed 1st and 3rd line with Biking&lt;br /&gt;&lt;br /&gt;and my Freeze skill.&lt;br /&gt;&lt;br /&gt;3) I let Female Shaman cast Berserk on 2nd line for 3 Gunners.&lt;br /&gt;&lt;br /&gt;4) Biking and I kept using Freeze on 1st and 3rd line.&lt;br /&gt;&lt;br /&gt;5) Every monsters got wiped out by 3 Gunners at 5th turn.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;7th Bosses "Elizabeth" and "Dracula" in Dracula's Castle for lv52~58; I killed them at lv52&lt;/p&gt;&lt;br /&gt;&lt;p&gt;"Elizabeth"; I killed her at 2nd try&lt;/p&gt;&lt;br /&gt;&lt;p&gt;1) Easy~Tough Fight&lt;br /&gt;&lt;br /&gt;2) Remember: Do not use skill on "Elizabeth" because she get heal from it. Biking's&lt;br /&gt;&lt;br /&gt;Freeze is OK as long as you use it for stun.&lt;br /&gt;&lt;br /&gt;3) I used same strategy as 6th Boss "Naraka"&lt;br /&gt;&lt;br /&gt;4) I also used Silence Scroll just in case.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;"Dracula"; I killed him at 3rd try&lt;/p&gt;&lt;br /&gt;&lt;p&gt;1) Incredibly Tough: You just want to be lucky to defeat this guy.&lt;br /&gt;&lt;br /&gt;2) There are monsters that keep revive each other. Make sure to kill them first.&lt;br /&gt;&lt;br /&gt;3) I used same strategy as 6th Boss "Naraka". Left raw 1st line Biking and 2nd line Gunner&lt;br /&gt;&lt;br /&gt;got killed instantly. Rest of 1st line two Sword man barely alived with Female Shaman's&lt;br /&gt;&lt;br /&gt;Heal.&lt;br /&gt;&lt;br /&gt;4) Your choice of using Female Shaman's Beserk or not, but fucus on middle raw.&lt;br /&gt;&lt;br /&gt;5) Only 1 Sword Man, 1 Gunner, 1 Female Shaman, 1 Monk, and I were alived after defeat the Boss "Dracula".&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;8th Boss "Minotaurus King" in Creta Maze for lv 59~64; I killed it at lv59 after 3rd try &lt;/p&gt;&lt;br /&gt;&lt;p&gt;1) Incredibly Tough: It uses Incredibly Strong Attack. Immune to Biking's Freeze skill.&lt;br /&gt;&lt;br /&gt;2) You just need to be lucky. Praise to god for Boss won't use skill in 2nd or 3rd turn.&lt;br /&gt;&lt;br /&gt;3) In my case, I used Beserk on 3 Gunners. They wiped out the monsters but they also got wiped out by the Boss.&lt;br /&gt;&lt;br /&gt;4) Start from 1st line Biking, rest of 1st line member got wiped out, too.&lt;br /&gt;&lt;br /&gt;5) I barely defeat this guy and only 1 Female Shaman, 1 Monk and I survived.&lt;br /&gt;&lt;br /&gt;* I did not used any scroll on this fight, it would've been easier if I did.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-5845950158579689576?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/5845950158579689576/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/fighting-atlantica-onlines-boss-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5845950158579689576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5845950158579689576'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/fighting-atlantica-onlines-boss-guide.html' title='Fighting Atlantica online&apos;s Boss Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-5530859427849129203</id><published>2009-04-09T00:34:00.001-07:00</published><updated>2009-04-09T00:34:49.099-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>The strategies of Free league</title><content type='html'>I just started doing free league in  Atlantica Online and it is a lot of fun.Below are the strategies about the free league.If you are interested in it,just read now.&lt;br /&gt;&lt;p&gt;- monk and exos are very important in free league. Monks are made to keep your main alive and keeping your characters from being stunned and protects them from magic. Exos are for silencing spellcasters from either healing or doing AOE skills. Do Holy Guard and Mana Seal as much as possible.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;- Every lineup must have a viking! You cant go wrong with their high def (but low magic def) and freezng axe!&lt;/p&gt;&lt;br /&gt;- learn to switch your characters!&lt;br /&gt;&lt;p&gt;- good strategy always defeats good equips&lt;/p&gt;&lt;p&gt;More guide will be with you, please pay attention to us!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-5530859427849129203?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/5530859427849129203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/strategies-of-free-league.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5530859427849129203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5530859427849129203'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/strategies-of-free-league.html' title='The strategies of Free league'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-8657406738151699872</id><published>2009-04-09T00:28:00.000-07:00</published><updated>2009-04-21T17:45:57.613-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Skill Guide'/><title type='text'>Musician's Skills guide</title><content type='html'>&lt;p&gt;Here is a musician's skills guide.Musician is a new merc in &lt;strong&gt;Atlantica&lt;/strong&gt;. I hope it is informative for all of you.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Skills:&lt;/p&gt;&lt;br /&gt;&lt;p&gt;1. Melody of Madness, Assumed AOE&lt;br /&gt;&lt;br /&gt;lvl, Damage, Defense -, "Repitition", Manacost&lt;br /&gt;&lt;br /&gt;20 -320 (- 404) -417 (- 76) 0 305 (364)&lt;br /&gt;&lt;br /&gt;40 -420 (- 724) -425 (- 104) 0 405 (484)&lt;br /&gt;&lt;br /&gt;60 -520 (- 1044) -433 (- 132) 0 505 (604)&lt;br /&gt;&lt;br /&gt;Repitition value remains 0, and I have no idea what it stands for.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;2. Requiem: Confirmed 3 turn duration, 2 turn cooldown AoE spell, most likely will cancel out Deep Insight and Confusion Cannon&lt;br /&gt;&lt;br /&gt;Level 20 - 228 damage, 720 DEF reduction, 192 ATK reduction, 135 mana cost&lt;br /&gt;&lt;br /&gt;Level 40 - 368 damage, 1110 DEF reduction, 352 ATK reduction, 195 mana cost&lt;br /&gt;&lt;br /&gt;Level 60 - 508 damage, 1500 DEF reduction, 512 ATK reduction, 255 mana cost&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;3. Melody of Ruin, Assumed to be AOE&lt;br /&gt;&lt;br /&gt;lvl, damage, manacost&lt;br /&gt;&lt;br /&gt;20 -328 (- 144) 135 (275)&lt;br /&gt;&lt;br /&gt;40 -568 (- 264) 195 (475)&lt;br /&gt;&lt;br /&gt;60 -808 (- 384) 255 (675)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-8657406738151699872?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/8657406738151699872/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/musicians-skills-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/8657406738151699872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/8657406738151699872'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/musicians-skills-guide.html' title='Musician&apos;s Skills guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-163791147863489037</id><published>2009-04-08T04:32:00.000-07:00</published><updated>2009-04-08T04:35:29.419-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Atlantica's New server is coming</title><content type='html'>&lt;p&gt;Atlantica's 6th server has opened.,it is a good news for &lt;strong&gt;Atlantica online&lt;/strong&gt; players,the&lt;br /&gt;Server's Name is &lt;strong&gt;Delphi&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Open Date : March 6, 2009  starting at 10 a.m. Pacific Standard Time&lt;/p&gt;&lt;p&gt;&lt;br /&gt;In new service,every player will receive a 120% experience boost, increased to 150% on weekends. In addition to the universal experience boost, players will have the opportunity to participate in:&lt;/p&gt;&lt;p&gt;&lt;br /&gt;• Level-up Race — More than 100 players will be receiving at least 500 Gcoins for reaching a designated level the fastest. The most fleet of foot player will be endowed with $100 worth of &lt;strong&gt;Atlantica gold&lt;/strong&gt; — that’s 10,000 Gcoins — while the second place sprinter will earn $50 worth of Gcoins. The next 100 players all earn 500 Gcoins.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;• Screenshot Contest — Players who submit the best screenshots will receive Gcoin prizes.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;• Monster Hunts — Unique enemies will be spawned at various sites for players to battle and earn rewards.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;• Treasure Hunts and Item Giveaways — Followers of Delphi will have more opportunities to find crystals and scroll boxes and receive other free in-game items.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;• Quiz Room — Players who correctly answer the sage questions of the GMs will receive in-game prizes.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;So with the Delphi server, you’ll have a great opportunity to create a Musician. Then level up quickly with all these bonuses and you can go crazy like a Maniac&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Hope you like this new service and enjoy the new experience.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-163791147863489037?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/163791147863489037/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/atlanticas-new-server-is-coming.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/163791147863489037'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/163791147863489037'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/atlanticas-new-server-is-coming.html' title='Atlantica&apos;s New server is coming'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-8180913164880029963</id><published>2009-04-07T03:21:00.000-07:00</published><updated>2009-04-07T03:23:39.482-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Tips Guide'/><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Gold Guide'/><title type='text'>How to save Atlantica Gold</title><content type='html'>&lt;p&gt;How to save money?Many players don't know that how to do it.Now I found several conserve money tips.please read up.Hope it's helpful to you.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;strong&gt;Atlantica&lt;/strong&gt; coins/shards raise in value over time. So unlike the actual bank, its the only thing in game that will actually pay you interest over time. Granted, that may be a very long time.&lt;/p&gt;&lt;p&gt;1.Always sell items in a city with a tax rate of 1%. If you are having trouble finding a 1% tax rate, just go to Rome. It's always 1% there.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;2.Always withdraw and deposit &lt;strong&gt;Atlantica gold&lt;/strong&gt; in a city with a 1% tax rate. Once again, Rome is always 1%.&lt;br /&gt;&lt;br /&gt;3.Don't use ammunition on ranged characters in PvE.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;4.Watch the prices of the items you want to buy and then buy them when they are low.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-8180913164880029963?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/8180913164880029963/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/how-to-save-atlantica-gold.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/8180913164880029963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/8180913164880029963'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/how-to-save-atlantica-gold.html' title='How to save Atlantica Gold'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-817949103859866703</id><published>2009-04-05T01:20:00.000-07:00</published><updated>2009-04-05T01:21:16.597-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Skill Guide'/><title type='text'>Atlantica: Newest characters and many new skills</title><content type='html'>&lt;p&gt;What do you think of these? Just go through ^^&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;strong&gt;1. New Mercs:&lt;/strong&gt; Musician and Berserker.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Musician hit as like spear(line attack): medium armor - specialized lowering enemy's def/ hp/ attack rate&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Berseker hit as like viking(a row attack): heavy armor (player must have a char lv 100+ to create Berserker.)&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;2. New skills&lt;/strong&gt; (Main characters)&lt;/p&gt;&lt;br /&gt;&lt;p&gt;sword: chaos blade-attack front 3 enemys(as like freezing axe) with flame sword, add 120% dmg to enemy with brutal will/ set will&lt;/p&gt;&lt;br /&gt;&lt;p&gt;spear: flame spear- x wide front attack as arty.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;bow: rain of arrow- all area attack&lt;/p&gt;&lt;br /&gt;&lt;p&gt;gun: shot gun- x wide attack as arty but 120% more dmg with smoke bomb, deep insight, prophet magic.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;axe: war's soul- when HP is lower than 50%, add more dmg(+ level 100 viking dmg)&lt;/p&gt;&lt;br /&gt;&lt;p&gt;cannon: chaos cannon-x wide attack with decreasing oppenent's def, attack, combo rate.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;staff: flame strike- all area attack as powerful as meteo strike. but it hits 2x times instead once.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Note:&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;1. &lt;strong&gt;Atlantica Online&lt;/strong&gt; player can change to musician from another class with cash item. but Berserker does not follow suit. Need to start from lv1 again and need all new merc and new inventory/ merc room slot. Cuz, berserker is B grade merc while rest main char are C grade.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;2. With new main char skills, Staff is 1 league/ hunting char in Korea now. However, people are expecting Berserker will be 1 later. People are complaining about staff's 3 turn all area attack. With witch's meteo(4 turns)+ BT+ Cannon's deep insight + Main char's 3 turn flame strike, staff are more stronger than any other char.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;3. The worst new skills for main are cannon and axe. Deep insight is still better than new skill.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-817949103859866703?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/817949103859866703/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/atlantica-newest-characters-and-many.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/817949103859866703'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/817949103859866703'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/atlantica-newest-characters-and-many.html' title='Atlantica: Newest characters and many new skills'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-8117220655864282139</id><published>2009-04-01T01:54:00.000-07:00</published><updated>2009-04-01T01:55:07.991-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>How to defeat Staff Mains in Atlantica</title><content type='html'>&lt;p&gt;When you use a stun build,How to defeat Staff Mains in &lt;strong&gt;Atlantica&lt;/strong&gt;?Many players don't know that.So I will give five tips to you.Hope it is helpful to you.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;witch - sword - sword&lt;br /&gt;&lt;br /&gt;exo - gun - gun&lt;br /&gt;&lt;br /&gt;monk - sham - gun(main)&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;1. Dun go after the staff main first . go after units in order to stun them, then u take out the more vulnerable ones.&lt;br /&gt;&lt;br /&gt;2. Priority - stun the monk&lt;br /&gt;&lt;br /&gt;3. I'd switch the exo with a gun in midline - you will want to keep him alive as long as possible to pull as many stuns (and stop monk awakening).&lt;br /&gt;&lt;br /&gt;4. Shaman switch with monk, or else a spear might just kill the monk when ur not looking. I'd pick monk over shaman anytime pvp.&lt;br /&gt;&lt;br /&gt;5. The thing with staff mains is that they tend to enjoy more healing due to mdef, it is only after you destroy other sources of healing (e.g. monk, another shaman or oracle, or exo speedcast counts, despite the relatively puny heal), then you could 'safely' go after the main w/o the main happily healing away the dmg.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-8117220655864282139?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/8117220655864282139/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/how-to-defeat-staff-mains-in-atlantica.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/8117220655864282139'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/8117220655864282139'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/04/how-to-defeat-staff-mains-in-atlantica.html' title='How to defeat Staff Mains in Atlantica'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-6937925539454187552</id><published>2009-03-31T03:04:00.000-07:00</published><updated>2009-03-31T03:05:39.575-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Atlantica:How to attacks on Bosses</title><content type='html'>&lt;p&gt;This is a discussion about AoE vs Regular Attacks on Bosses in &lt;strong&gt;Atlantica&lt;/strong&gt;.It's true different bosses have different mdef, but if there's one thing consistent, def will always be going up, up, up. lets take an example.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;sekhmet - boss from necropolis, lvl 80 main ring questline. Was doing that a 2nd time then. Yes, I soloed &amp;amp; won.&lt;br /&gt;&lt;br /&gt;my axe(M) had osiris+2, does approx 200+ dmg per hit, freeze axe does somewhere around 300+dmg per round.&lt;br /&gt;&lt;br /&gt;VERDICT - I might as well atk and hope for multi-hit. However, if I have loads of magic-using mercs. the mdef debuff can come in handy. Its sorta toss-up. In the end, I went freeze axe fyi.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Exo had dark knight+3, does less than 100dmg per hit - but mana burn, surprisingly does abt 500+dmg on sekhmet. I tested this &amp;amp; I was like O.o omg&lt;br /&gt;&lt;br /&gt;VERDICT - magic over regular atk. trust me, I'm still very surprised, but it works.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;witch meteor still does 1k+ dmg on him, and witch hits him for teeny dmg, somewhere around exo (maybe its the anu+2, and she's higher lvl too)&lt;br /&gt;&lt;br /&gt;VERDICT - meteor ftw!&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;spear does dmg a little more than axe(M), with osiris+3. lightning spear does 400+dmg to him.&lt;br /&gt;&lt;br /&gt;VERDICT - sekhmet seems to never run outta AP. I dunno, but that seems the case for me, so I vote regular atks&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Beastmaster does slightly lower than axe(M), beast summon does lower than 100 (cuze I had beast summon at only lvl 20 then)&lt;br /&gt;&lt;br /&gt;VERDICT - regular hits.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;the above is just an example. The issue is, sometimes, deposit your &lt;strong&gt;Atlantica gold&lt;/strong&gt;, and go alternate between magic &amp;amp; normal attack to see how works best. You'll likely die during this "testing" against boss, but the next time you take him on, you know how works better, and can formulate a decent strat to take revenge.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-6937925539454187552?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/6937925539454187552/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlanticahow-to-attacks-on-bosses.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/6937925539454187552'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/6937925539454187552'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlanticahow-to-attacks-on-bosses.html' title='Atlantica:How to attacks on Bosses'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-7607958291247425657</id><published>2009-03-30T00:32:00.000-07:00</published><updated>2009-03-30T00:35:03.247-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Skill Guide'/><title type='text'>Atlantica Online guide: Musician guide</title><content type='html'>Well hello there! Welcome to my blog. Here I found a guide for Musician's Skills. If you have any?trouble with this, just go through this article.&lt;br /&gt;&lt;p&gt;The beginning skill: -150def, -10atk, -26health for 2 turns (3 turn cooldown) is looking decent and be able to counter an opposing prophet nicely in terms for their damage boost.&lt;br /&gt;&lt;br /&gt;You're also classified as staff (high base damage, high mdef, weapon on +vit/+int) while being allowed to use ranged gear like bow/cannon/gun.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Thats where it ended.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;You need an activation to trigger concentrate, which is passive, and don't trigger twice on -health and need to sacrifice your main slot for it.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;In order to counter all healing from a prophet (their main goal) you'd still need another aoe, which kinda removes the benefit.&lt;br /&gt;&lt;br /&gt;Any 2 aoe's can do that but you'd be able to pick the options yourself.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Their 2nd skill (and here's the hilarious part) is terrible compared to the main one.&lt;br /&gt;&lt;br /&gt;It's -100def, 1% accuracy (why would i want to BUFF my OPPONENT?!) and -56hp and again row based.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Why is it terrible? less -def/atk for more damage is a good thing! Well, for pvp you only get to target 1, one, merc with it. Not a row, column or entire part... just 1. You get to affect a single target, and in order to debuff it you increase its damage output.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-7607958291247425657?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/7607958291247425657/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-guide-musician-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7607958291247425657'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7607958291247425657'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-guide-musician-guide.html' title='Atlantica Online guide: Musician guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-5171636555283961741</id><published>2009-03-29T04:58:00.000-07:00</published><updated>2009-03-29T05:01:18.532-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Gold Guide'/><title type='text'>Good Farming Atlantica Gold Spot</title><content type='html'>&lt;p&gt;How to choose a farming spots?It is very important to &lt;strong&gt;Atlantica&lt;/strong&gt; players.A good farming spot where will get gold and items easily.The farming tips as follows:&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;1) The gear you need to run through the level 50 quests is the gear you got in the level 35 quests. The gear you need to run through the level 60 quests, is the gear you got in the level 50 quests. It is true that you will not get everything from drops, but you can buy some item by &lt;strong&gt;Atlantica gold&lt;/strong&gt;, but you do not need to worry about having all level 50 gear as soon as you turn level 50 (you should try to have almost all level 50 stuff when you turn 60,&lt;strong&gt;Atlantica powerleveling&lt;/strong&gt; service on our website)&lt;/p&gt;&lt;p&gt;&lt;br /&gt;2) Enchanting gear is fine, but not vital. I usually have very few +3 pieces, a few +2 pieces, several +1, and several with no enchantment. I recommend only enchanting when you get a matched drop or if you happen to see a "good" price for something. The level 80 and 90 gear is even harder to come by then the lower level stuff, but so far in the early 90s I am getting by fine with the level 80 gear and am slowly switching out into the level 90 stuff.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;3) I do agree that occasional "farming" for practice and fun is helpful, not just to learn the game but also for some gold. I always spend some extra time on a few mobs every level range, just because I find something that drops something I want or because I find they are a bit harder than others and I want to learn why and how to deal with them. I have not had to do any excessive farming, and the farming I have done was always entertaining to me and occasionally lucrative.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;4) I find its a good idea to try to make as many friends in game as possible. This gives you a welcome supply of people to trade monster information with as well as crafting skills (if you decide to craft). Monster info has tangible in game benefits that are not negligible. You also may be able to call on them for aid from time to time when teaming can make the game easier and/or more fun.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-5171636555283961741?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/5171636555283961741/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/good-farming-atlantica-gold-spot.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5171636555283961741'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5171636555283961741'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/good-farming-atlantica-gold-spot.html' title='Good Farming Atlantica Gold Spot'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-6673971572883567099</id><published>2009-03-27T02:18:00.000-07:00</published><updated>2009-03-27T02:25:26.658-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Atlantica Online: Rules and Regulations of Free Leagues</title><content type='html'>&lt;p&gt;Hi everyone there! What are the free leagues? What is the rule and the regulation? Some new players may kept wondering that. Now here is a introuduce for you. Just go through and have fun in &lt;strong&gt;atlanticagold.blogspot.com&lt;/strong&gt;.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;1. There are eight competitions per day (every 3 hours) that last 90 minutes, and players can start registering 10 minutes before each competition begins, and still register up to 15 minutes before each competition ends. Each battle lasts 9 minutes.&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5317795660394887490" style="WIDTH: 298px; CURSOR: hand; HEIGHT: 286px" alt="Rules and Regulations of Free Leagues" src="http://4.bp.blogspot.com/_B-MkAweSlmg/Scya-m3zeUI/AAAAAAAAADQ/5PPmk3b3L4k/s400/ww.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2. When a Free League starts at the designated hour, the system will automatically generate a match between players at the same skill level &lt;/p&gt;&lt;br /&gt;&lt;p&gt;3. New matches will be generated automatically as players complete a match. Matches stop generating 10 minutes before the league is scheduled to end.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;4. Each Free League will last for 90 minutes, and if a player withdraws from the competition, that player will not be able to compete for the next 15 minutes.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-6673971572883567099?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/6673971572883567099/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-rules-and-regulations.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/6673971572883567099'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/6673971572883567099'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-rules-and-regulations.html' title='Atlantica Online: Rules and Regulations of Free Leagues'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_B-MkAweSlmg/Scya-m3zeUI/AAAAAAAAADQ/5PPmk3b3L4k/s72-c/ww.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-5783326642606317046</id><published>2009-03-27T02:15:00.000-07:00</published><updated>2009-03-27T02:18:01.875-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Skill Guide'/><title type='text'>Atlantica online Skills for swordsman</title><content type='html'>&lt;p&gt;Do you know which Swordsman Skills should you train? Here is a thread for training Swordsman.If you are interested in it ,please read it now.Have a good experience in &lt;strong&gt;&lt;a href="http://atlanticagold.blogspot.com/"&gt;Atlantica&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;It's a good idea to plan ahead as to which skills you intend to increase.With 5 skill choices for the Swordsman. A skill's level can't go higher than 60, and there are 120 levels in the game. So potentially you could have two skills at 60, or three at 40, or any other variation which you might prefer.If your level is lower than 60,you can choose &lt;strong&gt;Atlantica powerleveling&lt;/strong&gt; service on &lt;a href="http://www.usfine.com/"&gt;usfine.com&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Flame Sword is an obvious choice. I personally recommend letting go of the swordsman when the class C tanking mercs come around, because these new mercs are much more powerful. Flame Sword books are very easy to come by, so boosting this most used.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Swordsman skill is an obvious option. If you plan to PvP with your Swordsman, other options are Dark Seed, Breakdown, or Guard Dispel. Each of these skills are useful, but the books are expensive, so it probably doesn't make much sense to pump a bunch of gold into a mercenary that you will probably replace around level 70 or 90.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Another good option is Deadly Strike, but its books are also hard to come by. If you really decided to hang onto your Swordsman all the way to 120, I'd recommend raising Flame Sword, Breakdown, and either Deadly Strike or Guard Dispel. Dark Seed is useful when you have a Shaman, but for reasons which I'll go into in a bit Shamans become much less useful in the later levels. &lt;br /&gt;&lt;br /&gt;    --One good strategy is cost &lt;strong&gt;Atlantica gold&lt;/strong&gt; to buy a single Breakdown, Deadly Strike, and Guard Dispel book, and to train your Swordsman to level 1 in each of these skills. If you were keeping him around for the full duration of your playtime, it would of course be a great idea to train these very powerful skills to a very high level. But better mercenaries eventually come along, making this option much less favorable. Additionally, if you have a melee main, it's a much better idea to train up Guard Dispel and Breakdown on your main.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;  --If you have each of these skills at level 1 on your Swordsman, you'll still have these skills in your arsenal, making it possible to activate Hell Fire and Destructive Wind on the enemy party through combination with the Shaman skill Hex of Darkness, and the ranged class D mercenary skill Chaos Wind. It also is advisable to have Guard Dispel on as many mercenaries as possible, to free up the usage of more varied strategies in every round of battle.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-5783326642606317046?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/5783326642606317046/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-skills-for-swordsman.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5783326642606317046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5783326642606317046'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-skills-for-swordsman.html' title='Atlantica online Skills for swordsman'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-1559209622973070141</id><published>2009-03-26T02:44:00.000-07:00</published><updated>2009-03-26T02:48:36.295-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Skill Guide'/><title type='text'>Atlantica Swordsman's skill guide</title><content type='html'>&lt;p&gt;Welcome! Do you know which Swordsman Skills should you train? Here is a thread for training Swordsmen skill. Hope it will be usefull. Good luck!&lt;/p&gt;&lt;p&gt;--With 5 skill choices for the Swordsman, it's a good idea to plan ahead as to which skills you intend to increase in power. A skill's level can't go higher than 60, and there are 120 levels in the game. So potentially you could have two skills at 60, or three at 40, or any other variation which you might prefer.&lt;/p&gt;&lt;p&gt;--Flame Sword is an obvious choice. I personally recommend letting go of the swordsman when the class C tanking mercs come around, because these new mercs are much more powerful. Flame Sword books are very easy to come by, so boosting this most used.&lt;/p&gt;&lt;p&gt;--Swordsman skill is an obvious option. If you plan to PvP with your Swordsman, other options are Dark Seed, Breakdown, or Guard Dispel. Each of these skills are useful, but the books are expensive, so it probably doesn't make much sense to pump a bunch of gold into a mercenary that you will probably replace around level 70 or 90.&lt;/p&gt;&lt;p&gt;--Deadly Strike is another good option, but its books are also hard to come by. If you really decided to hang onto your Swordsman all the way to 120, I'd recommend raising Flame Sword, Breakdown, and either Deadly Strike or Guard Dispel. Dark Seed is useful when you have a Shaman, but for reasons which I'll go into in a bit Shamans become much less useful in the later levels. &lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;--One good strategy is to buy a single Breakdown, Deadly Strike, and Guard Dispel book, and to train your Swordsman to level 1 in each of these skills. If you were keeping him around for the full duration of your playtime, it would of course be a great idea to train these very powerful skills to a very high level. But better mercenaries eventually come along, making this option much less favorable. Additionally, if you have a melee main, it's a much better idea to train up Guard Dispel and Breakdown on your main.&lt;/p&gt;&lt;p&gt;--If you have each of these skills at level 1 on your Swordsman, you'll still have these skills in your arsenal, making it possible to activate Hell Fire and Destructive Wind on the enemy party through combination with the Shaman skill Hex of Darkness, and the ranged class D mercenary skill Chaos Wind. It also is advisable to have Guard Dispel on as many mercenaries as possible, to free up the usage of more varied strategies in every round of battle.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;I hope this guide is informative. The skills metioned is worth to train. Enjoy!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-1559209622973070141?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/1559209622973070141/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-swordsmans-skill-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/1559209622973070141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/1559209622973070141'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-swordsmans-skill-guide.html' title='Atlantica Swordsman&apos;s skill guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-2987607843175758061</id><published>2009-03-25T01:11:00.000-07:00</published><updated>2009-03-25T01:13:01.283-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Some Atlantica's betting experience</title><content type='html'>&lt;p&gt;Some Atlantica's betting experience for you,lol&lt;br /&gt;&lt;br /&gt;1. Don't bet on the favourites all the time. I like to say its 40% formation, 60% dumbass AI.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;2. note who does better on certain formations. e.g. cleo tends to do better if she has a potential seth will line (however, that does not guarantee win), the more ranged units, the better beatrice does...its not random, arena formations selected from a range of formations. Watch carefully, and after a while, you'll see a couple of repeats here and there.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;3. sometimes, when betting on higher dividends, remember, 1 win from those can cover a whole day of losses. e.g. I once betted on jeane, she won, I get 500k, when I simply betted 50k. Or chuk yeon, she wins, I get abt 259k. I just bet 50k per bet.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;4. Nobody is a sure-fire win. just gotta cross your fingers at times. And HEDGE your bets. Bet at least 1 winner from the first 4, 1 winner from the other 4. if you feel confident, bet those 2 meeting in the finals. But remember, look at the lowest div, and do not bet on too many winners. that means as long as just ONE bet comes true, the money u earn makes up for the other bets that didn't make it.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;5. first place, in my opinion (erm, disagree if u may, but dun flame me), is the easiest to bet. assuming all 8 are equally dumb, that gives 12.5% chance per winner. if raph features, split his 12.5% among the other 7.&lt;br /&gt;&lt;br /&gt;*just joking* pray that the big winners whose names pop out when they win mega bucks post here and think abt helping u.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-2987607843175758061?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/2987607843175758061/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/some-atlanticas-betting-experience.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/2987607843175758061'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/2987607843175758061'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/some-atlanticas-betting-experience.html' title='Some Atlantica&apos;s betting experience'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-2141566527926113483</id><published>2009-03-25T01:06:00.000-07:00</published><updated>2009-03-25T01:10:22.223-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Skill Guide'/><title type='text'>Atlantica new skills:Added Musician and Beserker</title><content type='html'>&lt;p&gt;Atlantica new skills:Added Musician and Beserker is coming,enjoy your game! &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Numbers and respective meanings in order:&lt;br /&gt;&lt;br /&gt;lvl(of skill), damage, mana cost&lt;br /&gt;&lt;br /&gt;(I'm assuming number in parenthesis is damage/mana for PVP only)&lt;br /&gt;&lt;br /&gt;Sword: Chaos Blade, Row Attack, deals 120% damage to seth/brutal'd enemies, meelee range&lt;br /&gt;&lt;br /&gt;20 -937(-1294) 215(268)&lt;br /&gt;&lt;br /&gt;40 -1397(-1814) 315(388)&lt;br /&gt;&lt;br /&gt;60 -1857(-2334) 415(508)&lt;br /&gt;&lt;br /&gt;90 -2547(-3114) 565(688)&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Spear: Flame Spear, T-shaped (hits meelee range, hits mercenaries to left, right, and behind the target)&lt;br /&gt;&lt;br /&gt;20 -1161(-1289) 230(268)&lt;br /&gt;&lt;br /&gt;40 -1541(-1909) 310(388)&lt;br /&gt;&lt;br /&gt;60 -1921(-2529) 390(508)&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Gun: Shot Gun, Cross Shaped, deals 120% damage vs enemies with prophet debuff, DI, or smoke bomb, not sure if it stacks on the damage bonus with every extra debuff or not)&lt;br /&gt;&lt;br /&gt;20 -1344(-1232) 195(440)&lt;br /&gt;&lt;br /&gt;40 -1864(-1792) 295(640)&lt;br /&gt;&lt;br /&gt;60 -2384(-2352) 395(840)&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Bow: Piercing Arrow, I have no idea how this works, but due to the low numbers, I'm assuming AOE, not sure if DOT or any other features. CONFIRMED TO LAST MANY TURNS&lt;br /&gt;&lt;br /&gt;20 -1023(-1042) 203(440)&lt;br /&gt;&lt;br /&gt;40 -1363(-1402) 303(640)&lt;br /&gt;&lt;br /&gt;60 -1703(-1762) 403(840)&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Staff: Flame Shot, Confirmed to be 3 cooldown, 2 turn duration, AOE nuke&lt;br /&gt;&lt;br /&gt;20 -1059(-718) 705&lt;br /&gt;&lt;br /&gt;40 -1279(-1158) 1005&lt;br /&gt;&lt;br /&gt;60 -1499(-1598) 1305&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Axe: Bloodlust or something, confirmed to take effect when Main is under 50% health [Passive]&lt;br /&gt;&lt;br /&gt;lvl, Magic Def+, Attack+, Mana Cost per turn&lt;br /&gt;&lt;br /&gt;20 59 401 185 (268)&lt;br /&gt;&lt;br /&gt;40 79 781 285(388)&lt;br /&gt;&lt;br /&gt;60 99 1161 385(508)&lt;br /&gt;&lt;br /&gt;(If you manage to raise your skill past 60, it becomes 100%, meaning the buff is always on I guess)&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Cannon: Confusion Cannon AOE debuff, not sure of other specifics on duration/CD. (Combo Rate- is supposed to work like a reverse seth's will/Brutal will)&lt;br /&gt;&lt;br /&gt;lvl, Damage, Defense-, Combo Rate-, Mana Cost&lt;br /&gt;&lt;br /&gt;20 -209 (- 196) -965 (- 720) -10 162 (440)&lt;br /&gt;&lt;br /&gt;40 -329(-276) -1455(-1110) -12 222(640)&lt;br /&gt;&lt;br /&gt;60 -449(-356) -1945(-1500) -14 282(840)&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Staff: Mana Shield, passive like Monk's Shield of Protection&lt;br /&gt;&lt;br /&gt;lvl, Health+, Mana Cost&lt;br /&gt;&lt;br /&gt;1 100 300(370)&lt;br /&gt;&lt;br /&gt;20 290(233) 395(427)&lt;br /&gt;&lt;br /&gt;40 490(373) 495(487)&lt;br /&gt;&lt;br /&gt;60 690(513) 595(547)&lt;/p&gt;&lt;br /&gt;&lt;p&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Elementalist: Freezing Atmosphere, AOE, duration/CD unknown&lt;br /&gt;&lt;br /&gt;lvl, damage, Defense-, hit, mana cost&lt;br /&gt;&lt;br /&gt;20 -624 (- 614) -616 -9 324 (452)&lt;br /&gt;&lt;br /&gt;40 -944 (- 734) -896 -17 444 (612)&lt;br /&gt;&lt;br /&gt;60 -1264 (- 854) -1176 -25 564 (772)&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;NOTE: I don't know what ?? Means, but it translated into "hit" in babel fish. this is NOT combo rate, and it is NOT Attack power, so I have no idea what its supposed to mean.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Musician Death Scythe: Special conditions must be met to use this skill, conditions unknown.&lt;br /&gt;&lt;br /&gt;lvl, Damage, Manacost&lt;br /&gt;&lt;br /&gt;20 -2330 519(20)&lt;br /&gt;&lt;br /&gt;40 -3730 539(40)&lt;br /&gt;&lt;br /&gt;60 -5130 559(60)&lt;br /&gt;&lt;br /&gt;(WTF DAMAGE?)&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Musician: Melody of Ruin, Assumed to be AOE&lt;br /&gt;&lt;br /&gt;lvl, damage, manacost&lt;br /&gt;&lt;br /&gt;20 -328 (- 144) 135 (275)&lt;br /&gt;&lt;br /&gt;40 -568 (- 264) 195 (475)&lt;br /&gt;&lt;br /&gt;60 -808 (- 384) 255 (675)&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Musician: Melody of Madness, Assumed AOE&lt;br /&gt;&lt;br /&gt;lvl, Damage, Defense -, "Repitition", Manacost&lt;br /&gt;&lt;br /&gt;20 -320 (- 404) -417 (- 76) 0 305 (364)&lt;br /&gt;&lt;br /&gt;40 -420 (- 724) -425 (- 104) 0 405 (484)&lt;br /&gt;&lt;br /&gt;60 -520 (- 1044) -433 (- 132) 0 505 (604)&lt;br /&gt;&lt;br /&gt;Repitition value remains 0, and I have no idea what it stands for.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Musician: Requiem - Confirmed 3 turn duration, 2 turn cooldown AoE spell, most likely will cancel out Deep Insight and Confusion Cannon&lt;br /&gt;&lt;br /&gt;Level 20 - 228 damage, 720 DEF reduction, 192 ATK reduction, 135 mana cost&lt;br /&gt;&lt;br /&gt;Level 40 - 368 damage, 1110 DEF reduction, 352 ATK reduction, 195 mana cost&lt;br /&gt;&lt;br /&gt;Level 60 - 508 damage, 1500 DEF reduction, 512 ATK reduction, 255 mana cost&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Beserker: Body Cut&lt;br /&gt;&lt;br /&gt;Level 20 - 440(402) damage, 127(177) mana cost&lt;br /&gt;&lt;br /&gt;Level 40 - 640(562) damage, 167(297) mana cost&lt;br /&gt;&lt;br /&gt;Level 60 - 840(722) damage, 207(417) mana cost&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Beserker: Murder Impulse (buff skill, likely to be Seth-like in its nature, or possibly Shooting Stance-like)&lt;br /&gt;&lt;br /&gt;Level 20 - 437 ATK, 9 accuracy, 324(268) mana cost&lt;br /&gt;&lt;br /&gt;Level 40 - 857 ATK, 17 accuracy, 444(388) mana cost&lt;br /&gt;&lt;br /&gt;Level 60 - 1277 ATK, 25 accuracy, 564(508) mana cost&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Beserker: Spiral Cut / Bloody Rampage&lt;br /&gt;&lt;br /&gt;Level 20 - 925(782) damage, 345(268) mana cost&lt;br /&gt;&lt;br /&gt;Level 40 - 1425(1342) damage, 445(388) mana cost&lt;br /&gt;&lt;br /&gt;Level 60 - 1925(1902) damage, 545(508) mana cost&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;I see that all of these mana costs are surprisingly high (especially for passives) so either Witch Mana Recharge is going to be real useful real soon, or they don't translate literally.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-2141566527926113483?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/2141566527926113483/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-new-skillsadded-musician-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/2141566527926113483'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/2141566527926113483'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-new-skillsadded-musician-and.html' title='Atlantica new skills:Added Musician and Beserker'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-4904175834878501661</id><published>2009-03-24T01:10:00.000-07:00</published><updated>2009-03-24T01:13:24.649-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Battle Guide'/><title type='text'>Atlantica Online Tactical battle Guide</title><content type='html'>&lt;p&gt;The game's battle system is unusual for its genre in that it uses a turn-based system.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;When a player character and an enemy character come into contact with each other on the game map, both parties are transported into a miniature instance where the battle takes place. For outside players, the involved parties appear as stationary, with a symbol floating over the combatants' heads to indicate combat. In this state, both parties, computer-controlled foes as well as human players, can receive assistance from up to two additional allied parties that can enter the battle at any time. This can lead to large battles of up to 27 monsters versus 27 heroes (3 players, 24 mercenaries).&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The game is classically turn-based in that only one side can take action at a time and those actions take immediate effect. However, each character also has a certain speed represented by action points; that means that slower characters may have to skip some turns to reach a threshold value of action points while fast-moving characters have to skip less turns or none at all. Additionally, magic effects can also modify the amount of action points a character has to allow fine-grained control of speed effects. Each party can never have more than 5 characters act during a turn, even if more than 5 characters have sufficient action points.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The characters of each party are positioned on a 3x3 grid. Positioning the characters is an important decision, because different weapons and skills have different attack patterns. The player can change the position of his/her characters during a battle if desired.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;During a character's turn, one of the following actions can be performed:&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Basic Attack: Perform a standard attack.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Magic: Use one the character's available magic skills.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Item: Use an item that is assigned to one of the character's available Quick Slots, such as a healing potion or a magic scroll.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Move: Move the character to any position on the grid that is not occupied by a dead character. If the target destination is occupied by a living character, the characters will switch positions.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Wait: Forfeits the character's turn, keeping all action points.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Guard: Assume a stance that reduces damage dealt to that character during the enemies' next turn, while passing on the character's turn to the next character that has sufficient action points to act (if any).&lt;br /&gt;&lt;br /&gt;Search: Search the body of a fallen enemy for loot. This also removes the body from the field, preventing resurrection.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Switch mercenary: Switch the mercenary out for one that is not currently fielded. You can only do this a limited amount of times during a battle.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;All of these actions, except for Wait, consume a certain amount of action points.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-4904175834878501661?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/4904175834878501661/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-tactical-battle-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/4904175834878501661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/4904175834878501661'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-tactical-battle-guide.html' title='Atlantica Online Tactical battle Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-6089860066758195404</id><published>2009-03-24T01:08:00.000-07:00</published><updated>2009-03-24T01:10:02.097-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Class Guide'/><title type='text'>Atlantica online 's Swordsman guide</title><content type='html'>&lt;p&gt;Official Description&lt;br /&gt;&lt;br /&gt;Swordsmen are the only character who can use a shield. And their high defense and HP set them apart.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Do you want to protect your team from the enemy's attack? Swordsmen can serve as a powerful shield that protects your mercenaries.&lt;/p&gt;&lt;p&gt;However, they have weak attack power for a melee fighter and can only strike one enemy at a time.&lt;/p&gt;&lt;p&gt;Attack Type&lt;br /&gt;&lt;br /&gt;The swordsman can hit any front line target that is not flying. Despite the official description, the swordsman seems to produce high damage attacks.&lt;/p&gt;&lt;p&gt;Flame Sword is a magic attack that deals damage and reduces the target's vitality. The result should be an enemy that cannot regain its original full hit points for the duration of the spell. Flame Sword lasts one turn and requires two turns before it can be used again, so it is impossible to keep an enemy's vitality debuffed with just one swordsman.&lt;/p&gt;&lt;p&gt;Other spells the swordsman can learn include Guard Dispel, Deadly Strike, Dark Seed, and Break Down. Guard Dispel removes the Holy Guard buff from the first row of the enemy squad. Deadly Strike allows a swordsman near death to trade a super powerful attack in this round for his turn the next round. Dark Seed causes damage over time and can combine with Hex of Darkness to create the Hell Flame combo attack. Break Down damages all enemies with an earthquake. If cast on an enemy effected by Chaos Wind, Break Down triggers the Destructive Wind combo attack.&lt;/p&gt;&lt;p&gt;Attributes and Upgrades&lt;br /&gt;&lt;br /&gt;The swordsman starts with the highest strength (STR), dexterity (DEX) and defense (DEF) of all Rank D ranged fighters. Players can upgrade him at level 20, 50, 80, and 100 with Ashen Cyrstals. As he progresses, the swordsman will continue to have the highest STR and DEF among his rank D ranged peers, but the spearman has only slightly lower attributes while possessing the ability to damage two enemies in a column. Additionally, players may find that spears add more damage than swords.&lt;/p&gt;&lt;p&gt;The high DEF and vitality (VIT) of the swordsman makes him the ideal front row fighter. He can soak up hits with his high defense and hit points to keep your frail rear units safe.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Strategy&lt;br /&gt;&lt;br /&gt;The choice to hire a swordsman is a decision to create a "tank" on the front row to take damage for the squad. Their high DEF and HP mitigate a lot of damage that could cripple your party, but be prepared to heal them when they get hit by magic as they rank in the bottom three in magic defense (MAG DEF) among rank D mercenaries.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Choosing sword as your class for your main character ensures that your leader will have high HP and a good chance to survive. It also means your leader will likely be on the front row where he will get hit often. The benefit of being a swordsman seems to even out with the deficit.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Having more than one swordsman in a squad provides a firm front defense but lowers the damage capabilities of the squad overall as other front line fighters can damage more foes or hit harder. The key to overcoming the lower damage output of single attacks with more than one swordsman is to learn to trigger combo attacks by using the right skills.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-6089860066758195404?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/6089860066758195404/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-s-swordsman-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/6089860066758195404'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/6089860066758195404'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-s-swordsman-guide.html' title='Atlantica online &apos;s Swordsman guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-5442956304300329763</id><published>2009-03-23T00:12:00.000-07:00</published><updated>2009-03-23T00:14:26.379-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Atlantica online :classical formations and tactics</title><content type='html'>&lt;p&gt;The kamikaze axe formation and its usage:&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;-Starting formation:&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Viking Viking Viking&lt;br /&gt;&lt;br /&gt;Vikig BT Viking&lt;br /&gt;&lt;br /&gt;Viking Shaman Viking (preferebly hero)&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Tactics:&lt;br /&gt;&lt;br /&gt;First I brutaled the second row. Then i freezed with one of my mercs (if i could). Then shaman in front row brutal willing last row if possible. If she lived thru a turn then yupiiiii if not then you are already dead. Then shaman into second row middle and noble sacrifice as soon as it could. (I'm not talking about silence or just plain dead). And after all this just lain back and watch.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Skills:&lt;br /&gt;&lt;br /&gt;Vikings had freezing axe (all up), Shaman had brutal will + noble 50%-50%&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Flaws:&lt;br /&gt;&lt;br /&gt;Silencing the shaman in the right moment kills the entire group. Low magic def (meteor, bs). Brutal will constantly drain life. Rusty axe. War cry. No holy guard. And many many more.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Another axe formation:&lt;/p&gt;&lt;br /&gt;&lt;p&gt;-Starting formation:&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Viking BT Viking&lt;br /&gt;&lt;br /&gt;Vikig Vikig (hero) Viking&lt;br /&gt;&lt;br /&gt;Monk Shaman Monk&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Tactics:&lt;br /&gt;&lt;br /&gt;Well this worked somewhat better but still has major flaws. First of all i brutaled 2nd row and hgd the 1st row (aginst possible freezes but if the enemy didnt have a viking then shield of prot instead). After this shield of prot 2nd and 3rd row as soon as i could +heal +freezing where necesery/possible.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Skills:&lt;br /&gt;&lt;br /&gt;Viking and bt had vanilla skills at around 30. One of the monk had 50%-50% hg- protect other one had 50%-50% shield of prot- protect.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Flaws:&lt;br /&gt;&lt;br /&gt;Silence, mana seal, rusty axe all, war cry, magic attacks .&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Column Killer&lt;/p&gt;&lt;br /&gt;&lt;p&gt;-Starting formation:&lt;br /&gt;&lt;br /&gt;Witch Sw.Main Exo&lt;br /&gt;&lt;br /&gt;BT Shaman Monk&lt;br /&gt;&lt;br /&gt;Jan Inventor Viking&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Beatrice formation&lt;/p&gt;&lt;br /&gt;&lt;p&gt;-Starting formation:&lt;br /&gt;&lt;br /&gt;Art Art Art&lt;br /&gt;&lt;br /&gt;Art Art Art&lt;br /&gt;&lt;br /&gt;Princess St main Monk&lt;/p&gt;&lt;br /&gt;&lt;p&gt;These are probably the best and most undefeated formations ever&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;-Others&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Mr T, Chuck Norris, Homer Simpson&lt;br /&gt;&lt;br /&gt;MSG Snake, Kirby, Cloud Strife&lt;br /&gt;&lt;br /&gt;Pamela Anderson, Paris Hilton, GM Eos (main)&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;-All spears&lt;br /&gt;&lt;br /&gt;All spears (one of these should be the main) - alternative the 3 axes midline of axe(M), viking, BT&lt;br /&gt;&lt;br /&gt;oracle, prophet, monk&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;THIS IS SPARTA!!! formation:&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Spartan, Spartan, Spartan,&lt;br /&gt;&lt;br /&gt;Spartan, Spartan, Spartan,&lt;br /&gt;&lt;br /&gt;Spartan, King Leonidas, Spartan.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-5442956304300329763?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/5442956304300329763/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-classical-formations.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5442956304300329763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5442956304300329763'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-classical-formations.html' title='Atlantica online :classical formations and tactics'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-3750551179845726972</id><published>2009-03-23T00:06:00.000-07:00</published><updated>2009-03-23T00:07:56.007-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Magic Guide'/><title type='text'>The magic systems of Atlantica online</title><content type='html'>&lt;p&gt;As the main character's initial attributes low, can't transfer property to increase, so many beginner feel that their chosen the wrong hero.  In fact, all the same job, not to wear 80 rings before the special characters, a single brush of the main characters will find themselves in the line-up is weak.&lt;/p&gt;&lt;p&gt;The gun for the big reasons is not because of the artillery has the advantage (because if those reasons, the proposal is really a training or employment guns, a number of special circumstances can not-for-soldiers) but the characters ring dedicated to increase attacks , 80 characters can be two ring +343 attack, as there are 75 additional strength and agility, 25, the actual results up to two 450 attacks. 100 +5 and artillery attack was 924. . One can imagine that the protagonist of employment compared with the man, is the overwhelming advantage.&lt;/p&gt;&lt;p&gt;By the same token there will be the same as in the magic systems of the body, the magic systems of the protagonist than the Witch and more powerful. The protagonist is the status of the glory, the supreme and unshakable. Even the upcoming weather division, her skills can not go beyond the light of Rush, even if she is a B-class, not to mention the C-class Shen Guan and the Witch. So be sure not to drop you choose to give up easily, especially magic players, the latter group to be a good magic system is too difficult.&lt;/p&gt;&lt;p&gt;In a copy of the National Qin Shi Huang Mausoleum, with the magic systems of leading portfolio of skills to meet the 3600-3800 harm. Every time the distribution of the ranks of trade unions, and that a couple of amazing perseverance of the 100 + magic is always the most sought-after.&lt;/p&gt;&lt;p&gt;Even if you talk to give up magic, not discrimination magic, the next time a copy of the priority we all find it too brought the magic systems of friends, to accompany her to practice on 100, be it in the future 3 VS 3, tasks, under a copy of her you are Life can rely on trusted comrades-in-arms that can be relied upon, partner.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-3750551179845726972?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/3750551179845726972/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/magic-systems-of-atlantica-online.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/3750551179845726972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/3750551179845726972'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/magic-systems-of-atlantica-online.html' title='The magic systems of Atlantica online'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-714049484232231632</id><published>2009-03-22T01:28:00.000-07:00</published><updated>2009-03-22T01:30:03.047-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Atlantica Online World Map Overview</title><content type='html'>&lt;p&gt;In Atlantica Online, people may usually use world map. So we should know of it sometimes. If you havem more or better Atlantica online guides, you can send to us and share with more players. You can get some points once adopted.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The world map in Atlantica Online features real world locations mixed with mythological and fantasy elements. Countries like Germany and China are represented, with cities like Munich, Moscow, and Sapporo being featured as cities where one can visit. Though the locations on the map feature climates similar to their real world counter-parts, the architecture is often a generic recreation of well known structure types, such as the cities in Eastern Europe and Japan. Rome also takes on a big role as a real world location, resembling the ancient city of Rome as is well known from it's period of conquest as the Roman Empire. Any player can instantly teleport to Rome with the necessary percentage of Will available. While in Rome players can check out the Bazaar, store items at a warehouse, and fight in PvP competitions held daily and weekly. There are also a few NPC's available only in Rome.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The locations are based on real world locations, but are often heavily altered in order to make the game more interesting. Most of the civilizations represented are in different time periods- for example, Rome is still in the time of the Roman Empire, but Great Britian is independent, the Ottoman Empire reigns in Turkey, Southeast Asia resembles ancient Indian kingdoms before Western colonization and Islamic influence, and North America is caught up in the Industrial Revolution. This results in many convenient (and probably intentional) inaccuracies when it comes to NPC design, as famous people like Caesar, Erik the Red, William Shakespeare, Charlie Chaplin, and Henry Ford are all alive in the same time period, along with mythical characters like Beowulf.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Added to this on December 16th was the North American continent which features New York as a new explorable city and the United States and Mexico as explorable countries. These contain a few dungeons, but greatly expand the map in Atlantica.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-714049484232231632?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/714049484232231632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-world-map-overview.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/714049484232231632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/714049484232231632'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-world-map-overview.html' title='Atlantica Online World Map Overview'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-5176594742049308852</id><published>2009-03-22T01:24:00.000-07:00</published><updated>2009-03-22T01:26:09.590-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>How to defeat Bosses in Atlantica</title><content type='html'>&lt;p&gt;1) The Boss Fight takes place at seperated room/area&lt;br /&gt;&lt;br /&gt;2) It is 1vs1 fight. However, you might have to fight 1vs2 battle in higher level.&lt;br /&gt;&lt;br /&gt;3) Your party member can not join the regular Boss Fight. Party member can join only Boss fight at "Shadow Area"&lt;br /&gt;&lt;br /&gt;4) Get use to using useful Magic Scrolls.&lt;br /&gt;&lt;br /&gt;5) The battle is over as soon as either the Boss or your main character dies. Therefore,&lt;br /&gt;&lt;br /&gt;try to set your main character at 3rd line.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;*Each Boss fight, some window pop up on right side of screen. It shows possibility of beating the Boss as ###%.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;*"Shadow Area": Each Dungeon has "Shadow Area". In this area, all the monsters are invisible. You also need certain&lt;br /&gt;&lt;br /&gt;amount of Fame to enter in. You can raise Fame by PVP tournament or league.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;-----------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;Follwing Boss fight is base on my formation.&lt;br /&gt;&lt;br /&gt;I picked Axe for main character.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;My Basic Formation until Open Beta Test ended. Before advance mercenary introduced.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Sword Biking Sword&lt;br /&gt;&lt;br /&gt;Gunner Gunner Gunner&lt;br /&gt;&lt;br /&gt;Shaman Me(Axe) Monk&lt;br /&gt;&lt;br /&gt;-----------------------------------------------------------------------------------------------------&lt;/p&gt;&lt;br /&gt;&lt;p&gt;1st Boss "Dark Fairy" in Forest of Fairies for lv 1~12 ; I killed it at lv10&lt;/p&gt;&lt;br /&gt;&lt;p&gt;1) Very Easy Fight&lt;br /&gt;&lt;br /&gt;2) There are monsters that keep revive others. Kill them first.&lt;br /&gt;&lt;br /&gt;3) Focuse on 1 raw and freezed Boss's line, and kill the rest of monsters.&lt;br /&gt;&lt;br /&gt;4) If you going for all Archer, just focus on Boss.&lt;br /&gt;&lt;br /&gt;5) If you use scroll called Dark Magic Scroll twice, the monster get wiped out.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;2nd Boss "Western Witch" in China Dungeon for lv13~21; I killed it at lv18&lt;/p&gt;&lt;br /&gt;&lt;p&gt;1) Very Easy Fight&lt;br /&gt;&lt;br /&gt;2) Boss uses skill Heal.&lt;br /&gt;&lt;br /&gt;3) Easy fight if you kill the Archers first.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;3rd Boss "Dragon" in under sea castle for lv22~28; I killed it at lv24&lt;/p&gt;&lt;br /&gt;&lt;p&gt;1) Easy~Tough Fight&lt;br /&gt;&lt;br /&gt;2) Boss uses strong wide range skill.&lt;br /&gt;&lt;br /&gt;3) I started as using Silence Scroll. Main attacks with Swordman because these&lt;br /&gt;&lt;br /&gt;monsters are weak against Fire element.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;4th Boss "Naga Queen" in India Dungeon for lv29~36; I killed it at lv34&lt;/p&gt;&lt;br /&gt;&lt;p&gt;1) Easy~Tough Fight&lt;br /&gt;&lt;br /&gt;2) Another Monster in Boss's Room. It can interupt during battle, or begins as Boss's&lt;br /&gt;&lt;br /&gt;Party member. The fight gets difficult with 1vs2. Make sure attack the Boss when the&lt;br /&gt;&lt;br /&gt;Monster is far away.&lt;br /&gt;&lt;br /&gt;3) Another option is start the battle and use a scroll called Summon monster Scroll. As&lt;br /&gt;&lt;br /&gt;long as it activate before the monster join Boss, it will join your party. The fight will be&lt;br /&gt;&lt;br /&gt;easy after then.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;5th Boss "Spider King" in Nest of Insects for lv37~43; I killed it at lv38&lt;/p&gt;&lt;br /&gt;&lt;p&gt;1) Easy~Tough Fight&lt;br /&gt;&lt;br /&gt;2) Another Monster in Boss's Room. It can interupt during battle, or begins as Boss's&lt;br /&gt;&lt;br /&gt;Party member. The fight gets difficult with 1vs2. Make sure attack the Boss when the&lt;br /&gt;&lt;br /&gt;Monster is far away.&lt;br /&gt;&lt;br /&gt;3) Another option is start the battle and use a scroll called Summon monster Scroll. As&lt;br /&gt;&lt;br /&gt;long as it activate before the monster join Boss, it will join your party. The fight will be&lt;br /&gt;&lt;br /&gt;easy after then.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;6th Boss "Naraka" in Mohenjodaro's Grave for lv44~51; I killed it at lv43&lt;/p&gt;&lt;br /&gt;&lt;p&gt;1) Easy~Tough Fight&lt;br /&gt;&lt;br /&gt;2) I let 3 Gunners to clear the middle raw, and then freezed 1st and 3rd line with Biking&lt;br /&gt;&lt;br /&gt;and my Freeze skill.&lt;br /&gt;&lt;br /&gt;3) I let Female Shaman cast Berserk on 2nd line for 3 Gunners.&lt;br /&gt;&lt;br /&gt;4) Biking and I kept using Freeze on 1st and 3rd line.&lt;br /&gt;&lt;br /&gt;5) Every monsters got wiped out by 3 Gunners at 5th turn.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;7th Bosses "Elizabeth" and "Dracula" in Dracula's Castle for lv52~58; I killed them at lv52&lt;/p&gt;&lt;br /&gt;&lt;p&gt;"Elizabeth"; I killed her at 2nd try&lt;/p&gt;&lt;br /&gt;&lt;p&gt;1) Easy~Tough Fight&lt;br /&gt;&lt;br /&gt;2) Remember: Do not use skill on "Elizabeth" because she get heal from it. Biking's&lt;br /&gt;&lt;br /&gt;Freeze is OK as long as you use it for stun.&lt;br /&gt;&lt;br /&gt;3) I used same strategy as 6th Boss "Naraka"&lt;br /&gt;&lt;br /&gt;4) I also used Silence Scroll just in case.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;"Dracula"; I killed him at 3rd try&lt;/p&gt;&lt;br /&gt;&lt;p&gt;1) Incredibly Tough: You just want to be lucky to defeat this guy.&lt;br /&gt;&lt;br /&gt;2) There are monsters that keep revive each other. Make sure to kill them first.&lt;br /&gt;&lt;br /&gt;3) I used same strategy as 6th Boss "Naraka". Left raw 1st line Biking and 2nd line Gunner&lt;br /&gt;&lt;br /&gt;got killed instantly. Rest of 1st line two Sword man barely alived with Female Shaman's&lt;br /&gt;&lt;br /&gt;Heal.&lt;br /&gt;&lt;br /&gt;4) Your choice of using Female Shaman's Beserk or not, but fucus on middle raw.&lt;br /&gt;&lt;br /&gt;5) Only 1 Sword Man, 1 Gunner, 1 Female Shaman, 1 Monk, and I were alived after defeat the Boss "Dracula".&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;8th Boss "Minotaurus King" in Creta Maze for lv 59~64; I killed it at lv59 after 3rd try&lt;/p&gt;&lt;br /&gt;&lt;p&gt;1) Incredibly Tough: It uses Incredibly Strong Attack. Immune to Biking's Freeze skill.&lt;br /&gt;&lt;br /&gt;2) You just need to be lucky. Praise to god for Boss won't use skill in 2nd or 3rd turn.&lt;br /&gt;&lt;br /&gt;3) In my case, I used Beserk on 3 Gunners. They wiped out the monsters but they also got wiped out by the Boss.&lt;br /&gt;&lt;br /&gt;4) Start from 1st line Biking, rest of 1st line member got wiped out, too.&lt;br /&gt;&lt;br /&gt;5) I barely defeat this guy and only 1 Female Shaman, 1 Monk and I survived.&lt;br /&gt;&lt;br /&gt;* I did not used any scroll on this fight, it would've been easier if I did.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-5176594742049308852?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/5176594742049308852/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/how-to-defeat-bosses-in-atlantica.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5176594742049308852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5176594742049308852'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/how-to-defeat-bosses-in-atlantica.html' title='How to defeat Bosses in Atlantica'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-7749234876725385518</id><published>2009-03-20T02:47:00.000-07:00</published><updated>2009-03-20T02:51:48.944-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica NPC Guide'/><title type='text'>Atlantica Online's NPC Guide</title><content type='html'>&lt;p&gt;Atlantica Online doesn't have the standard vendor you can sell your trash drops to. Probably because there is no such thing as a trash drop in this game, per se. Every single item is useful in some way with the items most often associated as trash in other games being used in some crafting recipe somewhere. Sure, there are NPC's stationed outside the newbie starter towns that will buy anything off you for a flat 10g price but you can get much more than that if you are patient and place your items on the Market for others to buy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This doesn't mean there is a lack of NPC's to interact with in order to acquire more wealth and power. In fact, you will become very familiar with these NPC's as you play the game. Which is more than you can say about anonymous regeant vendor #43 in WoW. The following is a short, but by no means complete, list of these NPC's.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Name:&lt;/strong&gt; Livingstone&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Can Be Found:&lt;/strong&gt; Outside of Bucharest.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Role:&lt;/strong&gt; This is the NPC stalker and the guy to come to when you don't know where a particular NPC can be found at the moment. For a 1000g fee, he will give you the whereabouts of every other NPC of note in the game. Very handy for tracking those NPC's that like to wander around.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Name:&lt;/strong&gt; Goncourt&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Can Be Found:&lt;/strong&gt; Wandering Around&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Role:&lt;/strong&gt; Converts useless books into boxes which can hold more useful books or more useless books you can then trade back to him. The fee depends on what you are trying to convert but for regular skill books it is 1000g. Depending on your luck, he can be a great source of income especially for newbies. Trade useless book for book that sells for several millions on the Market. Profit and repeat.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Name:&lt;/strong&gt; Howard&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Can Be Found:&lt;/strong&gt; Wandering Around&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Role:&lt;/strong&gt; In your travels, you will sometime come across Cultural Boxes, which contain random Cultural Treasures. Take them to Howard to appraise and, if they turn out to be real, he will offer to buy them off you for 200-400k gold. Take his offer as you won't be able to cash them in anywhere else.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Name:&lt;/strong&gt; Columbus&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Can Be Found:&lt;/strong&gt; North of Lisbon&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Role:&lt;/strong&gt; Will buy armor and weapons for half the market price from you. The caveats being that he won't buy anything enchanted over +1 and Ghost Warrior level and above. He also has business hours from 9 to 18 ingame time. Check the ingame clock on the lower left hand corner of the UI to see when he's open. Very handy for unloading gear that is currently selling for less than half of the normal market value.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Name:&lt;/strong&gt; Pointry&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Can Be Found:&lt;/strong&gt; Bazaar in Rome&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Role:&lt;/strong&gt; There are points to be accrued for various activities in this game and he's just the man...er...rabbit to go to when you want to convert them into something substantial. There's a great Pointry guide to be found here. If you ever find yourself wanting to try this game out, do me a favor and roll on the Argos server. Then set Warrender as your referrer so I can rake in those glorious Referral Points. Muahahahaha!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Name:&lt;/strong&gt; Volcanus&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Can Be Found:&lt;/strong&gt; Bazaar in Rome&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Role:&lt;/strong&gt; You can improve your gear in two ways. You can use enchanting stones as well as an identical sacrificial copy of the item to be improved or you can go to Volcanus with just your item as well as enhancing stones. The caveat being it's not a guaranteed process like the first method and there is a chance of losing the item in the event of failure. Enhancing, especially with the use of Item Mall-only enhancing stones, is the preferred method of upgrading your equipment to endgame levels.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-7749234876725385518?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/7749234876725385518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-onlines-npc-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7749234876725385518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7749234876725385518'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-onlines-npc-guide.html' title='Atlantica Online&apos;s NPC Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-7049434513249450909</id><published>2009-03-20T02:39:00.000-07:00</published><updated>2009-03-20T02:43:22.754-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>First Impression Of Atlantica Online</title><content type='html'>&lt;p&gt;This is a post that I've been meaning to write for some time now but have been putting off. But seeing the negative posts recently on some of the blogs I frequent, I thought I'd balance them out with a positive one.&lt;br /&gt;&lt;br /&gt;I have to admit my first impression of this game wasn't a favorable one. I went in, as is my wont, having no previous knowledge of the title except that it was a F2P MMO of Asian design (I would later find out the developers are Korean). This explained the light anime graphic influence and the bad text translations to English. Neither of which were exactly endearing to me. The turn-based combat system was a pretty novel idea for a MMORPG but past experience has taught me I'm fairly bad at those types of games. Adding a timer to such a system certainly didn't help either. Instead of the typical MMO single character model, AO has you controlling up to 9 characters at once in a fight. These other characters are mercenaries that you can recruit or are given to you as a quest reward. About the only thing that impressed me right off the bat was the auto-move system. It was one of those &lt;em&gt;now why don't more games use this feature&lt;/em&gt; moments. I would later have many more of those moments after spending some time with Atlantica Online.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Wow, that certainly sounds interesting...what game was that again? Oh right, I already have that installed. Maybe I should take another look and see for myself some of these novel features he's talking about. I decided to do some research and find out more about this game. This led to a decision to reroll which wasn't that hard to make considering my original character was only around level 10 I believe. I began to get the hang of the combat system and I started to appreciate some of the unique features AO had to offer. The auto-move and enchanting system were just the tip of the iceberg. People actually are rewarded for being nice to noobies. I was bombarded with gifts in the mail containing gold and equipment and offers from strangers to be my mentor. Since I had done my homework, I knew that there weren't any strings attached like there would normally be in other games. Gift-givers get an XP reward based on a percentage of the gift's monetary value and mentors gain mentor points as well as a substantial gold reward after their students turn 30.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You know those other MMO's that seem to want to punish you for grouping for some reason? Not so here. There's no reason not to ever group as everyone gets additional XP as well as small XP books which can be saved up or used at your convenience. This system works even if the party is not in close proximity to each other and is typically known as LDP's or Long Distance Parties. Be careful of leechers and it's best to check with guildies first when doing this. Speaking of guilds, there is comprehensive support for guilds in this game. Guilds can control a town and multiple guilds can band together into alliances called nations. Nations can even go to war with one another which can result in players suddenly being able to attack one another. Other perks for guilds include access to guild dungeons and training centers as well as being able to add buildings to your growing town if you are the guild leader. The rank and file can also help out by convincing wandering NPC's to move to your town, doing town quests, and contributing to the guild crafting by killing mobs. But guild crafting is also a two-way street as everyone gains crafting XP as well just by being around when a guild crafting job is finally done. I've gained levels from different crafting skills without having to scrounge up one scrap of material because of this.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The graphics, especially the landscapes, can be stunning at times and not even the aforementioned auto-move system can detract from this. It actually enhances it, in my opinion, as you have more time to gawk at your surroundings when you don't have to worry about if you're heading in the right direction or not. The setting is a hodge-podge of eras from the real world with Spartans and Vikings fighting at your side along with the steampunk gunpowder might of Gunners, Cannoneers, and Inventors. The world map is very familiar as is the names of the cities and towns within it. Even the familiar is not to be taken for granted as I learned when I fought some camels with bulbous mouths for humps which spat out some deadly cannonballs.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This game's design reminds me a lot of Eve Online without the sandbox. In fact, there is a central storyline quest which will teach you everything you need to know about this game. But, like Eve Online, this game has features that dare to be different from your standard MMO. And all those features are tightly woven to produce a very complex MMO.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You say you want a revolution? Well, are you willing to make some time to play one then? If so, give Atlantica Online a serious try.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-7049434513249450909?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/7049434513249450909/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/first-impression-of-atlantica-online.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7049434513249450909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7049434513249450909'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/first-impression-of-atlantica-online.html' title='First Impression Of Atlantica Online'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-7160118935058084552</id><published>2009-03-19T02:33:00.000-07:00</published><updated>2009-03-19T02:36:52.914-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Atlantica Online - What Would Bartle Think?</title><content type='html'>If you're a fan of customizing your character avatar to your exact specifications so that its unique look stands out from the crowd, Atlantica Online is not for you. The character creation options limit you to a small number of faces which look pretty similar anyways. The standardized armor system doesn't help either and you will find a number of clones hanging around the leveling areas.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you are an explorer who just has to find out what is up that trail and behind the babbling brook, I can tell you right now there's nothing there for you to find. Everything can be found on your handy map/mini-map. Even supposedly hidden treasure chests.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you love your fluff and cool pets that follow you around; sadly, AO is virtually fluff-free. What little there is usually purchased from the Item Mall. Even the usual vanity stuff like mounts, outfits, and titles have stats elevating them to the status of useful items.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But for everyone else, Atlantica Online has something that is sure to appeal to them. For the socializers, there are comprehensive guild and mentor/apprenticeship systems. They can communicate to peers of their level in the peer channel globally and will always be rewarded handsomely for lending a helping hand.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The killers will have their hands full with a combat system that plays more like speed chess than the usual hotbar mashing. There's plenty of PVE mobs to grind and when you get tired of those, there is a full-featured PVP league system (Free League) and weekly tournaments. If you are in a guild which belongs to an alliance of Nations, you might even find yourself embroiled in open PK called Wars.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The achievers will think they've died and gone to heaven as there are plenty of bars to ding. Level cap is 120 and there are also the 8 other mercenaries in your formation to level from scratch. Roughly 90% of all items found in the game can be crafted and there's many different crafting skills that you can learn. The aforementioned Free League also sets another bar to conquer as you PVP your way from rank 18 all the way to the top number 1 spot.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-7160118935058084552?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/7160118935058084552/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-what-would-bartle.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7160118935058084552'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7160118935058084552'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-what-would-bartle.html' title='Atlantica Online - What Would Bartle Think?'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-7450508071279131094</id><published>2009-03-19T02:31:00.000-07:00</published><updated>2009-03-19T02:32:08.179-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Combat Guide'/><title type='text'>Atlantica Online Combat Guide</title><content type='html'>&lt;p&gt;When creating your character, one of the first choices is the type of weapon your character will wield. This is equivalent to choosing your character class in other MMO's as the choice locks you into a set of skills you can learn and starting stats. The choices are sword, spear, axe, staff, gun, cannon and bow. With the most recent patch, two new weapons were added: instrument and power-saw with power-saw only available if you already have another main leveled to 100. Each class except for the new additions are roughly equal to the D class mercenaries that share their weapon type and they can learn all the skills available to that mercenary as well as main-only skills. For example, Staff mains can learn the healing spell Blessing of Life like Shamans but they can also learn the main-only skill Evanescent Scud which is an AOE attack. You can find a great page summarizing the different main character stats and abilities here.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Your very first quest in the game will have you hiring 2 mercenaries to aid you in your travels. At level 10 you will have an additional 4 mercenaries and gain the ability to add an additional one every 10 levels afterwards. At level 50, you will reach the maximum of 8 mercenaries available to be used in your formation. The starting D class mercs can be hired from a hiring NPC or you can find them wandering around and ply them with gifts to convince them to join your party. The ones later on will only be gotten from braving tough shadow dungeon quests or paying the exorbitant market prices for their summoning marble. Each mercenary brings something different to your group and much of the fun in this game is deciding exactly what the composition should be to maximize all the synergies between your units. This means every player is a self-contained holy trinity of tank, healer, and DPS and you won't ever find a LF1M - NEED HEALER in this game. This also means that if your side doesn't focus fire in PVP, you have nobody to blame but yourself. Muwing has another great page summarizing the different mercenaries here.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One of the first things you will notice in combat are the huge numbers over each unit in your party. These numbers tell you how many Action Points that unit has. AP is important in that it controls how many actions a unit can do over the course of a fight. Each main and mercenary has a different AP recharge rate which determines AP gain per turn. During the first turn, only one unit can act and that one is determined by whoever has the highest AP that initial turn. Since the recharge rate is random within a certain range, this can be any unit but the ones with the most steady range of recharge like Swordsmen usually will act first. After the first turn, 5 units can act with the same restriction; however, it is now possible for units to pass their turn to another one that isn't scheduled to act this turn. As long as the desired unit to act has 100 or more AP, the passing unit can choose the Guard option for a cost of 50 AP and pass their turn on. You might need to choose Guard on several units before the desired one is finally selected to be able to act.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You can tell which units can act that turn as they will have green rings around their feet. The unit currently being selected to act will have the green ring completely filled in. It takes a while to get the hang of if you're not used to this style of combat but it won't be long until you are ordering your units around and grinding PVE mobs with zen efficiency. There are boss mobs that will keep you on your toes and maybe even get you to change your strategy up in order to beat them. And PVP becomes almost chess-like as you and your opponent try to get past each other's defenses.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-7450508071279131094?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/7450508071279131094/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-combat-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7450508071279131094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7450508071279131094'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-combat-guide.html' title='Atlantica Online Combat Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-2718467707267523042</id><published>2009-03-18T02:07:00.000-07:00</published><updated>2009-03-18T02:08:00.425-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Skill Guide'/><title type='text'>Atlantica Online Crafting Guide</title><content type='html'>At first glance, the crafting in AO seems to be typical of other MMO's. You have your crafting levels with new recipes available upon reaching some arbitrary level. You gather up the materials and the crafting job constitutes a workload you have to work through to come up with the finished product. As an aside, there are literally no trash drops in this game. Chances are if you don't know what an item does, it is used as an ingredient for some crafting recipe somewhere. This will drive those with packrat mentalities bonkers as they come to grips with the limited inventory space. After you gather up the necessary mats and go through the steps to define your job and workload, you will then find out where Atlantica Online diverges from the norm.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Your crafting progress is fueled by the XP you get from killing stuff.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sure, you could get an auto-craft license on the market or as a reward for a quest chain you get in your 40's. This license will allow you to craft in the traditional way without having to kill anything and is a great option for those crafters unable or unwilling to engage in combat. But it really is faster and more efficient to craft the other way. The process seems a little strange at first and not a bit counter-intuitive but, eventually, you get used to it and will appreciate the fact that you’re not tied to a forge or sewing table if you want to make something. Guild officers can even set up guild crafting jobs where the huge workload is shared by everyone in the guild and their kills contribute to its progress, provided they aren't doing their own personal crafting. You can learn as many crafting skills as you want and there are a huge variety to choose from. Everything from weapons, armor, food, potions, buildings for your towns, skill books, and even licenses needed can be crafted. I'd say that short of special items only available from the item mall or special quest rewards, everything found in this game can be crafted. The only limitations being that it takes some effort and quite a lot of gold in order to level up your tradeskills. There are even plans to introduce end-game gear that is crafting-only; a move that hasn't met with universal acclaim.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That's not the only new wrinkle to crafting in this game. You gain crafting levels (up to a max of 100) by gaining craft XP. Once you gain enough XP to go to the next level, you will then need to be trained up before you actually gain the new level. It's even possible to gain enough XP to gain several levels at one time. Training can be done by finding the appropriate NPC or a player high enough to train you. For example, you can begin to train others at level 11 and can train those levels 11 and below. The same goes for levels 21, 51, and so forth. Training takes a huge chunk of Will which limits how often you can do it but the trainer gets a crafting XP reward as well for doing this which can be a great way to level up your crafting on the cheap.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There are other ways to gain crafting XP. There's the normal way of personal crafting jobs but you can also gain it through the guild crafting jobs as well. When the job finishes, it awards crafting XP to those guildies who contributed to the progress. You also get XP from dismantling gear into materials you can then use to create new crafting jobs. Teaching others also gains you crafting XP as mentioned already. These alternate methods are a great way to level your crafting without having to shell out for expensive materials. For example, I was able to level up my Machine skill from 0-12 purely from the XP I got from one guild crafting job (admittedly it was a huge one) without having to scrounge up so much as one lugnut or whatever it is they need to make things from that craft.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-2718467707267523042?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/2718467707267523042/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-crafting-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/2718467707267523042'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/2718467707267523042'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-crafting-guide.html' title='Atlantica Online Crafting Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-7024373935280352830</id><published>2009-03-18T02:04:00.000-07:00</published><updated>2009-03-18T02:06:16.450-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Joining in Group in Atlantica Online</title><content type='html'>You may think a MMORPG that gives you control of your own self-contained party of tanks, healers, and DPS would be one where you wouldn't have any reason to group up or even be social.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You couldn't be more wrong.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The main storyquest line is a long and ardous chain which is designed to be soloed. Indeed, the bosses you will encounter in this chain can't be fought in groups. But, eventually, you will find yourself with good reasons to venture into the Shadow Dungeons which are instances meant to be tackled in a group. Even though you can control a maximum of 9 characters, wandering monsters will join a fight in progress and you could see yourself in a 9 vs. 27 if you are particularly unlucky. Shadow Dungeons seem to have automatic adds as I've yet to see a fight in there where it was just 9 vs. 9. So grouping for those is the way to go unless you have gold to burn on Bewitching scrolls. Group battles can be really dynamic as it is possible to cross-buff and cross-heal between the different groups. Finding a group is particularly easy due to a Peer chat channel that only reaches those in the same level range as you. This filters out a lot of extraneous info and insures you get level-appropriate advice.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There are also many reasons to join a good guild as soon as possible. Each character has a hotbar that can be equipped with a potion or scroll they can activate with the appropriate function key. F1 and F2 are standard but the F3 key is only available to those who belong to a guild. F4 and F5 is unlocked when your guild controls a city. Monster and craft info can be freely traded between guildies and you gain access to the private guild dungeons and training center. Training centers are a low-level training ground for guild dungeons and are a great option for those guilds that don't have a lot of high-levels needed to run a GD. Guild dungeons are timed levels where you must clear out the different floors and finally the boss for your fat loots. Groups are capped at 3 players per but you can bring as many players and groups as you like for fast and easy runs. There are also Nation dungeons available for those guilds that belong in a Nation. Those high-levels that want to run instances apart from their guild or nation can run Independent Dungeons. Eventually, Nations will want to engage in war against another Nation and group combat takes another interesting twist with open PK 3v3 groups.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One thing to note is that there is absolutely no punishment for grouping in this game and you gain the benefits of grouping (in the form of extra XP) even when the group members are separated by geography and levels. This is known as Long Distance Grouping or LDP for short.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-7024373935280352830?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/7024373935280352830/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/joining-in-group-in-atlantica-online.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7024373935280352830'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7024373935280352830'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/joining-in-group-in-atlantica-online.html' title='Joining in Group in Atlantica Online'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-4821799166052920292</id><published>2009-03-18T01:58:00.000-07:00</published><updated>2009-03-18T01:59:15.116-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Leveling Guide'/><title type='text'>Atlantica Leveling Guide</title><content type='html'>My character is currently level 76 in Atlantica Online and I'm in the middle of rebuilding my formation. When I turned 70 and became eligible to use the Prophet mercenary, I elected to change my build from a melee-heavy formation to a more flexible one by replacing my 2 Swordsmen and 2 Spearmen for some range/DOT/AOE options with a Witch, Archer, Artilleryman, and the Prophet. At first, this move doesn't make much sense as much of the Prophet's value is being able to buff and heal melee units with their passive Concentrate skill. But I'm counting on this skill to bolster my weaker tanks on the front line.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Joining the Beast Tamer up front to take the place of the Swordsmen are my Exorcist and my Axe main. It remains to be seen if my main will continue to be up front as he's still a bit squishy at this level without any accessories like an armored mount to increase his survivability. I can't wait to level these new mercs up to take them into Free League. My FL ranking took a dive from 10 to 11 as I've been concentrating on PVE to catch these guys up to speed. Depending on how this formation works out for me, I might swap a Swordsman back in to replace either the Archer or, more likely, the Prophet.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-4821799166052920292?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/4821799166052920292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-leveling-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/4821799166052920292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/4821799166052920292'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-leveling-guide.html' title='Atlantica Leveling Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-8184109210825002107</id><published>2009-03-18T01:57:00.001-07:00</published><updated>2009-03-18T01:57:51.838-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica PVP Guide'/><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Video'/><title type='text'>Atlantica Online PVE Video- 2</title><content type='html'>&lt;center&gt;&lt;br /&gt;&lt;embed src="http://www.youtube.com/v/tlLpewiCeng&amp;amp;hl=" width="480" height="295" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" fs="1"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Jormungund is a level 107 Shadow Dungeon boss you will need to defeat in order to unlock the Lady Knight mercenary. Shadow Dungeons are designed to be tackled by groups of 2-3 players but it's entirely possible to solo one if you outlevel it by 10 or more levels. This video shows a 3-player party and is a good representation of what the combat in AO typically looks like.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-8184109210825002107?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/8184109210825002107/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-pve-video-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/8184109210825002107'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/8184109210825002107'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-pve-video-2.html' title='Atlantica Online PVE Video- 2'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-2711738488794470726</id><published>2009-03-18T01:56:00.001-07:00</published><updated>2009-03-18T01:56:53.982-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica PVP Guide'/><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Video'/><title type='text'>Atlantica Online PVP Video</title><content type='html'>&lt;embed src="http://www.youtube.com/v/BAcskjArIYo&amp;amp;hl=" width="425" height="344" type="application/x-shockwave-flash" fs="1" allowfullscreen="true" allowscriptaccess="always"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This video was taken quite a few months ago and the build and strategies involved are outdated. Specifically, Xargrr's Seth Will build has been reduced in potency and the days of Oracles Sething Spears to wreak havoc on the front lines and beyond are gone now. But it does give a taste of what to expect from a typical Free League match.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-2711738488794470726?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/2711738488794470726/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-pvp-video.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/2711738488794470726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/2711738488794470726'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-pvp-video.html' title='Atlantica Online PVP Video'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-1942623909505064909</id><published>2009-03-17T01:15:00.000-07:00</published><updated>2009-03-17T01:17:03.528-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Atlantica Guide: Ghost Ship FAQ/Guide</title><content type='html'>General Facts&lt;br /&gt;&lt;br /&gt;• Use a power potion, it’s a timed event and they save time (especially applies to times where we are going after Davy/completion)&lt;br /&gt;&lt;br /&gt;• Use atk+ and def+ titles if you have them. (you can activate these during battles if you forgot or they run out)&lt;br /&gt;&lt;br /&gt;• Have your formation ready, you can only use 7 mercs so disable two.&lt;br /&gt;&lt;br /&gt;• Have an established leader in the group and stick close to him/her&lt;br /&gt;&lt;br /&gt;• Do not sit at entrance to next floor unless you meet one or both of the following:&lt;br /&gt;&lt;br /&gt;o You have run around the entire area and checked all mobs are engaged&lt;br /&gt;&lt;br /&gt;o You are a gate group and absolutely need to be in the area first&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;General Facts drawn straight from in game help file&lt;br /&gt;&lt;br /&gt;1. The monster generator will produce monsters regularly. Monsters will form groups and attack.&lt;br /&gt;&lt;br /&gt;2. Guard Tower’s attack power will vary depending on the number of monsters around.&lt;br /&gt;&lt;br /&gt;3. Monster Generator’s attack power will vary depending on the number of Guard Towers around.&lt;br /&gt;&lt;br /&gt;4. Final Boss Monster’s attack power will vary depending on the number of monsters around.&lt;br /&gt;&lt;br /&gt;5. In the dungeon, there is a level where there are no monster generators. If you clear this area, you can obtain a book of helpful magic.&lt;br /&gt;&lt;br /&gt;First Floor (Octopi/Ghost Town)&lt;br /&gt;&lt;br /&gt; 1 Gate&lt;br /&gt;&lt;br /&gt; 2 Towers&lt;br /&gt;&lt;br /&gt; 4 Sub bosses (confirmation needed)&lt;br /&gt;&lt;br /&gt;• Different groups needed:&lt;br /&gt;&lt;br /&gt;o Gate group (preferably 3((2 tower, 1 gate)))&lt;br /&gt;&lt;br /&gt;o Trash/miniboss group (any number really, at least 2)&lt;br /&gt;&lt;br /&gt;o Defenders group (This group can be 2 people, as they potentially join gates fight anyway)&lt;br /&gt;&lt;br /&gt;• Gate group&lt;br /&gt;&lt;br /&gt;o Go immediately to Ghost Town.&lt;br /&gt;&lt;br /&gt;o Go across the bridge, and towards the gate, engaging it immediately.&lt;br /&gt;&lt;br /&gt;o If there are 2 or 3 gate groups, the extra one or two engage the towers immediately.&lt;br /&gt;&lt;br /&gt;o Upon both towers being felled, Gate group acts as trash/miniboss group with one exception, when the mob are almost all gone, get inside the next area positioned to immediately strike the next levels gate.&lt;br /&gt;&lt;br /&gt;o When a Gate or Tower falls, the leader of the group should announce on nation chat that it has fallen. Also if a Gate group dies, it should be announced so another gate group can quickly jump in to take the place temporarily.&lt;br /&gt;&lt;br /&gt;• Trash/miniboss group&lt;br /&gt;&lt;br /&gt;o At least one group must be working on the octopus area, this area must fall first for a good time (if it doesn’t, the damp cabin activates and starts spawning before you’re actually in it)&lt;br /&gt;&lt;br /&gt;o One group goes the same path as Gate group goes, and engages monsters in front of gate so gate group can get through.&lt;br /&gt;&lt;br /&gt;o After gate is down, the trash group that cleared this path should port back to entrance and start on octopi.&lt;br /&gt;&lt;br /&gt;• Defenders group&lt;br /&gt;&lt;br /&gt;o Run immediately to Ghost town and stay near our Gate.&lt;br /&gt;&lt;br /&gt;o Do not stray far from this gate.&lt;br /&gt;&lt;br /&gt;o If a monster approaches the gate retroactively engage it.&lt;br /&gt;&lt;br /&gt;o If a monster manages to engage the gate, join the gates fight, and heal it at the end of combat as much as possible.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Damp Cabin&lt;br /&gt;&lt;br /&gt; 4 Gates&lt;br /&gt;&lt;br /&gt; 8 Towers&lt;br /&gt;&lt;br /&gt; 2 Sub bosses (thanks to Ziv for confirming this)&lt;br /&gt;&lt;br /&gt;• Different Groups needed:&lt;br /&gt;&lt;br /&gt;o 4 Gate groups&lt;br /&gt;&lt;br /&gt;o 0 trash groups (they help, but if done right aren’t strictly needed)&lt;br /&gt;&lt;br /&gt;o 1 Defender group (two might help to keep a perimeter away from the&lt;br /&gt;&lt;br /&gt;• Gate Groups&lt;br /&gt;&lt;br /&gt;o Immediately engage the gates, all four should be engaged right away.&lt;br /&gt;&lt;br /&gt;o If there are extra groups strong enough, they should go after the towers right away.&lt;br /&gt;&lt;br /&gt;o After Gates fall the gate groups then should go after towers, then the boss mobs then clear trash.&lt;br /&gt;&lt;br /&gt;• Trash groups&lt;br /&gt;&lt;br /&gt;o If a gate group fails to engage gate fast enough, clear a hole for them.&lt;br /&gt;&lt;br /&gt;o If strong enough, take on a tower.&lt;br /&gt;&lt;br /&gt;o Otherwise keep perimeter around friendly gate with defender group.&lt;br /&gt;&lt;br /&gt;• Defender Group&lt;br /&gt;&lt;br /&gt;o Stay close to gate, preemptively attacking an approaching mob is good, but don’t leave the gate unattended so you can hunt mobs.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Cabin of Endless Dawn&lt;br /&gt;&lt;br /&gt; 1 Gate&lt;br /&gt;&lt;br /&gt; 4 Towers&lt;br /&gt;&lt;br /&gt;• Different groups needed:&lt;br /&gt;&lt;br /&gt;o 4 Gate groups (3 only need to be able to take down a tower fast)&lt;br /&gt;&lt;br /&gt;o 0 Trash groups (always good, speeds things up, but trash groups aren’t precisely needed on this level)&lt;br /&gt;&lt;br /&gt;o 1 Defender Group&lt;br /&gt;&lt;br /&gt;• Gate Groups&lt;br /&gt;&lt;br /&gt;o Engage all 4 towers immediately&lt;br /&gt;&lt;br /&gt;o A strong 5th group could engage gate right away to save some time.&lt;br /&gt;&lt;br /&gt;o First group done with their tower should immediately engage Gate&lt;br /&gt;&lt;br /&gt;o Start cleaning up rest of mobs after Gate/towers are down&lt;br /&gt;&lt;br /&gt;• Trash groups&lt;br /&gt;&lt;br /&gt;o Before Gate/Towers are down:&lt;br /&gt;&lt;br /&gt; Fight mobs closest to the gate, make getting at it easier for Gate groups&lt;br /&gt;&lt;br /&gt;o After Gate/Towers are down:&lt;br /&gt;&lt;br /&gt; Just clear mobs as fast as possible&lt;br /&gt;&lt;br /&gt;• Defender Group&lt;br /&gt;&lt;br /&gt;o Stay close, preemptive attacks are fine to form a perimeter, but stay close.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Davy Jones’ Locker&lt;br /&gt;&lt;br /&gt; Davy&lt;br /&gt;&lt;br /&gt; 2 sub bosses&lt;br /&gt;&lt;br /&gt; 2 Gates&lt;br /&gt;&lt;br /&gt; 4 Towers&lt;br /&gt;&lt;br /&gt;• Different groups needed:&lt;br /&gt;&lt;br /&gt;o 3 Gate groups&lt;br /&gt;&lt;br /&gt;o 0 Trash Groups (3 or more highly preferred)&lt;br /&gt;&lt;br /&gt;o 1 Defender group&lt;br /&gt;&lt;br /&gt;• Gate Groups&lt;br /&gt;&lt;br /&gt;o One group rushes straight to Davy, while the other two go to the right and left rooms to engage Gate’s&lt;br /&gt;&lt;br /&gt;o After the Gate teams are done with their gate, they should engage their towers.&lt;br /&gt;&lt;br /&gt;o After Davy, 2 Gates, 4 Towers are down, revert to cleaning up.&lt;br /&gt;&lt;br /&gt;• Trash groups&lt;br /&gt;&lt;br /&gt;o One group goes with each gate group, assisting in keeping the monster population down in the area (keeps boss and towers weaker)&lt;br /&gt;&lt;br /&gt;o Gates/towers/Davy are down, start cleaning up all the mobs, almost done&lt;br /&gt;&lt;br /&gt;• Defender group&lt;br /&gt;&lt;br /&gt;o Fight any mobs approaching gate, stay close to gate in case it gets attacked.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-1942623909505064909?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/1942623909505064909/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-guide-ghost-ship-faqguide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/1942623909505064909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/1942623909505064909'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-guide-ghost-ship-faqguide.html' title='Atlantica Guide: Ghost Ship FAQ/Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-1637436831935106552</id><published>2009-03-17T01:13:00.000-07:00</published><updated>2009-03-17T01:14:46.428-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Point Guide'/><title type='text'>Atlantica Pointry Point Exchange</title><content type='html'>&lt;div id="post_message_4094"&gt;Anyone else sick of having to head to Rome to figure out what you can buy with your points? Here's the list of what Pointry offers currently (as of 11-24-2008). Pointry is located in the Bazaar in Rome - he's to your right when you teleport into the Bazaar. He's a rabbit.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To get each type of points:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Guild Points - only usable by the guild leader, you get these by attendance, owning a town, doing the training center, finishing a guild dungeon, guild crafting, and guild operation text books.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Battle Points - gotten by doing the Free League and Weekly Championship&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fishing Points - gotten by trading in fish to Albert on Hainan island.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Riding Points - gotten by trading in permanent horses to Collector Ahammad by Baghdad. You lose the horse.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Referral Points - gotten by having someone mark you down as their referrer when they log on for the first time. You get points every time they level up until level 50.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mentor Points - gotten by mentoring someone, you keep getting points until level 50. Devs say they'll be adding stuff for mentor points someday.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If there's no number in quotes after the item, it means you only get one of them for that number of points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Pointry Point Reward System&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Guild Points&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Snake Scale Key - 200&lt;br /&gt;&lt;br /&gt;Key of Lunacy - 500&lt;br /&gt;&lt;br /&gt;Chaos Key - 5000&lt;br /&gt;&lt;br /&gt;Earth Element (6) - 100&lt;br /&gt;&lt;br /&gt;Sea Element (4) - 100&lt;br /&gt;&lt;br /&gt;Accessory Enchant Stone [Beg] (4) - 100&lt;br /&gt;&lt;br /&gt;Accessory Enchant Stone [Int] (4) - 300&lt;br /&gt;&lt;br /&gt;Accessory Enchant Stone [Adv] (4) - 900&lt;br /&gt;&lt;br /&gt;Guild Operation Text Book - 550&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Battle Points&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Frozen Savior's Equipment Box - 5200&lt;br /&gt;&lt;br /&gt;Frozen Defender's Equipment Box - 5200&lt;br /&gt;&lt;br /&gt;Frozen Destroyer's Equipment Box - 5200&lt;br /&gt;&lt;br /&gt;Conqueror's Equipment Box - 4800&lt;br /&gt;&lt;br /&gt;Volcano Valley Equipment Box - 920&lt;br /&gt;&lt;br /&gt;Shogun's Equipment Box - 400&lt;br /&gt;&lt;br /&gt;Pyramid Equipment Box - 120&lt;br /&gt;&lt;br /&gt;Babylon's Equipment Box - 64&lt;br /&gt;&lt;br /&gt;Bran Castle Equipment Box - 12&lt;br /&gt;&lt;br /&gt;Insect Equipment Box - 7&lt;br /&gt;&lt;br /&gt;Angkor Wat Equipment Box - 3&lt;br /&gt;&lt;br /&gt;Sea King's Equipment Box - 1&lt;br /&gt;&lt;br /&gt;Warrior's Sign - 25&lt;br /&gt;&lt;br /&gt;Still-Beating Heart - 50&lt;br /&gt;&lt;br /&gt;Gilgamesh's Sword Shard - 100&lt;br /&gt;&lt;br /&gt;Power Up License (20 hrs) - 50&lt;br /&gt;&lt;br /&gt;Merc. Room License (7 days) - 500&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fishing Points&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Powder of Life (10) - 50&lt;br /&gt;&lt;br /&gt;Powder of Spirit (10) - 70&lt;br /&gt;&lt;br /&gt;Powder of Soul (10) - 100&lt;br /&gt;&lt;br /&gt;Accessory Enchant Stone [Adv] - 100&lt;br /&gt;&lt;br /&gt;Tears of the Abyss - 100&lt;br /&gt;&lt;br /&gt;Still-Beating Heart - 100&lt;br /&gt;&lt;br /&gt;Gilgamesh's Sword Shard - 200&lt;br /&gt;&lt;br /&gt;Gold Dragon Scale - 200&lt;br /&gt;&lt;br /&gt;Albert's Fishing Tackle - 1000&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Referral Points&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ornate Treasure Map - 25&lt;br /&gt;&lt;br /&gt;Strength Refund Vial - 75&lt;br /&gt;&lt;br /&gt;Intelligence Refund Vial - 75&lt;br /&gt;&lt;br /&gt;Dexterity Refund Vial - 75&lt;br /&gt;&lt;br /&gt;Vitality Refund Vial - 75&lt;br /&gt;&lt;br /&gt;Tears of the Abyss - 100&lt;br /&gt;&lt;br /&gt;Small Marionette - 500&lt;br /&gt;&lt;br /&gt;Health Check License (7 days) - 1000&lt;br /&gt;&lt;br /&gt;Auto-Battle License (7 days) - 1500&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Riding Points&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hackney - 140&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Mentor Points&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;None yet&lt;/div&gt;&lt;br /&gt;&lt;!-- / message --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-1637436831935106552?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/1637436831935106552/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-pointry-point-exchange.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/1637436831935106552'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/1637436831935106552'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-pointry-point-exchange.html' title='Atlantica Pointry Point Exchange'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-1300164096089865704</id><published>2009-03-17T01:11:00.000-07:00</published><updated>2009-03-17T01:12:08.101-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Skill Guide'/><title type='text'>New Atlantica Skills from Korea!</title><content type='html'>Also keep in mind for most skills cooldown and duration are unknown.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Numbers and respective meanings in order:&lt;br /&gt;&lt;br /&gt;lvl(of skill), damage, mana cost&lt;br /&gt;&lt;br /&gt;(I'm assuming number in parenthesis is damage/mana for PVP only)&lt;br /&gt;&lt;br /&gt;Sword: Chaos Blade, Row Attack, deals 120% damage to seth/brutal'd enemies, meelee range&lt;br /&gt;&lt;br /&gt;20 -937(-1294) 215(268)&lt;br /&gt;&lt;br /&gt;40 -1397(-1814) 315(388)&lt;br /&gt;&lt;br /&gt;60 -1857(-2334) 415(508)&lt;br /&gt;&lt;br /&gt;90 -2547(-3114) 565(688)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Spear: Flame Spear, T-shaped (hits meelee range, hits mercenaries to left, right, and behind the target)&lt;br /&gt;&lt;br /&gt;20 -1161(-1289) 230(268)&lt;br /&gt;&lt;br /&gt;40 -1541(-1909) 310(388)&lt;br /&gt;&lt;br /&gt;60 -1921(-2529) 390(508)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gun: Shot Gun, Cross Shaped, deals 120% damage vs enemies with prophet debuff, DI, or smoke bomb, not sure if it stacks on the damage bonus with every extra debuff or not)&lt;br /&gt;&lt;br /&gt;20 -1344(-1232) 195(440)&lt;br /&gt;&lt;br /&gt;40 -1864(-1792) 295(640)&lt;br /&gt;&lt;br /&gt;60 -2384(-2352) 395(840)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Bow: Piercing Arrow, I have no idea how this works, but due to the low numbers, I'm assuming AOE, not sure if DOT or any other features. CONFIRMED TO LAST MANY TURNS&lt;br /&gt;&lt;br /&gt;20 -1023(-1042) 203(440)&lt;br /&gt;&lt;br /&gt;40 -1363(-1402) 303(640)&lt;br /&gt;&lt;br /&gt;60 -1703(-1762) 403(840)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Staff: Flame Shot, Confirmed to be 3 cooldown, 2 turn duration, AOE nuke&lt;br /&gt;&lt;br /&gt;20 -1059(-718) 705&lt;br /&gt;&lt;br /&gt;40 -1279(-1158) 1005&lt;br /&gt;&lt;br /&gt;60 -1499(-1598) 1305&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Axe: Bloodlust or something, confirmed to take effect when Main is under 50% health [Passive]&lt;br /&gt;&lt;br /&gt;lvl, Magic Def+, Attack+, Mana Cost per turn&lt;br /&gt;&lt;br /&gt;20 59 401 185 (268)&lt;br /&gt;&lt;br /&gt;40 79 781 285(388)&lt;br /&gt;&lt;br /&gt;60 99 1161 385(508)&lt;br /&gt;&lt;br /&gt;(If you manage to raise your skill past 60, it becomes 100%, meaning the buff is always on I guess)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Cannon: Confusion Cannon AOE debuff, not sure of other specifics on duration/CD. (Combo Rate- is supposed to work like a reverse seth's will/Brutal will)&lt;br /&gt;&lt;br /&gt;lvl, Damage, Defense-, Combo Rate-, Mana Cost&lt;br /&gt;&lt;br /&gt;20 -209 (- 196) -965 (- 720) -10 162 (440)&lt;br /&gt;&lt;br /&gt;40 -329(-276) -1455(-1110) -12 222(640)&lt;br /&gt;&lt;br /&gt;60 -449(-356) -1945(-1500) -14 282(840)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Staff: Mana Shield, passive like Monk's Shield of Protection&lt;br /&gt;&lt;br /&gt;lvl, Health+, Mana Cost&lt;br /&gt;&lt;br /&gt;1 100 300(370)&lt;br /&gt;&lt;br /&gt;20 290(233) 395(427)&lt;br /&gt;&lt;br /&gt;40 490(373) 495(487)&lt;br /&gt;&lt;br /&gt;60 690(513) 595(547)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Elementalist: Freezing Atmosphere, AOE, duration/CD unknown&lt;br /&gt;&lt;br /&gt;lvl, damage, Defense-, hit, mana cost&lt;br /&gt;&lt;br /&gt;20 -624 (- 614) -616 -9 324 (452)&lt;br /&gt;&lt;br /&gt;40 -944 (- 734) -896 -17 444 (612)&lt;br /&gt;&lt;br /&gt;60 -1264 (- 854) -1176 -25 564 (772)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NOTE: I don't know what ?? Means, but it translated into "hit" in babel fish.. this is NOT combo rate, and it is NOT Attack power, so I have no idea what its supposed to mean.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Musician Death Scythe: Special conditions must be met to use this skill, conditions unknown.&lt;br /&gt;&lt;br /&gt;lvl, Damage, Manacost&lt;br /&gt;&lt;br /&gt;20 -2330 519(20)&lt;br /&gt;&lt;br /&gt;40 -3730 539(40)&lt;br /&gt;&lt;br /&gt;60 -5130 559(60)&lt;br /&gt;&lt;br /&gt;(WTF DAMAGE?)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Musician: Melody of Ruin, Assumed to be AOE&lt;br /&gt;&lt;br /&gt;lvl, damage, manacost&lt;br /&gt;&lt;br /&gt;20 -328 (- 144) 135 (275)&lt;br /&gt;&lt;br /&gt;40 -568 (- 264) 195 (475)&lt;br /&gt;&lt;br /&gt;60 -808 (- 384) 255 (675&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Musician: Melody of Madness, Assumed AOE&lt;br /&gt;&lt;br /&gt;lvl, Damage, Defense -, "Repitition", Manacost&lt;br /&gt;&lt;br /&gt;20 -320 (- 404) -417 (- 76) 0 305 (364)&lt;br /&gt;&lt;br /&gt;40 -420 (- 724) -425 (- 104) 0 405 (484)&lt;br /&gt;&lt;br /&gt;60 -520 (- 1044) -433 (- 132) 0 505 (604)&lt;br /&gt;&lt;br /&gt;Repitition value remains 0, and I have no idea what it stands for.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Musician: Requiem - Confirmed 3 turn duration, 2 turn cooldown AoE spell, most likely will cancel out Deep Insight and Confusion Cannon&lt;br /&gt;&lt;br /&gt;Level 20 - 228 damage, 720 DEF reduction, 192 ATK reduction, 135 mana cost&lt;br /&gt;&lt;br /&gt;Level 40 - 368 damage, 1110 DEF reduction, 352 ATK reduction, 195 mana cost&lt;br /&gt;&lt;br /&gt;Level 60 - 508 damage, 1500 DEF reduction, 512 ATK reduction, 255 mana cost&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Beserker: Body Cut&lt;br /&gt;&lt;br /&gt;Level 20 - 440(402) damage, 127(177) mana cost&lt;br /&gt;&lt;br /&gt;Level 40 - 640(562) damage, 167(297) mana cost&lt;br /&gt;&lt;br /&gt;Level 60 - 840(722) damage, 207(417) mana cost&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Beserker: Murder Impulse (buff skill, likely to be Seth-like in its nature, or possibly Shooting Stance-like)&lt;br /&gt;&lt;br /&gt;Level 20 - 437 ATK, 9 accuracy, 324(268) mana cost&lt;br /&gt;&lt;br /&gt;Level 40 - 857 ATK, 17 accuracy, 444(388) mana cost&lt;br /&gt;&lt;br /&gt;Level 60 - 1277 ATK, 25 accuracy, 564(508) mana cost&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Beserker: Spiral Cut / Bloody Rampage&lt;br /&gt;&lt;br /&gt;Level 20 - 925(782) damage, 345(268) mana cost&lt;br /&gt;&lt;br /&gt;Level 40 - 1425(1342) damage, 445(388) mana cost&lt;br /&gt;&lt;br /&gt;Level 60 - 1925(1902) damage, 545(508) mana cost&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I see that all of these mana costs are surprisingly high (especially for passives) so either Witch Mana Recharge is going to be real useful real soon, or they don't translate literally...?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Note, all of these numbers are pre-nerf, obtained relatively early from the Korean update, they are subject and LIKELY to change over time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I don't claim credit for knowing Korean, nor researching the info myself, but I do claim credit for putting all of this together. Please at least mention my name if you want to use it somewhere else.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SUPER THANKS TO WHOEVER MADE THAT KOREAN WEBSITE XD&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Beserker sucks. (khappy)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-1300164096089865704?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/1300164096089865704/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/new-atlantica-skills-from-korea.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/1300164096089865704'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/1300164096089865704'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/new-atlantica-skills-from-korea.html' title='New Atlantica Skills from Korea!'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-6917165892097171292</id><published>2009-03-17T01:08:00.000-07:00</published><updated>2009-03-17T01:09:43.568-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Quests Guide'/><title type='text'>Atlantica Quest craft</title><content type='html'>So i thought making a list of quest asking for a craft would be good, feel free to add some :&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Mohenjotaro Quest&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;2x Ring of Intelligence&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Angkor Wat Quest&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;1x Ring of Vitality&lt;br /&gt;&lt;br /&gt;3x Spirit Armor&lt;br /&gt;&lt;br /&gt;Raise Armor to Level 3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Gepetto&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Doll Coghweel&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Ring lvl 30&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;30 multi hued crystal shard&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Chardin&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Special Beaker&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Babylon Hanging Gardens&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Hanging gardens map&lt;br /&gt;&lt;br /&gt;Raise med to lvl 7&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Valley Of Kings&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Shining Crystal Marble&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Sunken Machine Shrine &lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Power Bead&lt;br /&gt;&lt;br /&gt;Sail&lt;br /&gt;&lt;br /&gt;Fish stew&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Ring lvl 80&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;5 multi hued jewels shard&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Shogun Castle Of Death&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Raise bow to lvl 9&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Tips : dismantle 3 amon bow and you have enough xp for lvl 9&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Inventor quest&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Large lemon drop&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Cannoneer&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Heart of darkness&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Volcano&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Fish stew&lt;br /&gt;&lt;br /&gt;Training whip&lt;br /&gt;&lt;br /&gt;Sedative&lt;br /&gt;&lt;br /&gt;3xAroma base (you need 150)&lt;br /&gt;&lt;br /&gt;Mithrill Alloy&lt;br /&gt;&lt;br /&gt;Sturdy Quill&lt;br /&gt;&lt;br /&gt;Red Aroma Base&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Lady Knight&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Shield mold of legend&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Yggdrasil&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Magic patchwork&lt;br /&gt;&lt;br /&gt;Artifact holder&lt;br /&gt;&lt;br /&gt;Clairvoyant crystal ball&lt;br /&gt;&lt;br /&gt;Mithril Alloy&lt;br /&gt;&lt;br /&gt;Wooden Club&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Constantinople&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Siege Ladder&lt;br /&gt;&lt;br /&gt;Special Gunpowder&lt;br /&gt;&lt;br /&gt;Kebab Seasoning&lt;br /&gt;&lt;br /&gt;Special Ink&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-6917165892097171292?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/6917165892097171292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-quest-craft.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/6917165892097171292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/6917165892097171292'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-quest-craft.html' title='Atlantica Quest craft'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-5193912486490336029</id><published>2009-03-16T03:00:00.000-07:00</published><updated>2009-03-16T03:03:14.304-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica PK Guide'/><title type='text'>Atlantica PK Guide</title><content type='html'>&lt;p&gt;I am wondering about PK since I know next to nothing about it and the little I have found out about it is rather vague.&lt;br /&gt;&lt;br /&gt;So how does this work?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What I can get from the game...&lt;br /&gt;&lt;br /&gt;PK only avialable on players lvl 30 and over.&lt;br /&gt;&lt;br /&gt;Not available in towns and colloseums.&lt;br /&gt;&lt;br /&gt;Players that successfully PK you will appear in your blacklist and you will be enemies.&lt;br /&gt;&lt;br /&gt;Linked to war&lt;br /&gt;&lt;br /&gt;------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;OK. I've never Pk'ed anyone and don;t think I have been PK'ed before, (nothing shows in my blacklist even though one time while in town, suddenly my charcter was in a battle but died instantly?!... not sure what happened)&lt;br /&gt;&lt;br /&gt;I understand that you need to PK when your nations wars against another. What if your nation is not warring... can you PK random ppl?&lt;br /&gt;&lt;br /&gt;What happens to you when you are Pk'ed?&lt;br /&gt;&lt;br /&gt;Another thread suggests that one of your mercs will lose a random item of equip.&lt;br /&gt;&lt;br /&gt;Once you ae PK'ed in a nation war, does that mean you are out of the war or can you continue to fight?&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Other information:&lt;/strong&gt;&lt;br /&gt;&lt;/p&gt;&lt;div id="post_message_5998"&gt;From what I know and understand:&lt;br /&gt;&lt;br /&gt;PK (normal) is only available on the last day of war.&lt;br /&gt;&lt;br /&gt;PK (normal) can be initiated by any members of a nation against an enemy nation.&lt;br /&gt;&lt;br /&gt;PK (normal) can result in a 3 vs. 1.&lt;br /&gt;&lt;br /&gt;PK (normal) is initiated by right-clicking on the opponent's avatar and selecting "PK"&lt;br /&gt;&lt;br /&gt;PK (normal) has no restrictive PvP rules. Archers are not nerfed, flame sword isn't uber, etc.&lt;br /&gt;&lt;br /&gt;PK (normal) cannot be initiated in safe areas - towns, colosseums, etc.&lt;br /&gt;&lt;br /&gt;PK (normal) will cause the loser to drop one piece of equipment that he/she or a merc is wearing at the end of the battle.&lt;br /&gt;&lt;br /&gt;PK (normal) will cause you to appear in the victim's blacklist. This means that the victim can take revenge against you anywhere.&lt;br /&gt;PK (king's judgement) can be initiated only by the leader of a guild that is in a nation (forgot if it had to be the leader of the nation or not).&lt;br /&gt;&lt;br /&gt;PK (king's judgement) can be used against anyone.&lt;br /&gt;&lt;br /&gt;PK (king's judgement) can only be used at 125% will.&lt;br /&gt;&lt;br /&gt;PK (king's judgement) will cause the loser to drop one piece of equipment that he/she or a merc is wearing at the end of the battle.&lt;br /&gt;&lt;br /&gt;PK (king's judgement) will cause you to appear in the victim's blacklist. This means that the victim can take revenge against you anywhere.&lt;br /&gt;&lt;br /&gt;PK (king's judgement) is often used to farm bots, since the revenge blacklist isn't usually worth it. Some GMs use it to farm their opponents before war begins, though.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-5193912486490336029?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/5193912486490336029/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-pk-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5193912486490336029'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5193912486490336029'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-pk-guide.html' title='Atlantica PK Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-3770746653417336713</id><published>2009-03-16T02:51:00.000-07:00</published><updated>2009-03-16T02:52:54.086-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Magic Guide'/><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Skill Guide'/><title type='text'>Atlantica's List of Combo Magic Skill Guide</title><content type='html'>&lt;span style="color:orange;"&gt;There are 6 Different Combo. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1&lt;b&gt;&lt;/b&gt;) Swordman &lt;b&gt;&lt;/b&gt;(Dark Seed&lt;b&gt;&lt;/b&gt;) + Shaman &lt;b&gt;&lt;/b&gt;(Hex of Darkness&lt;b&gt;&lt;/b&gt;) = Hell Fire&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2&lt;b&gt;&lt;/b&gt;) Cannoner &lt;b&gt;&lt;/b&gt;(Smoke Bomb&lt;b&gt;&lt;/b&gt;) + Princess &lt;b&gt;&lt;/b&gt;(any skill ends with Signet&lt;b&gt;&lt;/b&gt;) = Bombing Campaign&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3&lt;b&gt;&lt;/b&gt;) Lady Knight &lt;b&gt;&lt;/b&gt;(Light Slash&lt;b&gt;&lt;/b&gt;) + Oracle &lt;b&gt;&lt;/b&gt;(Vortex&lt;b&gt;&lt;/b&gt;) = Divine Slash&lt;b&gt;&lt;/b&gt;(?&lt;b&gt;&lt;/b&gt;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4&lt;b&gt;&lt;/b&gt;) Witch &lt;b&gt;&lt;/b&gt;(Mana Trap&lt;b&gt;&lt;/b&gt;) + Oracle &lt;b&gt;&lt;/b&gt;(Seth's Will&lt;b&gt;&lt;/b&gt;) or Shaman &lt;b&gt;&lt;/b&gt;(Brutal Will&lt;b&gt;&lt;/b&gt;) = Schizophrenia&lt;b&gt;&lt;/b&gt;(?&lt;b&gt;&lt;/b&gt;)&lt;br /&gt;&lt;br /&gt;* Oracle or Shaman skill by your character not the opponent's&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:orange;"&gt;From Here on for Party Fight, Heros' Combo &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5&lt;b&gt;&lt;/b&gt;) Range Hero &lt;b&gt;&lt;/b&gt;(Chaos Wind&lt;b&gt;&lt;/b&gt;) + Melee Hero &lt;b&gt;&lt;/b&gt;(Break Down&lt;b&gt;&lt;/b&gt;) = Destructive Wind&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:orange;"&gt;And this is only 3 combo in this game for Heros for NOW &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6&lt;b&gt;&lt;/b&gt;) Range Hero &lt;b&gt;&lt;/b&gt;(Chaos Wind&lt;b&gt;&lt;/b&gt;) + Melee Hero &lt;b&gt;&lt;/b&gt;(Break Down&lt;b&gt;&lt;/b&gt;) + Mage Hero &lt;b&gt;&lt;/b&gt;(Evanescent Scud&lt;b&gt;&lt;/b&gt;) = Destructive Light&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:orange;"&gt;This one is not really a combo but useful to learn &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Exorcist&lt;b&gt;&lt;/b&gt;(Mana Burn&lt;b&gt;&lt;/b&gt;) + Witch&lt;b&gt;&lt;/b&gt;(Mana Drain&lt;b&gt;&lt;/b&gt;) = Use to prevent&lt;b&gt;&lt;/b&gt;(block&lt;b&gt;&lt;/b&gt;) Oracle's Seth's Will&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:orange;"&gt;Try these on Next CBT.&lt;br /&gt;&lt;br /&gt;Enjoy Atlantica everyone~&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BTW, Higher skill level, Higher max damage get.&lt;br /&gt;&lt;br /&gt;So far, 2 combo attack damage rage from 290~960&lt;br /&gt;&lt;br /&gt;and 3 combo attack damage over 1000&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;--------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;Skill Effect&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:orange;"&gt;Hell Fire&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[LV]____[HP]____[Turn Last]&lt;br /&gt;&lt;br /&gt;1______-770________5&lt;br /&gt;&lt;br /&gt;21_____-870________7&lt;br /&gt;&lt;br /&gt;41_____-970________9&lt;br /&gt;&lt;br /&gt;61_____-1070_______11&lt;br /&gt;&lt;br /&gt;70_____-1115_______11&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:orange;"&gt;Bombing Campaign&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[LV]____[HP]____[Accuracy]____[MP]&lt;br /&gt;&lt;br /&gt;1______-95________-2%_______78&lt;br /&gt;&lt;br /&gt;21_____-215_______-10%______138&lt;br /&gt;&lt;br /&gt;41_____-335_______-18%______198&lt;br /&gt;&lt;br /&gt;61_____-455_______-26%______258&lt;br /&gt;&lt;br /&gt;70_____-509_______-29%______285&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:orange;"&gt;Divine Slash&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[LV]_____[HP]&lt;br /&gt;&lt;br /&gt;1_______-400&lt;br /&gt;&lt;br /&gt;21______-1100&lt;br /&gt;&lt;br /&gt;41______-1800&lt;br /&gt;&lt;br /&gt;61______-2500&lt;br /&gt;&lt;br /&gt;70______-2815&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:orange;"&gt;Schizophrenia&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[LV] [HP] [MP&lt;b&gt;&lt;/b&gt;(opponent&lt;b&gt;&lt;/b&gt;)]&lt;br /&gt;&lt;br /&gt;1___-100_____-400&lt;br /&gt;&lt;br /&gt;21__-220_____-1680&lt;br /&gt;&lt;br /&gt;41__-340_____-2960&lt;br /&gt;&lt;br /&gt;61__-460_____-4240&lt;br /&gt;&lt;br /&gt;70__-514_____-4816&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-3770746653417336713?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/3770746653417336713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlanticas-list-of-combo-magic-skill.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/3770746653417336713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/3770746653417336713'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlanticas-list-of-combo-magic-skill.html' title='Atlantica&apos;s List of Combo Magic Skill Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-4009178444764050453</id><published>2009-03-16T02:49:00.001-07:00</published><updated>2009-03-16T02:49:50.845-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Atlantica's Newbies Advices</title><content type='html'>1-map out whole world(you must start at sapporo coz no enjoyment if you start from harbin, hanyang and pusan&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2-get all 3 infos asap- well when you get 3 stars info(basic, location, and items) you get many double item and you will see like&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Healing potion low 3x1(+1)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3) hex of darkness is not useful and also breakdown&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4) there is a npc at calcutta which gives alot of money everytime you answer correctly&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5)take part in free league in middle or end 20&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6) farm ashen crystal for sake of urself&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;7) ask around if that item needed to be buy or not coz someone said who drops dogwood fruit and then someone replied market... hell no if you got margo family infos you get a good drop&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-4009178444764050453?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/4009178444764050453/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlanticas-newbies-advices.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/4009178444764050453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/4009178444764050453'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlanticas-newbies-advices.html' title='Atlantica&apos;s Newbies Advices'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-779699949268200628</id><published>2009-03-16T02:46:00.000-07:00</published><updated>2009-03-16T02:47:42.315-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Tips Guide'/><title type='text'>Atlantica Tips Guide</title><content type='html'>1) When in a party, can use arrow keys to move the camera to see all mobs.&lt;br /&gt;2) Basic Monster Info = 5% dmg increase, Location= 10%, Item= 20% and extra item drops.&lt;br /&gt;3) You can train crafts when &gt; skill level 11. At 11, can teach 1-11, 21 for 1-21, then 51 for the next tier. (Actions&gt; Share Info)&lt;br /&gt;4) Always Party = More exp and crafting books, stamina refund every 2 or 3 battles based on party size.&lt;br /&gt;5) Mentors get points to buy items for apprentice level ups and 200k when they reach level 30. Many mentors gift the gold back.&lt;br /&gt;6) Higher Mdef on target = more HP healed, food for thought when setting formations.&lt;br /&gt;7) You can steer around mobs while auto-moving to avoid fights. (hold both mouse buttons to steer)&lt;br /&gt;8) Towns have different tax rates for services- try to use towns w/ 1% such as Rome.&lt;br /&gt;9) Many of the mercs you choose in the beginning stages of the game will get replaced by more powerful ones later- read up and plan around your end-game formation. This should influence your choice of hero since you can't change without a $20 cash item.&lt;br /&gt;10) Banks only store gold, Storage (in Rome) is for items. You can teleport there at level 20 w/ will%.&lt;br /&gt;11) You have a mailbox: Community&gt;Mailbox. Click receive to delete mail. There may be free stuff from GM's there!&lt;br /&gt;12) No need to spam in peer chat when you need training in crafts. Community&gt; Artisan is a fantastic search tool!&lt;br /&gt;13) Eat food in between battles to restore hp/mp. Less down-time = more exp!&lt;br /&gt;14) Community&gt; Block : You can add goldspammers here. (/ignore feature) Also Actions&gt;Block on whisper tab.&lt;br /&gt;15) Auto run (numlock key, btw) doesn't work in Full-Screen mode when you tab out.&lt;br /&gt;16) Monks are awesome, you NEED one. Don't max Protect or SoP early levels, will drain your mana to 0 FAST!&lt;br /&gt;17) Save exp books for leveling new mercs- as they all start at level 1, regardless of your level- lol!&lt;br /&gt;18) The Market has a search tab under it!&lt;br /&gt;19) Autocraft can be leveled up with action items. 20 workload extra per tick with each consumed autocraft: beg/int/adv.&lt;br /&gt;20) Books can be exhanged via NPC Goncourt to make money, and exp books can be traded up.&lt;br /&gt;21) Giving gifts to beginners gives exp to all your mercs.&lt;br /&gt;22) It takes 1 minute for 10% will recharge, will costs for sharing info/crafts and tele go down as you level higher.&lt;br /&gt;23) Event items like crystals and tusks are worth more than that random spammer is paying.&lt;br /&gt;24) NPC Livingstone near Bhucarest will give you the location of any NPC in game for 1k gold, click auto-move!&lt;br /&gt;25) Items for sale on market drop in price every 24 hours.&lt;br /&gt;26) Need extra storage? Create an alt and mail items back and forth!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-779699949268200628?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/779699949268200628/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-tips-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/779699949268200628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/779699949268200628'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-tips-guide.html' title='Atlantica Tips Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-1142661331178593957</id><published>2009-03-15T02:05:00.000-07:00</published><updated>2009-03-15T02:14:41.144-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Tips Guide'/><title type='text'>8 Atlantica Online Tips For New player</title><content type='html'>&lt;p&gt;Atlantica Online probably has the most extensive ingame tutoring and help systems available in any game that I've played. But even with all that, there are still some tips left to pass on that you won't find so easily in the game. The following is in no particular order with apologies to David Letterman fans.&lt;br /&gt;&lt;br /&gt;1) There is no need to beware of strangers bearing gifts. If someone wants to give you a gift of gear or gold, there are no strings attached. AO gives an XP reward based on the gold value of the gift for anyone level 30+ who sends a gift to beginners under level 30. It's totally random who it goes to but thanks are always appreciated.&lt;br /&gt;&lt;br /&gt;2) Unless the item is specifically a quest drop, in which case it will have a letter Q on the item icon, you can always buy items needed for quests from the Market. An example is the Basic Training quest from Master Goh which requires you to get him 10 pieces of Rough Leather. Ignore the quest text that says you can get them from the nearby deer. The Market has plenty for you to buy and will save you some time and effort.&lt;br /&gt;&lt;br /&gt;3) The Market is what is known as an Auction House in other games. But there is also an Auction in the game as well that functions much like a real auction. Don't get the two confused. If an item says it can't be auctioned, it can still be put on the Market for you to sell.&lt;br /&gt;&lt;br /&gt;4) Read your Notes. If the note icon is flashing, chances are you probably want to check out what it has to say. Everything from tips on defeating monsters to email notifications can be found there.&lt;br /&gt;&lt;br /&gt;5) Make your Mentor work. If you accept an offer from a player asking to be your Mentor, make sure to put that person through his paces. Mentors receive 200,000 gold upon your reaching level 30. The good ones will have imparted aid in the form of knowledge, monster info, craft info, and even gifts. The really nice ones will give you give you most, if not all, of the 200k to you. If your Mentor is slacking, you can get rid of him from the Mentorship menu.&lt;br /&gt;&lt;br /&gt;6) Free League is available at level 1. You can start your climb up the PVP rankings at any time. If you don't mind losing a lot and to higher levels with more mercenaries than you, then FL is a great way to have some fun and earn gold at the same time. The coins you receive from winning and losing can be cashed in right away or held for a rainy day as their value appreciates over time.&lt;br /&gt;&lt;br /&gt;7) There are quests that earn you titles and the NPC's that give them out are found outside Athens. It's best to start working on the titles you are interested in as early as you possibly can.&lt;br /&gt;&lt;br /&gt;8) Pressing the C key (you might need to try this multiple times) when your mouse is over an item icon will open up the relevant item info giving you details such as what is needed to craft it if it is craftable or which mobs drop them if you have the creature's drop info.&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-1142661331178593957?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/1142661331178593957/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/8-atlantica-online-tips-for-new-player.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/1142661331178593957'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/1142661331178593957'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/8-atlantica-online-tips-for-new-player.html' title='8 Atlantica Online Tips For New player'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-4273841264025172523</id><published>2009-03-15T02:00:00.001-07:00</published><updated>2009-03-15T02:00:45.304-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica PVP Guide'/><title type='text'>Atlantica Online Player versus Player ( PVP )</title><content type='html'>&lt;h4&gt;The game features several kinds of PvP combat:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/h4&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;Challenge - You can challenge anyone to a duel.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Free League - Organized leagues, scheduled throughout the day, with in-game money and item prizes to be won. For this type of PvP, a ladder is present and Fame can be earned to increase one's Rank.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;li&gt;GvG - Guild versus Guild battles.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;li&gt;NvN - Large-scale Nation versus Nation battles.&lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-4273841264025172523?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/4273841264025172523/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-player-versus-player.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/4273841264025172523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/4273841264025172523'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-player-versus-player.html' title='Atlantica Online Player versus Player ( PVP )'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-7079944135527617584</id><published>2009-03-15T01:57:00.000-07:00</published><updated>2009-03-15T01:59:36.448-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Atlantica Online Mercenaries</title><content type='html'>Mercenary classes include all classes the player can choose, and more.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="MARGIN-LEFT: 5px; MARGIN-RIGHT: 10px" alt="Atlantica Online Image 3" src="http://www.rpgloft.com/images/atlantica3.jpg" align="right" /&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;Sword - Swordsman, Exorcist, Lady Knight&lt;br /&gt;&lt;li&gt;Staff - Shaman, Monk, Oracle, Witch, Princess&lt;br /&gt;&lt;li&gt;Axe - Viking, Beast Trainer&lt;br /&gt;&lt;li&gt;Spear - Spearman, Spartan&lt;br /&gt;&lt;li&gt;Gun - Gunner, Inventor, Janissary&lt;br /&gt;&lt;li&gt;Bow - Archer, Prophet&lt;br /&gt;&lt;li&gt;Cannon - Artilleryman, Cannoneer &lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;As with player characters, the weapon determines the basic attack. Additionally, the sub-classes differ in the distribution of attributes and available magic skills.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-7079944135527617584?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/7079944135527617584/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-mercenaries.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7079944135527617584'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7079944135527617584'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-mercenaries.html' title='Atlantica Online Mercenaries'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-2322776787750094684</id><published>2009-03-15T01:56:00.000-07:00</published><updated>2009-03-15T01:57:39.120-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Class Guide'/><title type='text'>Atlantica Online Character Classes</title><content type='html'>A player can choose from one of the seven basic weapons for his/her own character:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;Sword - The Swordsman has the best survivablity of all classes in Atlantica Online, which makes them the natural tank class. Their attack is rather strong, but it can only affect a single non-flying target in the front row, so they should not be solely relied upon for offense. The Swordsman magic skill is the Flame Sword, an attack that again only affects a single foe.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Spear - The Spearman can attack a single non-flying foe in the front row. If there is another foe in the same column directly behind the target, that foe also receives damage, although less than the original target. The Spearman magic attack is a lightning spear which damages and slows down two foes in the same column. The Spearman has medium defense.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Axe - The slow-moving Viking can attack a single target in the front row. If that target has one or two neighbours in the same row, then those also take some damage. This character has many hitpoints but low defense, especially versus magic. Their magic move can freeze foes for few turns.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Bow - Despite bonuses to evasion, this character's low health make them unsuitable for the front line. They are a potent counter for enemy spellcasters though, as their powerful single-target attack can reach every foe, regardless of its position in the enemy ranks. Their magic move is Silence, which prevents foes from using magic for a two turns. &lt;img style="MARGIN-LEFT: 5px; MARGIN-RIGHT: 20px" alt="Atlantica Online Image 2" src="http://www.rpgloft.com/images/atlantica2.jpg" align="left" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Gun - The Gunner wields a musket and carries rather low protection. The Gunner can damage an entire column of foes, with foes in the front absorbing taking most of the damage. A Gunner's magic move is a stronger version of the regular attack.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Cannon - The Artilleryman is armed with a hand-held cannon. An Artilleryman's standard attack covers a cross-shaped area, although with a rather low attack power. The Artilleryman's magic move damages foes and reveals their remaining hitpoints for a few turns.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Staff - The Shaman has both healing and damaging skills to support the party. Due to low health and defense, the Shaman is best placed away from the frontline. &lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-2322776787750094684?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/2322776787750094684/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-character-classes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/2322776787750094684'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/2322776787750094684'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-character-classes.html' title='Atlantica Online Character Classes'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-7992604890288847873</id><published>2009-03-15T01:48:00.000-07:00</published><updated>2009-03-15T01:55:20.554-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Atlantica Online Game Overview</title><content type='html'>Atlantica Online is a 3D Fantasy massively multiplayer online role-playing game MMORPG developed by NDoors Interactive.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Atlantica Online is set in an alternate history Earth, with the game map consisting of large parts of the northern hemisphere. The setting is fantasy-themed with elements of steampunk.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Atlantica Online features a persistent world populated by player-generated characters and NPCs. At character creation, a player selects one of seven basic classes and can then customize the character's appearance. Humans are the onnly playable race in Atlantica Online. The character's class decides what armor that character can wear and what weapons and skills that character can use in battle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Atlantica Online players do not fight with the starting character alone. As the character levels up, they can acquire player-controlled mercenaries. During the mandatory tutorial section at the beginning of the game, a player chooses his/her first two mercenaries. As the character gains levels, they can control more mercenaries, up to the maximum of eight, which makes for a party of maximum size nine.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Atlantica Online characters can, in addition to their battle skills, pursue a number of different crafting abilities.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Atlantica Online game design puts strong emphasis on the concept of guilds. Guilds can control the various towns on the game map. Strong guilds can found nations and wage war on another.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Battle in Atlantica Online is rather unusual for the genre as it turn-based. Representations of hostile parties wander around the landscape, if a player touches such a representation, his/her party and the enemy party are transferred to a separate battlefield and remain there until the battle is resolved. &lt;h4&gt; &lt;/h4&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-7992604890288847873?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/7992604890288847873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-game-overview.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7992604890288847873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7992604890288847873'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-game-overview.html' title='Atlantica Online Game Overview'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-5606092763590946385</id><published>2009-03-14T08:08:00.000-07:00</published><updated>2009-03-14T08:09:06.815-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Atlantica Guide: What to do while waiting in AO</title><content type='html'>&lt;span class="postbody"&gt;There are many times in Atlantica where you will find yourself somewhat bored, whether you are waiting for your char to heal, or you are going on a ridiculously long walk to complete a quest. Here are some ways to eliminate the boredom from waiting:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="LINE-HEIGHT: normal;font-size:18;" &gt;&lt;span style="FONT-WEIGHT: bold"&gt;&lt;span style="TEXT-DECORATION: underline"&gt;Xfire Web Browser&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Xfire has recently come out with a web browser that can be used in-game, and it works great for Atlantica Online. If you don't have Xfire then you should get it, it is a great tool for gamers. Go to www.Xfire.com to download it and make and account. The default key binding for the Xfire Web Browser is Scroll Lock + W, however I have mine set to Ctrl + W. If you want to change the key binding for the web browser, click the tools button at the top. Then click options and go to the Chat tab. There you can change the key binding.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="LINE-HEIGHT: normal;font-size:18;" &gt;&lt;span style="FONT-WEIGHT: bold"&gt;&lt;span style="TEXT-DECORATION: underline"&gt;Music&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Sometimes the music in AO can get a bit repetitive after a while. You can turn it off or turn it down by going to System&amp;gt;Settings&amp;gt;Sounds and making the necessary changes. www.Pandora.com is a great website that streams any genre of music that you like for free, and legally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="LINE-HEIGHT: normal;font-size:18;" &gt;&lt;span style="FONT-WEIGHT: bold"&gt;&lt;span style="TEXT-DECORATION: underline"&gt;Open Material Boxes&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;If you are new to the game and would like to make some money, then this guide (http://www.taultunleashed.com/phpbb2/about70200_Atlantica_Guides_How_to_earn_million_golds_each_day_.html ) is for you. It works, I have tried it. Opening Boxes is time consuming and it is better to do it on the go instead of just standing and opening box after box in a town and then selling all of your findings.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you have any other ideas please post here and I will add them to my post and give you the credit.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-5606092763590946385?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/5606092763590946385/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-guide-what-to-do-while.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5606092763590946385'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5606092763590946385'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-guide-what-to-do-while.html' title='Atlantica Guide: What to do while waiting in AO'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-8584039849575710646</id><published>2009-03-13T00:43:00.000-07:00</published><updated>2009-03-13T00:45:58.324-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Boxes'/><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Exploit'/><title type='text'>Atlantica Exploit - Using Commodity Box for your own Profit</title><content type='html'>&lt;span class="postbody"&gt;Well as far as boxes go in Atlantica, the results are told to be totally random. Well that is not actually the case.&lt;br /&gt;&lt;br /&gt;For example, when you first start the game, where you undergo the 3 fairy quests, you get 1 spirit weapon box. If you have 3 mercs like archer/sword/sword at that case, you won't get a spear or a staff, gun etc. It'll give you what you can use at that stage.&lt;br /&gt;&lt;br /&gt;Carrying that thought forward it is possible to exploit the random chances of most boxes. I have not yet tried this with other boxes, so I'll just give what I have discovered on Commodity Boxes. It is better explained with examples so here I go.&lt;br /&gt;&lt;br /&gt;Let's assume you have 3 Mercs again: spearman, sword, and shaman. And let's assume they're lvl 10, which grants them 9 skill points to use(They all start with a lvl 1 skill). Now we know Commodity Boxes on beginner level give basic beginner skills and growth vials. What I mean by basic beginner skills is that they don't give Chaos Wind or Guard Dispel for example.&lt;br /&gt;&lt;br /&gt;Now how this works is, if I teach lvl 10 Blessing of Life at shaman and lvl 10 Lightning Spear on spearman, leaving them with 0 skill points each, while the swordman has 9 unused skill points and lvl 1 in Flaming Sword which he had from the start when you recruited him. Now when I open a Commodity Box of beginner quality, what happens is that I either get a Flaming Sword (beg) book, or a growth vial (beg). I can open 100 boxes and the results won't change. I'll always get a flaming sword book or a growth vial, always.&lt;br /&gt;&lt;br /&gt;You may think, Ok this sounds helpful but it's not that great, beginner books don't even cost that much, but let's continue.&lt;br /&gt;&lt;br /&gt;I'll show a second case before we move further.&lt;br /&gt;&lt;br /&gt;If you use the skill points of both swordman and spearman and leave shaman with free skill points, you'll get 4 results when you open the commodity box. Growth vial, blessing of life AND hex of darkness AND brutal will. That's because commodity box (beg) offers 3 different shaman skills. I'm just telling this because I don't want you to be surprised when you try this exploit on shaman hoping to get only blessing of life.&lt;br /&gt;&lt;br /&gt;So basically, if you can alter the results to your own benefit, you can get some profit from it.&lt;br /&gt;&lt;br /&gt;When I first discovered this, flaming sword book costes were really high at the market, like 4.5k each. And each commodity box was 500gold. That's like 4k profit for a right click. For a beginner, that's a lot of money in just 100 right clicks.&lt;br /&gt;&lt;br /&gt;Carrying the thought even further, imagine you do this at Lvl 40+ with Commodity box of advanced level where some books cost 700k each. Yes, that's right, you can stop searching for goncourt and try this for a change.,&lt;br /&gt;&lt;br /&gt;Be wary tho as a commodity box of higher level can give more than 1 book for a single kind of merc like on my previous example of the shaman (yes that's the reason I gave that example)&lt;br /&gt;&lt;br /&gt;I have not yet tried this on Commodity Boxes of higher quality because I'm kind of new to the game, but I've proven that it works 100% with (beg) quality.&lt;br /&gt;&lt;br /&gt;And yet again, I've not been able to work this off with the book boxes I got from Goncourt. So that's why the title says Commodity Box, not just any box.&lt;br /&gt;&lt;br /&gt;Thanks for reading and I'm sorry that this is my first guide ever and kind of disorganised, probably including language errors since english isn't my main language. Still, I wish this will be helpful for some. Just try to not mess up with the market much &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-8584039849575710646?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/8584039849575710646/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-exploit-using-commodity-box.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/8584039849575710646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/8584039849575710646'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-exploit-using-commodity-box.html' title='Atlantica Exploit - Using Commodity Box for your own Profit'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-7112537878568246111</id><published>2009-03-13T00:29:00.000-07:00</published><updated>2009-03-13T00:36:13.125-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Bots'/><title type='text'>Atlantica Bots - Botting Program 1 Amazing!</title><content type='html'>&lt;p&gt;&lt;span class="postbody"&gt;This is a Updated Version of my Atlantica Auto-Battle-Bot and i thought it would be a good idea to make a Threat for it to discuss it "Evolution".&lt;br /&gt;&lt;br /&gt;Everyone that wants to try it out, you better read the Readme.txt to get the best Setup.&lt;br /&gt;&lt;br /&gt;Out of my Readme:&lt;br /&gt;&lt;br /&gt;Update:&lt;br /&gt;&lt;br /&gt;- Added more Pixelsearch to better keep the status of "Combat" or "Outside of Combat".&lt;br /&gt;&lt;br /&gt;- Added a pixelsearch in combat for the green timer to check if its the players turn&lt;br /&gt;&lt;br /&gt;- Changed most "fix" sleeps to "Random" sleeps to make the bot safer&lt;br /&gt;&lt;br /&gt;- Added a "ToggleCamera" function that will automatically adjust the camera in battle&lt;br /&gt;&lt;br /&gt;- Added a check if Atlantica Window is active, if not the programm will close itself to prevent it from going wild on your desktop&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What i still want to add is a "Auto-Sit" after each combat so you can regain life automatically, and it would be great if i could get the shaman to heal the group if needed, but Pixelsearching the red life in the bottom is pretty nasty and than it makes problems to target the right character with the spell.&lt;br /&gt;&lt;br /&gt;So right now the bot can easy grind mobs which nearly dont damage you, so its best against enemies that are dead in 1 or 2 attack rows.&lt;br /&gt;&lt;br /&gt;Some bugs still exist and im trying to fix them, they include the camera outside of combat, which sometimes strangely zoomes in a very bad position and the code can't recover from it that easy (but will if it gets enough time, unless its a very bad deadlock).&lt;br /&gt;&lt;br /&gt;Newest version -&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/mynmhwzm2zh/TheOnlyOne%20AutoBattle%20Bot%20Package%20v0.G.rar" target="_blank"&gt;http://www.mediafire.com/file/mynmhwzm2zh/TheOnlyOne%20AutoBattle%20Bot%20Package%20v0.G.rar&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Older Versions -&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/k4jtmojjohy/TheOnlyOne%20AutoBattle%20Bot%20Package.rar" target="_blank"&gt;http://www.mediafire.com/file/k4jtmojjohy/TheOnlyOne%20AutoBattle%20Bot%20Package.rar&lt;/a&gt;&lt;/span&gt; &lt;span class="postbody"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span class="postbody"&gt;It's an autoIt script written using color detection and the least amount of memory value analysis possible to make it all work. It works but it's not good. A good bot should control the game beneath the GUI or falsely make the client think that the GUI is being used as well as read stuff from memory and not rely on color values.&lt;br /&gt;&lt;br /&gt;This bot requires you run in a specific resolution with specific graphics settings. It's a script more than a bot. I looked over the AutoIt code because I'm fairly familar with the language (see scripts I've written for other games).. The speed hack that comes with it I have yet to test.&lt;br /&gt;&lt;br /&gt;For all of my criticism there isn't a lot else out there that is very robust. It's free and you get what you pay for.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-7112537878568246111?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/7112537878568246111/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-bots-botting-program-1.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7112537878568246111'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7112537878568246111'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-bots-botting-program-1.html' title='Atlantica Bots - Botting Program 1 Amazing!'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-5542081357239728362</id><published>2009-03-13T00:26:00.001-07:00</published><updated>2009-03-13T00:32:02.541-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Hacks'/><title type='text'>Atlantica Hacks - Speed Hack</title><content type='html'>&lt;p&gt;&lt;span class="postbody"&gt;Since atlantica online has 0 detections its easy to make bots or hacks for the game. A great one to use would have to be cheatengine. Keep in mind they do store most of their things server side so you cant manipulate your health or anything. But you can more than likely create a speed hack and teleportation hack with this. Enjoy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Direct link to the site.:&lt;a href="http://www.cheatengine.org/downloads.php" target="_blank"&gt;http://www.cheatengine.org/downloads.php&lt;/a&gt;&lt;/span&gt; &lt;span class="postbody"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span class="postbody"&gt;If you use cheat engine, you just need to search for the current speed In the game till you get the right adress.&lt;br /&gt;&lt;br /&gt;120 = Very fast&lt;br /&gt;80 = Very slow&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="postbody"&gt;You can change it to what ever, but to have it 100% Stable the highest value is around 240. I use personally 360, but sometimes it stuck at some skills or at fast mobs.&lt;/span&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-5542081357239728362?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/5542081357239728362/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-hacks-speed-hack.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5542081357239728362'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5542081357239728362'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-hacks-speed-hack.html' title='Atlantica Hacks - Speed Hack'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-7415418404247058049</id><published>2009-03-13T00:24:00.000-07:00</published><updated>2009-03-13T00:32:24.105-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Bots'/><title type='text'>Atlantica Bots - Trade In Boxes Bot</title><content type='html'>&lt;p class="postbody"&gt;A simple program that trades in boxes from your inventory De Mere. The game must be run in 1024x768 resolution and full screen to work.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Usage:&lt;br /&gt;&lt;br /&gt;-run atlantica online&lt;br /&gt;&lt;br /&gt;-put the boxes to trade in the first slot of your main character inventory(first on the left)&lt;br /&gt;&lt;br /&gt;-go to demere and open the trade window&lt;br /&gt;&lt;br /&gt;-run the program and set the number of boxes to trade each cycle&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;hope it helps . I made this in order to do the gambler title while i slept.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Download links: &lt;/strong&gt;&lt;a class="genmed" href="http://www.blogger.com/viewtopic.php?mode=attach&amp;amp;id=5833" target="phpbbattach"&gt;&lt;strong&gt;Download&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt; Here!&lt;/strong&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-7415418404247058049?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/7415418404247058049/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-bots-trade-in-boxes-bot.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7415418404247058049'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7415418404247058049'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-bots-trade-in-boxes-bot.html' title='Atlantica Bots - Trade In Boxes Bot'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-7210730633785153114</id><published>2009-03-13T00:21:00.000-07:00</published><updated>2009-03-13T00:23:09.625-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Bots'/><title type='text'>Atlantica Bots - Botting Program 2</title><content type='html'>&lt;p class="postbody"&gt;This site has a 2 hour botting limit on its software. I know someone is working on it but still here you go.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.coinmmo.com/product2.aspx" target="_blank"&gt;http://www.coinmmo.com/product2.aspx&lt;/a&gt; &lt;/p&gt;&lt;br /&gt;&lt;p class="postbody"&gt;Actually, the bot is nice. it does almost everything, but...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1 - I join a F2P game coz i don't like monthly fees (i'm agree on buying original games, u have to support the developers).&lt;br /&gt;&lt;br /&gt;2 - i've little to 0 time to play on labor days.&lt;br /&gt;&lt;br /&gt;3 - i went to coinmmo and ask for the bot price (coz point 2, but, frankly, i was curious).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4 - OMG&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;buy 1 bot ID , 1X19.99$ a month&lt;br /&gt;&lt;br /&gt;buy 2 bot IDs at a time, 2X18.99$ a month&lt;br /&gt;&lt;br /&gt;buy 3 bot IDS at a time, 3X17.99$ a month&lt;br /&gt;&lt;br /&gt;buy 4 bot IDs at a time, 4X16.99$ a month&lt;br /&gt;&lt;br /&gt;buy 5 bot IDs at a time, 5X15.99$ a month &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-7210730633785153114?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/7210730633785153114/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-bots-botting-program-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7210730633785153114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7210730633785153114'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-bots-botting-program-2.html' title='Atlantica Bots - Botting Program 2'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-7522251222013655802</id><published>2009-03-12T00:50:00.000-07:00</published><updated>2009-03-12T00:53:10.429-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Gold Guide'/><title type='text'>How to earn million atlantica golds each day!</title><content type='html'>&lt;p class="postbody"&gt;When we play in atlantica online,so we just want to we have been rich,so how to get more atlantica gold by ourself?&lt;/p&gt;&lt;br /&gt;&lt;p class="postbody"&gt;1. Step: Go to an town [Does not matter which one]&lt;br /&gt;&lt;br /&gt;2. Step: Go to market&lt;br /&gt;&lt;br /&gt;3. Step: Buy up to 300 Material boxes&lt;br /&gt;&lt;br /&gt;4. Step: Open every Material boxes&lt;br /&gt;&lt;br /&gt;5. Step: Sell every item inside those boxes on market&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You will get very much money in no time. I get around 5 million+ profit each day.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Note: Box opening got an limit by 300 and it will be reset at 6:00 AM and it will also reset when your main character gets a level up.&lt;br /&gt;&lt;br /&gt;PM me when you found out anything else, so I can edit and give YOU the credit.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Box Limit is more or less non existing as you can give it to another account (per email) with low lvl account also.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Greetz EnTrap&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PS: Please leave a yay or thanks here. Thank you.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-7522251222013655802?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/7522251222013655802/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/how-to-earn-million-atlantica-golds.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7522251222013655802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7522251222013655802'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/how-to-earn-million-atlantica-golds.html' title='How to earn million atlantica golds each day!'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-4912018589920891207</id><published>2009-03-12T00:46:00.000-07:00</published><updated>2009-03-12T00:48:25.746-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Atlantica Marksburg Guide</title><content type='html'>&lt;p&gt;Welcome to my blog about &lt;a href="http://atlanticagold.blogspot.com/"&gt;Atlantica Guide&lt;/a&gt; ,This guide is about Atlantica Marksburg Guide,I hope you can give me some suggest:) &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span class="postbody"&gt;First of all, you should at least be 90 to combat the mobs and lvl 100 to face against the Crazy Lord.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That being said Marksburg is essentially a gauntlet of many many mobs packed together and it's a near guarantee that they will reinforce. This means you should pack a lot of foods and spam them after every battle because you may end up getting aggro'ed few seconds after the battle. To reduce this risk, try to clear out the area near the entrance so any casualty can get back into the area without being swarmed. Anyhow here are the floors you will face.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="LINE-HEIGHT: normal;font-size:18;" &gt;Floor 1&lt;br /&gt;&lt;br /&gt;--------&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Heavy Infantry&lt;/span&gt;- Standard Sword mobs. Fairly tough. You will see these guys often at all floors&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Veteran Sniper&lt;/span&gt;- Does decent damage, moreso since it can hit the vulnerable back ranks. Be sure to kill them if they are hurt because they can use Fatal Shot.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Palace Guard&lt;/span&gt;- Normal Mob with an axe pattern attack.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="LINE-HEIGHT: normal;font-size:18;" &gt;Floor 2&lt;br /&gt;&lt;br /&gt;--------&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Thorn Jester-&lt;/span&gt; They summon catapults. Those siege machines (well demons) can potentially wreck havok on your formation with stuns if left out too long.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Sad Clown-&lt;/span&gt; They resurrect. Try to take these guys out first. If they do res a mob, then take it back down after they are done being stunned.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Laughing Clown-&lt;/span&gt; They use Hell Flame. Potentially annoying but not as big as a threat level&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="LINE-HEIGHT: normal;font-size:18;" &gt;Floor 3&lt;br /&gt;&lt;br /&gt;--------&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Luxurious Clock-&lt;/span&gt; Deadly Shot. Target these last if you cannot finish them. Otherwise kill them if you struck them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Grandfather Clock-&lt;/span&gt; Summon Beast (clock). Does some damage but as long as you don't get a bunch of them on one formation, it shouldn't be too much problem&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Marble Clock-&lt;/span&gt; Uses mana Drain. Pretty annoying as they will leave your front liner manaless and that's also extra seconds that you need to food up.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="LINE-HEIGHT: normal;font-size:18;" &gt;Floor 4&lt;br /&gt;&lt;br /&gt;--------&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;&lt;br /&gt;&lt;br /&gt;Grand Sorceress-&lt;/span&gt; Flame Blow. An AoE. Can get pretty nasty if you let them cast too much.&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;&lt;br /&gt;&lt;br /&gt;Magician Apprentice-&lt;/span&gt; Freeze Axe. Make sure to Holy Guard your front line. Lower mdef makes their companions hurt a lot more.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Hidden Sorceror&lt;/span&gt;- Judgement Bolt. These guys's magic HURT!. If you have an exo, seal these guys. Otherwise target them at turn 3 fast.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="LINE-HEIGHT: normal;font-size:18;" &gt;Floor 5&lt;br /&gt;&lt;br /&gt;-------&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;White Knight-&lt;/span&gt; Summons Ballista. The machines does decent damage but only two target in a spear pattern.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Swan Knight-&lt;/span&gt; Spear pattern attack and can cast Seth's Will. Can make a fight potentially nasty.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Iron Knight-&lt;/span&gt; Uses Mana Seal. Fortunately you can cast mana trap before they can seal, though meteor is going to be delayed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="LINE-HEIGHT: normal;font-size:18;" &gt;Floor 6&lt;br /&gt;&lt;br /&gt;-------&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;&lt;span style="LINE-HEIGHT: normal;font-size:24;" &gt;Boss [Crazy Lord]&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;First of all, he's flying so skill and range/staff only. Keep your main out of the front line as he can potentially kill you in one round from full HP if he gets a combo. He either attacks in a row or uses magic to deal damage in a column.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Items sought for the Guild Dungeon.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Crazy Lord's Seal- Used to craft conqueror equipments.&lt;span style="LINE-HEIGHT: normal;font-size:12;" &gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Final words.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Remember. Everyone needs to go in at the floor at once. Once you do try to move forward a bit, not too much that you will draw aggro. The reason is to keep the gate as less swarmed as possible. The most important thing is to stay together. Separating means you are going to get mobbed, isolated and chewed alive and not many can come assist because they are busy as well (of course this doesn't apply if you can solo them). Happy hunting&lt;/span&gt; &lt;span class="gensmall"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-4912018589920891207?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/4912018589920891207/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-marksburg-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/4912018589920891207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/4912018589920891207'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-marksburg-guide.html' title='Atlantica Marksburg Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-6816164181895246909</id><published>2009-03-12T00:43:00.000-07:00</published><updated>2009-03-12T00:45:24.916-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Gold Guide'/><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Skill Guide'/><title type='text'>Earning millions Atlantica gold with Fishing</title><content type='html'>&lt;span class="postbody"&gt;This Guide is about How to Earning millions Atlantica gold with Fishing?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So as a follow up, if you are lazy like me or don't have a lot of time to go chasing goncourt around, you can invest your money into fishing, and although it might not provide *as much* per day, you get the gold while sleeping.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is quite easy once you have some startup funds. Begin by leveling your fishing craft skill and also action craft skill. In order to make the most of this and save yourself gold on the back end, leveling tool, machine, and crystal will also help, but not until the later levels of fishing.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In order to begin making bamboo fishing rods, your fishing craft will need to be 10 or higher, and your fishing action 1 or higher. Fishing craft allows you to make better baits/poles which give more profitable fish and a better catch %. While fishing action determines what poles baits you can use.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Example:&lt;br /&gt;&lt;br /&gt;Bamboo poles with spoiled bait. Bamboo poles have about a 50% catch rate, so if you use 2000 spoiled bait, you should end up with ~1000 fish. Now spoiled bait only lets you catch prussian carp and mackerel. Carp are worth 1-3 fishing points, and mackerel are worth 2-6.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Again fishing action determines what baits/poles you can use, however you can still make gold overnight with just fishing action 1. The list is&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Action 1: Bamboo/Spoiled&lt;br /&gt;&lt;br /&gt;Action 30: Maple/Crude&lt;br /&gt;&lt;br /&gt;Action 50: Iron/Mediocre&lt;br /&gt;&lt;br /&gt;Action 80: Mithril/Good&lt;br /&gt;&lt;br /&gt;Action 100: Adamantium/Best&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So now to the good parts, craft up about 100 of whatever rods you choose to use or can use, and I use about 2000 bait. Get your fishing action to 1 or whatever level you want it, and make a little trip to Hainan Island. It's right outside the town of Hanoi. Walk to a spot with water, press v, hit the auto key, and start fishing!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fishing is quite tedious and is best done while afk, hence why I suggest doing this while you sleep. Wake up or keep fishing if you have to work like me :p&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When you decide to finish fishing, go over to Albert on Hainan island and trade in your fish to him. He will give you a certain number of points, it seems totally random between the allowed points for each fish. Take these points and head to Pointry in Rome.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is where the $$ comes into play. Check your market before trading in points. Again on Macedon I buy either still beating hearts or gilgamesh sword shards. If buying sword shards, make sure they are at least double the price of the hearts, as they cost 200 points instead of 100. So trade in your points, list them on the market, and be on your way again as you earn gold.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;On a good night if I don't disconnect during the night for some reason &amp;gt;.&amp;gt; I usually walk away with 10000-22000 fishing points, which leads to 5-9 million. The costs of bait and poles are just a fraction of that.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And again, this isn't the fastest or most efficient way of making gold, but it does do it while you sleep^^&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Combine this with Goncourt-ing during the day and fishing during the night, your bank account will be very happy with you.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-6816164181895246909?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/6816164181895246909/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/earning-millions-atlantica-gold-with.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/6816164181895246909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/6816164181895246909'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/earning-millions-atlantica-gold-with.html' title='Earning millions Atlantica gold with Fishing'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-6076224499113744846</id><published>2009-03-12T00:41:00.000-07:00</published><updated>2009-03-12T00:42:39.149-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Gold Guide'/><title type='text'>Atlantica Market Money Making</title><content type='html'>&lt;span class="postbody"&gt;This Guide is about Atlantica Market Money Making,I hope you can like it!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now what I'm going to discuss is something most of you might know but this is for the people who don't.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The market or "stock market" is a place where people buy and sell things. One method of making some money is obvious: buy low and sell high.&lt;br /&gt;&lt;br /&gt;Now most of you may think: ok so 2 books [beg] of silence on the market: 1 is 2000 and the other is 2500, I buy the one for 2000 and sell it for 2300, and make 2300 - 2023 (the 23 for tax) = 277gold.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Yes this works and it works exponentially (meaning that you can buy something for 700k and sell for 750k) making 42500gold. Seems not to bee too much...right. Exactly.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now, if people did that all the time it would be useless.&lt;br /&gt;&lt;br /&gt;Let's take a look at the following scenario:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lightning Spear [Beg]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Price Quantity&lt;br /&gt;&lt;br /&gt;2000 1&lt;br /&gt;&lt;br /&gt;2100 1&lt;br /&gt;&lt;br /&gt;2200 1&lt;br /&gt;&lt;br /&gt;2300 1&lt;br /&gt;&lt;br /&gt;2400 1&lt;br /&gt;&lt;br /&gt;2500 3&lt;br /&gt;&lt;br /&gt;3000 4&lt;br /&gt;&lt;br /&gt;4500 380&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A trick for this is buy everything up to the person selling 380 books.&lt;br /&gt;&lt;br /&gt;and put them at 4200. Let's calculate total profit.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Expenses: 30500&lt;br /&gt;&lt;br /&gt;Revenue: (4200 x 12) = 50400&lt;br /&gt;&lt;br /&gt;Tax: 504&lt;br /&gt;&lt;br /&gt;Profit: 19396 = 38%&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ok, so this is with Lightning Spear [Beg] books.&lt;br /&gt;&lt;br /&gt;Imagine with [Int] books and [Adv] books.&lt;br /&gt;&lt;br /&gt;It doesn't even have to be books, it can be items, gems, anything.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;On to the next trick. If you want to sell something, it's best to place it under the person selling a lot of that item (e.g. 380 books from before), when I say under I mean your price is less than theirs but only by a bit.&lt;br /&gt;&lt;br /&gt;However the item must be something that sells relatively fast so you don't end up losing potential profit or worse, spending more than you paid.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So how do you tell when something is "hot" on the market. Well, again using books (since that's how I make my money now), look through the different ones and their prices, price isn't important.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What is important though is QUANTITY. If you see a lot of that item, like a number of people selling...approaching 20-30 players and more it's popular since people are always selling. If you see only 8 total items for example, it usually means that the item doesn't sell or sells very slowly.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This guide is just a simple way to make your money work for you and in the end, the "stock" market is never one hundred percent predictable.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Feel free to add anything to this guide you find is relevant.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks for reading,&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-6076224499113744846?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/6076224499113744846/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-market-money-making.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/6076224499113744846'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/6076224499113744846'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-market-money-making.html' title='Atlantica Market Money Making'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-2709069593295712220</id><published>2009-03-11T01:40:00.000-07:00</published><updated>2009-03-11T01:41:24.287-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Skill Books Guide'/><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Gold Guide'/><title type='text'>Trading books for millions</title><content type='html'>&lt;span class="postbody"&gt;This is pretty easy, and most people in the game know about it, but some don't.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There is an NPC named Goncourt, who will exchange a skill book that you give him + 1000 gold, and in return give you either a modern, medieval, or ancient book box. Modern book boxes contain [beg] books, medieval contain [int] and ancient contain [adv] books. These books can be a book for *any skill* in the game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So the trick is to grab yourself about 500k worth of gold, go and buy up all the cheapest [beg] books you can 300-400 should do to begin with, and then ask around to find Goncourt or go to Livingstone outside of Bucharest.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Once you have found Goncourt just start trading him books. Do not open any of the modern book boxes until you have about 300-400 of them saved up. Open up any of the modern or ancient book boxes. Depending on the books you get, you either trade these back in, or keep them for yourself or selling. With a little luck, you will have millions a day from doing nothing but clicking.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'm on macedon server, and some of the high selling [int] and [adv] books are:&lt;br /&gt;&lt;br /&gt;Light Slash [adv] - 700k&lt;br /&gt;&lt;br /&gt;Meteor Storm [adv] - 500k&lt;br /&gt;&lt;br /&gt;Beast Summon [adv] - 700k&lt;br /&gt;&lt;br /&gt;Ice Ridge Axe [adv] - 700k&lt;br /&gt;&lt;br /&gt;Deep Insight [adv] - 350k&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The list goes on, but just check the market before hand to find out which are the high sellers and keep them, or keep them for your own mercs and save bundles on gold. As you can see, just one of those books pretty much recoups any loss you took from the start. Ancient book boxes have about a 15% chance to be obtained from exchanging, so 300 books gives ~45 ancient book boxes. Some books are horribly cheap and just need to be traded back, but some of the ones above can net humongous gains.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-2709069593295712220?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/2709069593295712220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/trading-books-for-millions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/2709069593295712220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/2709069593295712220'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/trading-books-for-millions.html' title='Trading books for millions'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-1694474030016461665</id><published>2009-03-11T00:53:00.001-07:00</published><updated>2009-03-11T00:53:47.353-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Noob Guide</title><content type='html'>&lt;span class="postbody"&gt;Hero Selection:&lt;br /&gt;&lt;br /&gt;Make sure your hero fits your play style. While having a front line Hero is fun. It can be dangerous to. If the hero dies it doesn’t matter how many of your merc’s are still alive. The battle is over if he/she dies. I honestly recommend either Axe Man (Frozen Axe is so helpful) or one of the middle or back row classes. i.e Gunner or Archer.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mercenary Selection:&lt;br /&gt;&lt;br /&gt;Make sure your intended merc lay out fits your play style. By level 50 you will have a full group, you plus 8 merc’s. You are pretty much stuck with using normal merc’s until you get higher in level. (Viking at 20, Monk 30, Beast Trainer 44, etc etc). Some things to consider when planning your group. Shamans Heal. When upgraded *All Mercs get their first upgrade at level 20* their Heal goes from being single target to Line Heal. Meaning It will heal all the people on that line (Right and Left not Up and Down). Monks are in a sense your Support Buffer. They can’t heal, but they can remove nasty things like Stun, Poison, DoT’s. They also get a nice spell called Protection. That automatically goes off at the start of your turn each round as long as he is alive and has mana. It heals your Hero and buffs his defense. Also it doesn’t matter which row your Monk and Hero are in. It will hit him regardless. The merc’s you get later on are more defined and suited to specific task (Lady Knight, Princess, Prophet, Oracle, etc).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Skill Raising:&lt;br /&gt;&lt;br /&gt;As tempting as it may be to try to teach your Hero and Merc’s every skill available to them. (Some skills are Hero only) It’s not a really good idea for two reasons. 1) Mana. In the cast of the Monks protection spell. That is auto cast at the start of your turn. The higher in level it is the more mana it eats. Meaning you’ll be sitting alot or chugging alot of MP potions. 2) Deluded Characters. You get 1 skill point per level. Teaching and raising skills causes them all to be rather weak. As you are spreading points between skills instead of focusing it into one. So where as my Swordsman lvl 40 Flame Sword is doing 480 dmg. Your Swordsman lvl 28 Flame Sword is doing 200 dmg. Because you dumped the rest of your points into DarkSeed and Guard Dispel. Stay Focused, and plan ahead. The books to remove skills points are EXPENSIVE, and they only remove one point at time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Getting Around:&lt;br /&gt;&lt;br /&gt;Make sure you stop in every town you run across. You only need to enter a town/area/dungeon floor once to get it’s map info. If you get an NPC telling you to kill mobs on the first floor of a dungeon. Before you go running back to him when its done. Take the time to hit the other area’s of that dungeon. That way when he does send you back instead of running you can just teleport to the start of that floor of the dungeon. This is very important for towns as well. As you’ll be covering alot of ground as you level later on.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Money:&lt;br /&gt;&lt;br /&gt;As long as you are doing your quest you should be fine in the beginning for money. If you don’t intend on being a crafter right off the bat. Sell your goods below what the fixed price is for materials in Market. Is another good way to make cash. You really want to try to have a nice nest egg of cash in bank before 35. As that’s usually when most people start to feel the pinch of having to buy armor/weapons for all their mercs. Later on crafting and betting on fights at the arena is a good way to make money. Also instead of betting you could join the competition. Nice way to earn titles and rewards. At level 40 a win was worth about 200,000 while a lost only netted me 15,000 to 20,000.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Monster Info:&lt;br /&gt;&lt;br /&gt;When killing monsters for a long enough time you learn more about them. This is Monster Info and it has 3 stages. Each stage increase the damage you do and decreases the amount of damage the mob does. It also helps in getting better materials and items off mobs. It’s random though. Sometimes you’ll get all 3 stages fast, other times not so fast. Good thing is you can have someone teach you the parts if they know them. Even with mobs you’ve never ran across.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Stats:&lt;br /&gt;&lt;br /&gt;In your travels you’ll come across Growth Vials. These help you raise stats at the cost of Bonus Points (you get bonus points as you level). There are 3 types of Growth Vials like most things in game. They are broken down into Beginner, Intermediate , and Advanced. It’s in your best interest to buy and use them whenever you can. Growth Vials raise a random stat each use. With beginning being able to be used up to a maximum of 150 bonus points at which point you need the higher level Growth Vials. Believe me when I say, not bothering to use these on your Hero and Merc’s whenever you can. Will just make your life tougher down the road. My advice is use all of them on hero first as to get him to cap for that type of vial first. As when the hero dies it’s instant game over. So a stronger more durable hero is always nice. Once that’s done. I would start with the front line merc’s you have as usually they’ll be taking the most beating. You won’t encounter flying or any real dangerous long range enemies till post 25/30ish. Which gives you plenty of time to pump those stats.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Grouping/Partying:&lt;br /&gt;&lt;br /&gt;Don’t be afraid to group. It’s actual quite beneficial. Game doesn’t really penalized you for it, in fact it’s quite the opposite. Killing while party of a group generates Skill books worth 100 xp when used. You can also turn in 20 of these books (+2000 gold) to have it turned into a 1000 xp book. I know sounds like a bad deal, but it really isn’t. I’ll explain in a bit under “Will”. Partying also also you to share info easier (Like Monster Info), and generally makes quest easier to do. As all players in the party (As long as they are in same fight) will get credit towards the quest if they are both on it. So even if it’s a quest that needs an item pick up like Fox Ears. Don’t hesitate to group. You’ll both get credit for it. You can also teleport directly to a group member (provided you have enough Will), also if they are in a dungeon you are required to have the map for it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Will:&lt;br /&gt;&lt;br /&gt;Will is a special bar that sits at top of screen. It refills slowly and is one rather important thing to keep track of. Will allows you to teleport to locations you already have the map info for. You also need it for teleporting to party members, sending gifts, Sharing Monster Info, using EXP Skill Books, certain foods that replenish HP and MP need will to eat. It regenerates rather slowly so don’t be wasteful about it. It’s also used for sweet talking NPC’s into staying at your town.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Guard:&lt;br /&gt;&lt;br /&gt;Guard is probably one of the most useful things for long combats or when facing off against a group of flyers when you are mostly melee. Before I jump into it. Let me point out that at most you allowed to use up to 5 of your mercs during any one turn. So you go into a fight with flyers and your melee are the only ones able to move for that turn. Use Guard, it will transfer that merc/hero’s turn to someone else that is waiting. Who the turn goes to is based on AP (Action Points) so if your guy was sitting at -38 at the start of your turn because he attacked last round and got hit by an AP draining attack from enemy. Don’t count on guard giving him the chance to attack that round.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Flying Enemies:&lt;br /&gt;&lt;br /&gt;If your group is melee heavy these will be your worse nightmare. Flying enemies can not be hit directly by melee attacks, this also includes the Artillery Merc’s normal cannon attack. They can be hit by Melee Skills, they can also be hit by Long Range and Magic Default attacks (Gunner, Archer, Monk, Shaman, etc). The other thing to take notice of is that if the front line is made up flying units, but there are land mobs behind it. You don’t have to get rid of the flying mob to hit the land mob behind it. Sadly this also holds true for your group as well. A flying mob can directly fly over your front line to hit any units you have in back. Currently there are no flying mercs or hero’s for players. You will be facing flying mobs in your travels so it’s something to consider when putting your ideal merc lay out together. Having too many melee and not enough long range and/or casters will cause the fight to drag out. Skills have turn cool downs and MP requirements which puts a melee group at disadvantage against flyers. As the longer you take the more you increase the chance that another mob group will join in the fight against you.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Adds:&lt;br /&gt;&lt;br /&gt;It’s not uncommon to be fighting and have another group pop up during the battle to attack you. Even though the fights are instanced your body still remains in the world. So any mob that touches you will enter the fight as well. This will happen alot in densely packed area’s. When this happens here is something to consider. Dying in Atlantica online results in a lost of some money and some xp. Merc’s do not lose xp from dying. Only the hero’s does. Retreating from a fight is the same as dying meaning gold and xp lost just as if you died. So sometimes even if another group jumps in, it’s better to weigh the situation and keep fighting. Retreating from a fight can only be done after two turns has went by and happens instantly. If you can at the very least keep your hero alive it’s best to keep fighting. Even if you think he/she might die, it’s still best to keep fighting. As your mercs and hero gain xp per hit during fights. So even though your hero might die and lose xp. Your merc’s won’t. At worse when a merc dies you just have to waste a Life Potion rez-ing him. (Beginner Life Potions are cheap usually if bought from player)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Brutal Will and You:&lt;br /&gt;&lt;br /&gt;One of the best spells a Shaman has isn’t even her heal. It’s a spell called Brutal Will. Which boost your attack and increases your chance to strike multiple times during that character combat turn. Normally your Hero/Merc after you tell him to attack something will hit the mob between 1 to 4 times (it’s pretty random). Brutal Will boost your chance to get those lovely 3 and 4 hits. Which will absolutely destroy most mobs. Currently I use it on my Middle Row. Which consist of my SpearMan, Gunner, and Archer. While I lose control of them for the 4 rounds they are under the effect of Brutal Will. Their damage goes up, and they pop enemies 3 and 4 times on a regular. Which is great. As Archers can hit any mob on any line and have very good damage. SpearMan are capable of hitting the initial target plus one mob behind it for pretty good damage. Gunner the same as SpearMan except she’ll hit all 3 mobs in the row for pretty good damage. It has its benefits for Melee, Ranged, and Casters. It has it’s draw backs though. It continuously eats life while your people are under it’s effects, and like I said you lose control of them for the 4 rounds it last. Which means you can’t make use of their skills. It’s still generally worth the trade off.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Holy Guard and You:&lt;br /&gt;&lt;br /&gt;Holy Guard is the Monk skill that pretty much makes you resistance to magic. Sounds good right? Well it has it’s good points. Example, if someone has cast a bunch of nasty things on someone you need off. One cast of Holy Guard will remove all the negative effects and place an effect on you making you immune to magic. I know you are saying that sounds too good to be true, what’s the catch? Well the catch is… NO magic works on you. Not even your own Shamans, Oracle, or Exorcist Healing magic. So it’s one of those skills that’s very useful, but more harmful if mis-used. Hero’s can be taught a skill for dispelling it. Also of note like the Shamans heal after she upgrades to next level of her class. It becomes a line effect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Frozen Axe and You:&lt;br /&gt;&lt;br /&gt;Frozen Axe is one of the best skills in game. It’s one of the reason I highly recommend making your Hero an Axe user or at the very least getting two Vikings in your group as soon as you can. Frozen Axe at first only hits one target after Class upgrade it will evolve into a line skill. So down to the basic what does it do. Basically it has 3 parts. 1) Initial Damage - which isn’t anything to write home about 2) Freeze component - If it lands it will instantly freeze the target locking them from doing any for 1 turn and also damaging them when it breaks 3) Stun - Yep even after the Frozen Status breaks after the first turn is up, anything that was frozen will be stunned for one additional turn. Higher Levels increase how long the Freeze last for (I’ve never seen it last more then 3 turns). The stun remains at 1 turn though. The Freeze effect can be dispelled by Holy Guard which also prevents you from being stunned when the freeze breaks. VERY useful skill later on and during boss fights. Even though it’s a line effect it you don’t have to target the middle mob/person (incase you are pvping) to get the entire line. Targeting the person to the right or left or right will have same effect as if you had targeted the center.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Swordsman - Good HP, High Defense, Shield Wearer, Heavy Armor Wearer, Single Target Default Attack (If your Hero is Swordsman you can teach him skills for hitting more then one enemy like Break Down)&lt;br /&gt;&lt;br /&gt;Axe Man - Good HP, Above Average Defense, Heavy Armor Wearer, Line Default Attack&lt;br /&gt;&lt;br /&gt;Spear Man - Above Average HP, Above Average Defense, Heavy Armor Wearer, Row Default Attack (2 mobs max)&lt;br /&gt;&lt;br /&gt;Gunner - Average HP, Below Average Defense, Light Armor Wearer, Row Default Attack (3 mobs max)&lt;br /&gt;&lt;br /&gt;Archer - Average HP, Below Average Defense, Light Armor Wearer, Default Attack can hit any 1 Mob on any Line or Row without restriction&lt;br /&gt;&lt;br /&gt;Artillery - Average HP, Below Average Defense, Light Armor Wearer, Default Attack Cross (Mob to Front, Back, Left, and Right will also be hit)&lt;br /&gt;&lt;br /&gt;Shaman - Average HP, Below Average Defense, Cloth Wearer, Default Attack Single Target&lt;br /&gt;&lt;br /&gt;Monk - Average HP, Below Average Defense, Cloth Wearer, Default Attack Single Target&lt;br /&gt;&lt;br /&gt;Viking - Same as Axe Man but slightly better damage and less magic defense (Magic hurts them alot)&lt;br /&gt;&lt;br /&gt;Beast Trainer - Same as Axe Man&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Defense Order: Swordsman &amp;gt; Axe Man &amp;gt; Spear Man/Viking&lt;br /&gt;&lt;br /&gt;Magic Defense Order: Swordsman &amp;gt; Axe Man/Spear Man &amp;gt; Viking&lt;br /&gt;&lt;br /&gt;Melee Attack Damage: Axe/Viking hit more targets then Spear Man, but the Swordsman can do more damage per hit but only to one target&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Defense Order: Gunner/Archer &amp;gt; Shaman/Monk&lt;br /&gt;&lt;br /&gt;Magic Defense: Monk/Shaman &amp;gt; Gunner/Archer&lt;br /&gt;&lt;br /&gt;Ranged Attack Damage: Archer does more damage then Gunner, but Gunner hits multiple targets. Monk and Shaman damage is generally comparable to each other and on par with Archers when well equipped.&lt;br /&gt;&lt;br /&gt;Yes I’m leaving Artillery Man out, because honestly they stink lol.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Archers - Best at Mage Killing. They get Silence from the start, which later becomes line effect after Class Upgrade.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gunner - Best at killing Fliers, and do ranged damage over multiple enemies. Wild Shot (Starting Skill) they begin with and it’s rather good on damage. Not to mention Gunners are only slightly slower then archers in AP restoring.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Swords Man - Best at Front Line Tanking. They can take the damage, and with a high Flame Sword Skill (Starting Skill) dish it out nicely to. They also have better HP then the other starting classes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Axe Man - Best at Secondary Front Line Tanking and Dealing Destory an enemies front line. With their ability to use Frozen Axe and attack all 3 units on a line, you can see why I love them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Viking - See Axe Man. Though they have less Magic Defense then Axe Man, they have more HP. I actually prefer them over Axe Man for front line destruction.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Spear Man - Best as a Middle Line melee DPS. Starts with Lightning Spear a very good skill as it’s does damage and destroy some of the AP by the mobs hit with it. They work out pretty well on the front line early on, but later in game they just get beaten to death too easily for them to stay front line.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Shaman - Best at Healing. They also have that lovely skill Brutal Will which you can pick up later, but they begin with Blessing of Life. They can also pick up a nice little DoT spell called Hex of Darkness. While the damage isn’t that great, it’s an alternative to just having her heal all the time, and it does hit up to two targets in a row, and has pretty decent (not great) damage with a few upgrades. As nice as Brutal Will is though I do recommend keeping Blessing of Life higher, and not pumping Brutal Will so much. Higher Blessing of Life gives you more HP Healed on use, and you’ll need that later on.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Monk - Best at Remove Negative Effects. Their starting skill is the really useful Protection spell which auto cast at start of every round and buffs your Hero’s Defense and heals him a little. Later on they can grab Awakening for getting rid of stuns, and Holy Guard for getting rid of bad magics and giving them temporary invincibility to magic (including helpful ones lol)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Artillery Man - Best at being useless. Ok jokes aside, I’ve never really found this a useful class. Their starting skill is Deep Insight which does minimal damage but allows you to see your opponents (anyone hit by it) HP. Which isn’t that great when you consider there are scrolls in game that do that. They also do little damage because of the amount of mobs that can be hit with their default attack. They also require you to buy cannon balls which while not costly is annoying (Same applies to Archer having to buy arrows, but they are useful at least. Gunners do not have to buy bullets)&lt;/span&gt; &lt;span class="postbody"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-1694474030016461665?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/1694474030016461665/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/noob-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/1694474030016461665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/1694474030016461665'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/noob-guide.html' title='Noob Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-7718127116245769931</id><published>2009-03-11T00:50:00.000-07:00</published><updated>2009-03-11T00:51:08.677-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Quests Guide'/><title type='text'>Forest of Spirits quests Guide</title><content type='html'>&lt;span class="postbody"&gt;&lt;/span&gt;&lt;span class="postbody"&gt;My favorite part of Atlantica Online is the strategy involved in the combat. As I told Ten Ton Hammer readers in my Atlantica review, most games drop players into hundreds of hours of Whack-a-Mole, but the moles whack back in Atlantica. To this day, I see a new player asking for help with the early quests in Peer chat because they are not used to games that require thought. In particular, I see requests for help with the Hell Scout, Mutated Trees, and Hellish Fairy. These are all encounters players experience before level 15, and that so many gamers have trouble with them is a testament to the thought required to succeed at Atlantica.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Always looking out for the little guy, Ten Ton Hammer has asked me to compile a level 1-15 guide that will help new players get through the tough early battles in Atlantica. Follow my guide, and you'll be able to take on all of the foes that make the average gamer stumble, and you'll reach level 15 with a decent sense of how to survive the more difficult tasks to come.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mercenary Basics&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Start by talking to Lea, the first of three sisters who guide you through the tutorial quests. Lea wants you to recruit two mercenaries to join your hero.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="Forest of Spirits quests" src="http://www.tentonhammer.com/system/files/images/Atlantica_tutorial04.preview.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;After you talk to Lea, head over to the Mercenary Manager. Don't take this choice lightly. These recruits will be with you for a while. Here are some suggestions:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* If your hero is a Cannon, Rifle, Bow, or Staff...choose at least one spearman or swordsman for the front row.&lt;br /&gt;&lt;br /&gt;* If your hero is a Sword, Spear, or Axe...choose at least one gunner or archer for the back row.&lt;br /&gt;&lt;br /&gt;* Consider having at least one archer no matter what else you have. Their Silence spell will be a big help against Hellish Fairy in a few levels. Having two archers will allow you to keep the silence spell going on a target each round, greatly reducing the damage Hellish Fairy can cause to your whole squad via AoE spells.&lt;br /&gt;&lt;br /&gt;* Click on My Info and then Formation from the top menu bar. You can rearrange your units here. Later on, you'll get a quest that tells you to do this, but why not do it now? Put ranged fighters in the back two rows and stick melee fighters in front of them for protection.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Return to Lea when you have recruited two mercenaries. She'll give you 500 gold and ask you to go see her sister, Ellesian. Just head over to the glowing blue tile, indicated by a doorway symbol on the mini-map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="Forest of Spirits quests" src="http://www.tentonhammer.com/system/files/images/Atlantica_tutorial04.preview.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;First Battle&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ellesian wants to teach you how to fight. She asks you to defeat three Rabeil. The monsters won't really fight back, so you can concentrate on the battle tutorial. You'll need to follow all seven steps to complete that part of the tutorial, or it will keep popping up in each new battle at the step where you left off. Be patient as you adjust to the battle timer. You may miss a few turns while reading the instructions, and you may find yourself needing to fight more Rabeil after you have your three kills to complete all seven steps. When you return to Ellesian, she'll reward you with some 500 gold and a Spirit Weapon Box.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="Forest of Spirits quests" src="http://www.tentonhammer.com/system/files/images/Atlantica_tutorial05.preview.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Arm Yourself&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ellesian next teaches you how to get equipment from boxes like the one she just gave you. Simply right-click the box and a randomly-generated weapon will pop out. Equip it to complete the quest by right-clicking on it from the inventory of the character it fits. You'll get 500 gold, Life Potion (Low) x5, and 50XP, enough to reach level 2. Now Ellesian will send you to see the final sister, Lilith.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Second Battle&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lilith commands you to bring her three pieces of memory from the Rabalis and Rablus nearby. It is important to pay attention to the two types of enemies here. They share the same graphics with different colors, and they behave a little differently. It's an important lesson that will mean more and more as you progress as most monsters come in two flavors. Delivering the quest items nets you 1000 gold.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="Forest of Spirits quests" src="http://www.tentonhammer.com/system/files/images/Atlantica_tutorial07.preview.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Third Mercenary&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now Lilith wants you to recruit a third mercenary to bring your squad total to four. My suggestion here is to make sure you have at least two front line characters. Your squad will be taking a lot of damage in the upcoming fights, and having only one frontline character will get you in a lot of trouble very fast. Return to Lilith for 500 gold.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Select Location&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lilith explains that you are about to awake from your dream and must select the land where you want to wake up. Your choices are four cities in Japan or North and South Korea: Hanyang, Pusan, Sapporo, and Harbin. Your selection does not matter as your next quests will be largely the same with different NPC names. I prefer the Japanese architecture and most often start in Sapporo. For this guide, I chose Pusan.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="Forest of Spirits quests" src="http://www.tentonhammer.com/system/files/images/Atlantica_tutorial09.preview.jpg" border="0" /&gt;&lt;/span&gt; &lt;span class="postbody"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="postbody"&gt;Part II of the Forest of Spirits quests brings in the doctor who can help save the forest for the encroaching evil. He will need your help to do more research before he can make the potion the guardian asked you to retrieve. He'll also teach you a few more gameplay elements.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PART II - Dr. Huh&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Medicine for the Forest&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dr. Huh examines the Spirit Powder you brought him and rewards you with 60XP, 700 gold, and Healing Potion (Low) x10.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="Forest of Spirits quests" src="http://www.tentonhammer.com/system/files/images/Atlantica_forest05.preview.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Investigating the Hell Soldiers&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dr. Huh requires further evidence to know what he's dealing with and asks you to return to the Forest of Spirits. He asks you to kill Hell Soldiers and Hell Warriors to collect ten pieces of their polluted armor. An easy way to travel back is to open your NPC catalog (Game Info and then NPC) and type Joo Hye in the search field. This will result in one hit. Simply pull down the menu to select her name and click the Auto-Move button. Your character will walk back to her location! The Hell Soldiers are on the path behind Joo Hye leading to the right.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Just as with the fairies you killed for The Strange Spirits, these soldiers have a couple of different flavors. The ones with orange highlights can inflict tremendous damage to a single character with a special melee attack. The longer they stay alive, the more likely you are to suffer from their special attacks. The version with blue highlights can revive fallen companions. The revived mobs will be stunned for one round and have only a fraction of their normal health. The best bet is to eliminate the hard-hitting ones as quickly as possible and loot their corpses before the blue ones can revive them. Keep killing these monsters until each member of your squad is around level seven. Then you can use the Auto-Move feature to return to Dr. Huh, who will give you 60XP, 800 gold, and Mana Potion (Low) x10.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="Forest of Spirits quests" src="http://www.tentonhammer.com/system/files/images/Atlantica_forest06.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When You Need Cash Fast&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This simple quest asks you to find a local merchant and sell any item. In Pusan, that person is Kim Man Duck. You're getting ripped off at the price you get, but the lesson here is how to raise cash in a pinch. Return to Dr. Huh for 60XP, 800 gold, and Life Potion (Low) x5.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When Mercenaries Die&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you have been following this guide, you have not been surprised by the might of the Nike spell used by the Evil Sky Spirits or the devastating blows dealt by the Hell Soldiers. Other beginners may not be so lucky and find themselves with a dead merc. Dr. Huh explains that Life Potions revive fallen mercenaries (the squad retreats if your hero dies). Players need to right-click the item stack from an inventory slot of any living merc. A list will pop up with all of your dead mercs and the option to revive one of them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To complete this quest, you just need to show Dr. Huh that you were paying attention. Type Life Potion in the blank to receive 60XP and Commodity Box (Low) x5.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Delivering the Potion&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dr. Huh finally has that potion ready for you. He asks you to deliver to Joo Hye, who will reward you with 70XP. You can use Auto-Move to get to her.&lt;/span&gt; &lt;span class="postbody"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="postbody"&gt;Part III of the Forest of Spirits quests really ups the ante on difficult battles and further cements the notion that gamers need to know their bestiary to clue in on which mobs to slay first in combat. You'll also learn about using scrolls in this section.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PART III - Back to Joo Hye&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Deepening Battle&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Joo Hye knows that powerful foes stand in your way and wants to educate you about how to make your mercenaries even stronger. She asks you to use one Growth Vial, which will randomly boost the stats of the merc or hero who uses it. Your reward is 60XP, 800 gold, and Scroll of Vortex (Beginner) x10.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Useful Scrolls&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Another useful tactic that can turn the tide of combat is the use of scrolls. Joo Hye asks you to go use a scroll five times in combat. First equip the Scroll of Vortex (Beginner) in one of the two quick slots on any of your mercs. I recommend against using it on your hero because your hero is already super strong in comparison to the mercs regardless of class.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now run off to fight some of those Hell Soldiers and Hell Warriors you slaughtered for Dr. Huh earlier. When the merc who's equipped with the scrolls gets a turn, press F1 or F2 to activate them. The scrolls take time to prepare, so continue to the battle. When the spell is fully charged, a small tornado will rip through the enemies. Repeat this process until you have used five scrolls. And try to get your squad to level 8. You'll earn 60XP, 800 gold, and Spirit Equipment Box x3.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Unicorns Attack&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The aggressive behavior of the normally docile unicorns in the forest upsets Joo Hye. She needs you to gather 15 Black Horn pieces from Polluted Unicorns and Tainted Unicorns to see if she can discern the cause of the problem. If you haven't learned it yet, you have the option to display a pointer that tell you which way to go to find the unicorns. If the option is not displayed already, just click the pointer arrow at the top left of the screen just under the menu bar.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As with previous creatures, the unicorns come in two varieties. The Tainted Unicorns (green wings) will use standard attacks, but the Polluted Unicorns (black wings) have a lightning-based skill that does major damage. Since most front row mercs have poor magic defense, it is a wise move to kill the Polluted Unicorns first. Completing this quest nets 70XP, 900 gold, and Healing Potion (Low) x5. You'll also be around level 9 or 10.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Devil Trees Attack&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Your mission this time is to slay ten Devil Trees. You should be used to the pattern by now; you'll be facing two types of the same monster, with the purple one (the Devil Tree) being more dangerous. This time, the powerful attack can do heavy damage and stun a character, so watch out. Try to be level 10 by the time you finish chopping down trees. You'll also gain 70XP, 100 gold, and Mana Potion (Low) x10 from Joo Hye.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="Forest of Spirits quests" src="http://www.tentonhammer.com/system/files/images/Atlantica_forest08.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Important: Getting to level 10 at this point is crucial because it allows you to recruit a fourth mercenary, raising your squad size to five. More importantly, it allows you to recruit a shaman, the first healer available to you if you did not select Staff for your hero. You'll have to go find the local recruiter, who will be near the city you chose as your starting location. The shaman costs 10,000 gold, but you should have that by now. Here are some suggestions for which merc to pick:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* If your hero is anything other than Staff...hire a shaman.&lt;br /&gt;&lt;br /&gt;* If you have at least two front row characters and only one archer...consider a second archer.&lt;br /&gt;&lt;br /&gt;* If you have only one front row character...get a swordsman or spearman for extra defense.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Your new mercenary will be a paltry level 1, so you'll need to do some fighting to get the new recruit up to speed. If you haven't learned it by now, monsters can randomly become worth more XP in the middle of a battle. The physical manifestation of this is a yellow circle with a red plus sign (+). Hitting that enemy gives extra XP, and killing the enemy even more so. Additionally, killing the marked enemy often yields an Enchant Box, which produces stones that allow you to combine two identical weapons or armors to produce one of higher quality. Just set up as many one-shot kills as possible for your new merc, and try to get him or her to at least level 5 before moving on to the next quest.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Unexpected Accident&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Joo Hye managed to get injured on her last trip into the forest. She needs you to go to the local hospital and pick up some ginseng. The point of the quest is to teach you about consumable items you can use outside of battle to heal your squad. Travel over to your local town and go inside. Once there, click on the Hospital button and buy a ginseng.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="Forest of Spirits quests" src="http://www.tentonhammer.com/system/files/images/Atlantica_forest09.preview.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Scout from Hell&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It looks as though the infiltration of Hell Soldiers is due to the leadership of the Hell Scout. Joo Hye asks you to kill just one. How hard can it be?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hell Scout is something of a mini boss battle and is the first major stumbling block the uninitiated player faces. The typical Hell Scout travels with a row of Hell Warriors (remember they can revive) and a row of Hell Soldiers (massive damage on their special skills). This is likely the largest enemy squad you've faced to this point. Be sure you have stacks of Healing Potions on each of your front row characters.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hell Scout is not only large in size, but it has a deep pool of HP also. Even if you clear a path to the Hell Scout and concentrate only on him, you won't be able to survive all of the special attacks you'll suffer from it and the Hell Soldiers. First, take at peek at the enemy formation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="Forest of Spirits quests" src="http://www.tentonhammer.com/system/files/images/Atlantica_forest11.preview.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Start taking out one of the two Hell Warriors to open a path to the Hell Soldier behind it. Use your unit with the lowest attack (the shaman or Staff hero) power to loot the corpse to prevent a revival. Now take out the Hell Soldier and loot it. By now, the other Hell Soldier will be unleashing his special attack along with the Hell Scout. The shaman can heal one victim, but you'll need to start the process of using a potion on the other.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Repeat the process of elimination on the opposite column of enemies. Keep in mind that the spearman's special move, Lightning Strike, depletes the enemy's action points. So use that on the Hell Soldier when you get the chance. Any method to delay the devastating special attack is helpful. Also remember you lesson about Vortex scrolls, which can hurt multiple foes at once.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Eventually, it will come down to just you and the Hell Scout. This big mother hits hard even when he doesn't use his special attack, so it's likely you'll lose a front line character. Just make sure that isn't your hero. Keep pounding away with everything you've got and the creature will finally succumb. Go brag to Joo Hye for 80XP, 1000 gold, and Spirit Equipment Box x3.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Mutated Tree&lt;br /&gt;&lt;br /&gt;Now Joo Hye needs you to eliminate the culprit behind the ferocious trees you faced earlier. She asks you to kill one Mutated Tree. Like the Hell Scout, this battle is another major skirmish that will test your skills. The Mutated Tree can use the same stun attack the Devil tress uses, but it can hit the entire front row. Kill any front row Devil Trees and clear a path to the Mutated Tree. Use any leftover Scrolls of Vortex to clear the rest of the trash. Concentrate your firepower on the Arbor Day experiment gone wrong and you will emerge victorious. Your spoils include 90XP, 1000 gold, and Scroll of Vortex (Beginner) x10.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="Forest of Spirits quests" src="http://www.tentonhammer.com/system/files/images/Atlantica_forest12.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Root of the Problem&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Joo Hye knows the culprit behind all of her woes is the Hellish Fairy. She sends you to Sun Hwa to learn more. You'll find this NPC near the town you selected at the end of the tutorial. Just follow the pointer to get there.&lt;/span&gt; &lt;span class="postbody"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="postbody"&gt;Part IV of the Forest of Spirits prepares players for Hellish Fairy, their first real boss battle. Almost every new player has a hard time with Hellish Fairy, and the quests that precede the battle are designed to be sure your squad is at full strength before engaging such a tough foe.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PART IV - Hellish Fairy&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Minimum Abilities&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sun Hwa's first request is that you train until your hero is level 10. If you have been following this guide, you should be level 10 already. You'll collect 100XP, 1200 gold, and Dumpling x20.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;My Allies Are My Strength&lt;br /&gt;&lt;br /&gt;For the next task, Sun Hwa wants you to hire a fourth mercenary to increase your squad size. Again, you should already have a fifth unit if you have been following this guide. Your reward is 100XP and 1500 gold.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Clues&lt;br /&gt;&lt;br /&gt;Sun Hwa advises you to go see Jeon Woo-chi, who can teach you Action: Search All. As always, you can just follow the arrow to find the NPC for your quest. The rewards include 120XP and 1000 gold.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Drinking Snacks&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To prove you are ready to learn from him, Jeon asks you to collect ten fresh meats from the Red Deer in the area. The deer are straight up fighters that won't cause you any problems. Jeon will give you 100XP and 1000 gold.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="Forest of Spirits quests" src="http://www.tentonhammer.com/system/files/images/Atlantica_forest13.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Supplement&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now Jeon needs you to collect ten pieces of rough leather from the deer. He'll repay you with 100XP, 100 gold, and the Search All skill.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Search All&lt;br /&gt;&lt;br /&gt;Predictably, Jeon wants you to practice your new skill. He requires you to use it battle one time and return to him. The payoff is 100XP. Use the deer to level up a bit. Try to get the last mercenary you hired up to about level 9. The rest should reach level 12 or so along the way.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Go Back For Now&lt;br /&gt;&lt;br /&gt;Jeon Woo-chi has taught you what you need to know for now. He asks you to return to Sun Hwa with Hellish Fairy's name, which is simply Fairy. Doing so is worth 120XP.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hellish Spirit's Name&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Type Fairy into the box when Sun Hwa asks you to name the creature. You'll get 100 XP and Health Check License (Beginner) x2.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Poor Hellish Fairy&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It's finally time to end the madness that has plagued the Forest of Spirits. Sun Hwa asks you to bring a fairy wing as proof Hellish Fairy is dead. Before you battle her, you need to be ready.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Important: Before engaging Hellish Fairy, you should get your squad to levels 13 and 14. Your chance of surviving the encounter, which displays when you enter the battle) is less than 50% if your squad is below level 14. Go back to the Mutated Trees, Red Deer, and anything else to grind out a couple of levels. The time you spend getting the extra XP will save you a lot of frustration in the boss run. Also remember that the battle is both solo and timed. You cannot get any help, and you have five minutes to win the battle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="Forest of Spirits quests" src="http://www.tentonhammer.com/system/files/images/Atlantica_forest14.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hellish Fairy's squad features a mix of the enemies you faced in the Forest of Spirits. You'll see fairies and Hell Soldiers and Warriors.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="Forest of Spirits quests" src="http://www.tentonhammer.com/system/files/images/Atlantica_forest15.preview.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;On your first turn, concentrate your frontline units on one of Hell Warriors first, and loot them with your healer. Meanwhile, use any archers gunners you have (or the Cannon hero) to interrupt the fairies as they attempt to cast Nike's.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;On your second turn, use your spearman (if you have one) to attack the center column to delay the actions of the two Hell Soldiers up front. Squads without a spearman should concentrate on the other Hell Warrior. If you have an archer or Bow hero, cast Silence on Hellish Fairy before she can unleash her devastating special attack, which hits all of your units. Use any other range units to keep the fairies busy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;On your third turn, try to kill both fairies and the second Hell Warrior. Now you won't need to loot again since none of the mobs can revive. It's okay for the corpses to decay. If you have a spearman with Lightning Strike available, use it on the center column. If you have a second archer, cast Silence again. The archers should alternate casting Silence every two turns to keep Hellish Fairy to standard attacks.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Squads with only one archer will take a shot from Hellish Fairy's special attack. The only thing you can do is use your shaman to heal. Theories in the forums say that arranging your formation very spread out will keep members from being hit, but my testing proved those theories wrong.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If Hellish Fairy gets to use the special attack more than once, you will lose some units. Just try to whittle down her squad until only she is left. Use Lightning Spear and Silence as often as possible to keep depleting her action points while preventing her from using magic.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I died four times in this battle with units under level 14. I went back with four level 14s and a level 13 shaman and won on the first try with some casualties. My squad is in the image above.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When Hellish Fairy falls, loot her wing and return to Sun Hwa for 150XP, 2000 gold, and a Viking Summon Marble. Congratulations, you beat the first boss!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-7718127116245769931?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/7718127116245769931/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/forest-of-spirits-quests-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7718127116245769931'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7718127116245769931'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/forest-of-spirits-quests-guide.html' title='Forest of Spirits quests Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-4067853992629808611</id><published>2009-03-11T00:46:00.000-07:00</published><updated>2009-03-11T00:49:32.697-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Quests Guide'/><title type='text'>Best tip for the Forest of Spirits quests' Boss fights in the beginning</title><content type='html'>&lt;span class="postbody"&gt;Just give your backliners the Vortex Scrolls, use them in the 2nd turn (all you can) so it will instantly kill all the Non_boss Monsters for you so you just have to fight against the boss which is damaged too.&lt;br /&gt;&lt;br /&gt;And before bosses get immune to stun and freeze, you can just normal attack them and so stun them (making them 2 turns unable to do anything) or use the Freezing Axe to freeze them.&lt;br /&gt;&lt;br /&gt;All in all this makes the Bosses a piece of cake and you can kill the Fairy a lot earlier and without problems.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For the Formation:&lt;br /&gt;&lt;br /&gt;Its recommended to have tanks in front to survive, especially if the enemies get harder and you have to fight 3 mobs at once (in shadow dungeons), so its good to have 2 swords at the beginning as they will have naturally more def and get -50% from enemie Flame Swords.&lt;br /&gt;&lt;br /&gt;With that in mind you should have a formation like:&lt;br /&gt;&lt;br /&gt;Sword - Sword&lt;br /&gt;X - X&lt;br /&gt;Y - Y&lt;br /&gt;&lt;br /&gt;Until you get 7 mercs you just need this 2 lines as it have the most from your tanks.&lt;br /&gt;&lt;br /&gt;For the equipment boxes:&lt;br /&gt;&lt;br /&gt;THe beg boxes will give you items you "need" so if you just have melee Characters you will only get Melee Items, so its more easy to upgrade and get what you need.&lt;br /&gt;&lt;br /&gt;The same for the book boxes you just get books for your classes in Beg Boxes, so if you have 20 flame sword on all your swordies you dont get anymore flame sword books, this is good to know as it will easy help you to max the skills you need and if you make this before having a Shaman (which badly has more skills) you can easy get the Growth Vials.&lt;br /&gt;&lt;br /&gt;If all Skills are 20/60 you have you will only get Growth Vials [beg] out of the Book Boxes, so you can easy get all you need.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-4067853992629808611?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/4067853992629808611/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/best-tip-for-forest-of-spirits-quests.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/4067853992629808611'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/4067853992629808611'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/best-tip-for-forest-of-spirits-quests.html' title='Best tip for the Forest of Spirits quests&apos; Boss fights in the beginning'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-2856159801889930725</id><published>2009-03-11T00:39:00.000-07:00</published><updated>2009-03-11T00:46:09.651-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Leveling Guide'/><title type='text'>Leveling Guide 1-15</title><content type='html'>&lt;span class="postbody"&gt;My favorite part of Atlantica Online is the strategy involved in the combat. As I told Ten Ton Hammer readers in my Atlantica review, most games drop players into hundreds of hours of Whack-a-Mole, but the moles whack back in Atlantica. To this day, I see a new player asking for help with the early quests in Peer chat because they are not used to games that require thought. In particular, I see requests for help with the Hell Scout, Mutated Trees, and Hellish Fairy. These are all encounters players experience before level 15, and that so many gamers have trouble with them is a testament to the thought required to succeed at Atlantica.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Always looking out for the little guy, Ten Ton Hammer has asked me to compile a level 1-15 guide that will help new players get through the tough early battles in Atlantica. Follow my guide, and you'll be able to take on all of the foes that make the average gamer stumble, and you'll reach level 15 with a decent sense of how to survive the more difficult tasks to come.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mercenary Basics&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Start by talking to Lea, the first of three sisters who guide you through the tutorial quests. Lea wants you to recruit two mercenaries to join your hero.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="Leveling Guide" src="http://www.tentonhammer.com/system/files/images/Atlantica_tutorial04.preview.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;After you talk to Lea, head over to the Mercenary Manager. Don't take this choice lightly. These recruits will be with you for a while. Here are some suggestions:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* If your hero is a Cannon, Rifle, Bow, or Staff...choose at least one spearman or swordsman for the front row.&lt;br /&gt;&lt;br /&gt;* If your hero is a Sword, Spear, or Axe...choose at least one gunner or archer for the back row.&lt;br /&gt;&lt;br /&gt;* Consider having at least one archer no matter what else you have. Their Silence spell will be a big help against Hellish Fairy in a few levels. Having two archers will allow you to keep the silence spell going on a target each round, greatly reducing the damage Hellish Fairy can cause to your whole squad via AoE spells.&lt;br /&gt;&lt;br /&gt;* Click on My Info and then Formation from the top menu bar. You can rearrange your units here. Later on, you'll get a quest that tells you to do this, but why not do it now? Put ranged fighters in the back two rows and stick melee fighters in front of them for protection.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Return to Lea when you have recruited two mercenaries. She'll give you 500 gold and ask you to go see her sister, Ellesian. Just head over to the glowing blue tile, indicated by a doorway symbol on the mini-map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="Leveling Guide" src="http://www.tentonhammer.com/system/files/images/Atlantica_tutorial04.preview.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;First Battle&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ellesian wants to teach you how to fight. She asks you to defeat three Rabeil. The monsters won't really fight back, so you can concentrate on the battle tutorial. You'll need to follow all seven steps to complete that part of the tutorial, or it will keep popping up in each new battle at the step where you left off. Be patient as you adjust to the battle timer. You may miss a few turns while reading the instructions, and you may find yourself needing to fight more Rabeil after you have your three kills to complete all seven steps. When you return to Ellesian, she'll reward you with some 500 gold and a Spirit Weapon Box.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="Leveling Guide" src="http://www.tentonhammer.com/system/files/images/Atlantica_tutorial05.preview.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Arm Yourself&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ellesian next teaches you how to get equipment from boxes like the one she just gave you. Simply right-click the box and a randomly-generated weapon will pop out. Equip it to complete the quest by right-clicking on it from the inventory of the character it fits. You'll get 500 gold, Life Potion (Low) x5, and 50XP, enough to reach level 2. Now Ellesian will send you to see the final sister, Lilith.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Second Battle&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lilith commands you to bring her three pieces of memory from the Rabalis and Rablus nearby. It is important to pay attention to the two types of enemies here. They share the same graphics with different colors, and they behave a little differently. It's an important lesson that will mean more and more as you progress as most monsters come in two flavors. Delivering the quest items nets you 1000 gold.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="Leveling Guide" src="http://www.tentonhammer.com/system/files/images/Atlantica_tutorial07.preview.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Third Mercenary&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now Lilith wants you to recruit a third mercenary to bring your squad total to four. My suggestion here is to make sure you have at least two front line characters. Your squad will be taking a lot of damage in the upcoming fights, and having only one frontline character will get you in a lot of trouble very fast. Return to Lilith for 500 gold.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Select Location&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lilith explains that you are about to awake from your dream and must select the land where you want to wake up. Your choices are four cities in Japan or North and South Korea: Hanyang, Pusan, Sapporo, and Harbin. Your selection does not matter as your next quests will be largely the same with different NPC names. I prefer the Japanese architecture and most often start in Sapporo. For this guide, I chose Pusan.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="Leveling Guide" src="http://www.tentonhammer.com/system/files/images/Atlantica_tutorial09.preview.jpg" border="0" /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-2856159801889930725?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/2856159801889930725/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/leveling-guide-1-15.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/2856159801889930725'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/2856159801889930725'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/leveling-guide-1-15.html' title='Leveling Guide 1-15'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-8162292171151741640</id><published>2009-03-11T00:35:00.000-07:00</published><updated>2009-03-11T00:37:57.376-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Boxes'/><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Gold Guide'/><title type='text'>Make millions of gold daily with material boxes</title><content type='html'>&lt;span class="postbody"&gt;1. Step: Go to an town [Does not matter which one]&lt;br /&gt;&lt;br /&gt;2. Step: Go to market&lt;br /&gt;&lt;br /&gt;3. Step: Buy up to 300 Material boxes&lt;br /&gt;&lt;br /&gt;4. Step: Open every Material boxes&lt;br /&gt;&lt;br /&gt;5. Step: Sell every item inside those boxes on market&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You will get very much money in no time. I get around 5 million+ profit each day.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Note: Box opening got an limit by 300 and it will be reset at 6:00 AM and it will also reset when your main character gets a level up.&lt;br /&gt;&lt;br /&gt;PM me when you found out anything else, so I can edit and give YOU the credit.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Box Limit is more or less non existing as you can give it to another account (per email) with low lvl account also.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-8162292171151741640?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/8162292171151741640/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/make-millions-of-gold-daily-with.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/8162292171151741640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/8162292171151741640'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/make-millions-of-gold-daily-with.html' title='Make millions of gold daily with material boxes'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-6297467534002110004</id><published>2009-03-11T00:23:00.000-07:00</published><updated>2009-03-16T19:29:24.925-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica powerleveling Guide'/><title type='text'>Atlantica powerleveling Guide</title><content type='html'>With the birth of the game Atlantica,Atlantica powerleveling products are developed by a lot of game service store.Atlantica powerleveling full filled customer's needs.They devided powerleveling products into several large pieces,which mainly includes:&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.usfine.com/Atlantica-Powerleveling-c-222.html" target="_blank"&gt;Atlantica level Powerleveling&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.usfine.com/Atlantica-Common-Quest-c-225.html" target="_blank"&gt;Atlantica Common Quest Powerleveling&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.usfine.com/Atlantica-Package-c-223.html" target="_blank"&gt;Atlantica Package powerleveling&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.usfine.com/Atlantica-Skill-Powerleveling-c-224.html" target="_blank"&gt;Atlantica Skill Powerleveling&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.usfine.com/Atlantica-Time-powerleveling-c-226.html" target="_blank"&gt;Atlantica Time powerleveling&lt;/a&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-6297467534002110004?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/6297467534002110004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-powerleveling-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/6297467534002110004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/6297467534002110004'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-powerleveling-guide.html' title='Atlantica powerleveling Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-4555261664858574768</id><published>2009-03-05T17:08:00.000-08:00</published><updated>2009-03-13T00:14:35.412-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Leveling Guide'/><title type='text'>Atlantica Online Leveling for the Lazy Gamer Part 2</title><content type='html'>&lt;span style="color:#33cc00;"&gt;&lt;strong&gt;====&gt;GO TO&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://atlanticagold.blogspot.com/2009/03/atlantica-online-leveling-for-lazy.html"&gt;Atlantica Online Leveling for the Lazy Gamer Part 1&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Last time the guide was focused on my Atlantica Online main character and had it leveled 1-30 in just around 4 hours using the &lt;span style="FONT-WEIGHT: bold"&gt;Golden Tusks&lt;/span&gt;. If you have not &lt;a href="http://atlanticagold.blogspot.com/2009/03/atlantica-online-leveling-for-lazy.html"&gt;read my previous blog,&lt;/a&gt; please read it so you can have a better understanding of this guide.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This blog will give you some tips on leveling the entire party the &lt;span style="FONT-WEIGHT: bold; FONT-STYLE: italic"&gt;Lazy Gamer way&lt;/span&gt;. &lt;a href="http://atlanticagold.blogspot.com/2009/03/atlantica-online-leveling-for-lazy.html"&gt;On part one,&lt;/a&gt; you probably got worried that your entire party was left to level 2-3 while your main character rocketed to level 30. Well, stop worrying. By the time your main character hits level 40, your other Atlantica Online mercenaries will be level 38. The level difference will narrow down as they reach level 50.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;At level 50, the first 6 mercenaries are level 49; the 7th mercenary is level 43 and the final mercenary which is acquired at level 50 is of course level 1.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Laziness has its price. Like my other guide, this leveling process is easy but expensive and does not require much concentration, in other words BORING. It has a lot of advantages though like you need to be in game just for 10 seconds every 10 or so minutes; you can do it while you are watching TV, cooking, dual/multi-boxing or playing other games. Or like in my current situation today, you can do it while working. :)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Another advantage is that you don't have to buy gears for your character until later since you won't be fighting any monsters at all. This saves you gold since the leveling process is already expensive.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Enough of my ramblings and let's get on with it. First you need gold. Not WOW gold or EQ gold. We need Atlantica Online gold. You can buy it somewhere out there or beg from other players or if you have a high level toon, get it from that. Make sure you have at least 1 million so you can at least last for several hours.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The way to gain the XP is by &lt;span style="FONT-WEIGHT: bold; COLOR: rgb(255,255,51)"&gt;"Giving Gifts to Beginners"&lt;/span&gt;&lt;span style="COLOR: rgb(255,255,51)"&gt;.&lt;/span&gt; In this guide, I am going to call it &lt;span style="FONT-WEIGHT: bold"&gt;DONATE.&lt;/span&gt; You do this by clicking on the &lt;span style="FONT-WEIGHT: bold; FONT-STYLE: italic"&gt;Community&lt;/span&gt; menu and then select &lt;span style="FONT-WEIGHT: bold; FONT-STYLE: italic"&gt;Beginners&lt;/span&gt;&lt;span style="FONT-STYLE: italic"&gt;.&lt;/span&gt; Then click on the &lt;span style="FONT-WEIGHT: bold; FONT-STYLE: italic"&gt;Give a Gift&lt;/span&gt;&lt;span style="FONT-STYLE: italic"&gt; &lt;/span&gt;and enter the amount of gold or equipment you can want to donate.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5301808016991571666" style="WIDTH: 200px; CURSOR: pointer; HEIGHT: 146px" alt=" Atlantica Online Leveling for the Lazy Gamer Part 2" src="http://4.bp.blogspot.com/_FLQHsXV7qwY/SZPOTSAZztI/AAAAAAAAAB0/EeVsqUaYQwU/s200/donate1.JPG" border="0" /&gt; &lt;img id="BLOGGER_PHOTO_ID_5301811650351887314" style="WIDTH: 200px; CURSOR: pointer; HEIGHT: 108px" alt=" Atlantica Online Leveling for the Lazy Gamer Part 2" src="http://1.bp.blogspot.com/_FLQHsXV7qwY/SZPRmxVAc9I/AAAAAAAAAB8/RWeXQlrmJvA/s200/donate2.JPG" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Once you click the confirmation button &lt;span style="FONT-WEIGHT: bold"&gt;YES&lt;/span&gt;, you will receive a message that all your mercenaries gain XXX amount of experience depending on the value of your donation. In my case, I got 4200 XP for donating 21,000 gold. Repeat the process once you have 100% WILL. Sounds easy enough? I certainly hope so. If not go back and read again until you get it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Below are some tips on how to donate efficiently.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;The max amount of gold/equipment that can be donated is capped. Don't ask me why but you cannot donate 1 billion gold so that all your mercenaries can get millions of XP&lt;br /&gt;&lt;li&gt;The XP you get is equal to 20 percent of gold or equipment value you give; ie 20,000 gold gives 4,000 XP.&lt;br /&gt;&lt;li&gt;The max XP is capped at your level multiplied by 100. So a level 30 can only gain max XP of 30 times 100 which is equal to 3,000 XP. This is true until level 40. I do believe the formula change when you reach level 50 or 60. (Please someone confirm the formula for me).&lt;br /&gt;&lt;br /&gt;&lt;li&gt;You can start the DONATE process once you are level 29. Useless to attempt this at lower level. The system won't allow you ;).&lt;br /&gt;&lt;li&gt;The donation will go to random newbies.&lt;br /&gt;&lt;li&gt;You can only donate if you have 100% WILL or every 10 minutes.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I am also kind enough to provide the chart below to give you folks some idea on how long will it take you to level using this method. I know I am lazy on leveling but I'm not lazy entertaining you and attending to your needs:).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5301821896299797186" style="WIDTH: 200px; CURSOR: pointer; HEIGHT: 134px" alt=" Atlantica Online Leveling for the Lazy Gamer Part 2" src="http://4.bp.blogspot.com/_FLQHsXV7qwY/SZPa7KdWWsI/AAAAAAAAACE/HzAD7SFIwlg/s200/donatetable.JPG" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Keep in mind too that the chart is for Class-D mercenaries. Better mercenaries needs more XP per level so avoid upgrading your mercenaries if you don't plan on doing quests/grinding yet.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If the Golden Tusk method is painfully boring, you can call this process tormentingly boring. I know it is not easy to check your WILL every 10 minutes since I experience it first hand. You can minimize the torment by using alarm clock or doing something else while waiting.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Take note too that at level 83 you will need around 9 million Atlantica gold and will take you are 24 hours just to get to level 84. It will take a big commitment and patience to do it. My advise though that this method is best used until level 50. After that start playing the game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you take into consideration, this guide beats those commercialize powerleveling services out there that continually spam us in game. Let me give you some insight.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Spammer Website Power Leveling 1-40; Price $40; Duration: 3 days&lt;br /&gt;&lt;br /&gt;* Lazy Gamer Guide Power Leveling 1-40; Price around 6 million gold; Duration: 28.4 hours&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Before I end the blog, I like you to know that I need some info on &lt;span style="FONT-WEIGHT: bold"&gt;Max XP per donate&lt;/span&gt; for level 50 and above.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you have the willingness to endure this, it is worthwhile. But if you don't then I advise you to play the game as it is supposed to be played which is by questing and killing monsters to gain experience and level.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hopefully this guide had somehow helped you. If you have questions or have something positive to share about enhancing this guide, feel free to drop me a message.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Next time, I will show you how to make money in game the Lazy Gamer way. Be sure to check on my next blog.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;BONUS TIPS:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;* Try to get the Philanthropist Title Quest from Kleio (donate 50 times) and Santa Claus Title Quest from Pandora (donate 1000 times) so you don't have to do them again.&lt;br /&gt;&lt;br /&gt;* Both NPC are located near Athens.&lt;br /&gt;&lt;br /&gt;* Philanthropist title gives +10% for 40 minutes.&lt;br /&gt;&lt;br /&gt;* Santa Claus title gives Atk +5%, Def +5%, Exp +25% for 30 minutes.&lt;br /&gt;&lt;br /&gt;From: http://atlanticaonlinesecrets.blogspot.com/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-4555261664858574768?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/4555261664858574768/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-leveling-for-lazy_05.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/4555261664858574768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/4555261664858574768'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-leveling-for-lazy_05.html' title='Atlantica Online Leveling for the Lazy Gamer Part 2'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_FLQHsXV7qwY/SZPOTSAZztI/AAAAAAAAAB0/EeVsqUaYQwU/s72-c/donate1.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-8614873101590444508</id><published>2009-03-05T17:06:00.000-08:00</published><updated>2009-03-13T00:06:46.442-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Leveling Guide'/><title type='text'>Atlantica Online Leveling for the Lazy Gamer Part 1</title><content type='html'>&lt;span style="FONT-WEIGHT: bold; COLOR: rgb(51,255,51)"&gt;====&gt;GO TO &lt;a href="http://atlanticagold.blogspot.com/2009/03/atlantica-online-leveling-for-lazy_05.html"&gt;Atlantica Online Leveling for the Lazy Gamer Part 2&lt;/a&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: rgb(51,255,51)"&gt;LEVELING 1-30 in less than 4 hours.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Leveling up to level 120 in Atlantica Online is not an easy feat. Up to this current date, there is no one yet who reached the max level. When my main character in Argos had reached level 83, I decided to create another account and level it at my own leisure and without much work. Luckily I have a second computer so I can play my main account and level my other account painlessly.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The leveling method I use though is easy but expensive. It's not the only way to level a toon in Atlantica though but it is the most practical for me. I will need a lot of gold and my main character even at that level can barely afford to have decent gears so it cannot twink my new account.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To cut it short, I decided to buy gold which is cheap. You can buy yours at any website out there but I bought mine from a reliable source and will let you know about the site upon request. It is convenient for me since they are US based and have real US business address and contact number.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Let's get on with the method. First you need around 5 million gold.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I created my new character which is a staff class.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5299985483678990786" style="WIDTH: 200px; CURSOR: pointer; HEIGHT: 148px" alt="Atlantica Online Leveling for the Lazy Gamer Part 1" src="http://4.bp.blogspot.com/_FLQHsXV7qwY/SY1Ut4VpwcI/AAAAAAAAABM/DcF6UHbaLTQ/s200/Dream%27s+Other+Side.JPG" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Finish the tutorial and select a starting area. I selected Sapporo since I am at home there. Be sure you are level 3 so you can access the market place before running towards the nearest town. If you are not level 3, go get some more XP. The fastest way to do it is to let your main character do the killing blow during combat. As you can see in the picture below, I have 3 more mercenaries with me.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5299988369823509634" style="WIDTH: 200px; CURSOR: pointer; HEIGHT: 154px" alt="Atlantica Online Leveling for the Lazy Gamer Part 1" src="http://3.bp.blogspot.com/_FLQHsXV7qwY/SY1XV4EILII/AAAAAAAAABU/LNpVbbTUio4/s200/Forest+of+Spirits.JPG" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now I am in the town of Sapporo and picked up my gold in the mail. Once you are in town, click on the TOWN icon and select MARKET. As you can see below, I searched for the "golden tusk". I am lucky that they are cheap on this server. On other servers they go as high as 70,000 gold each so the initial 5 million gold might not be enough.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5299991383266798354" style="WIDTH: 200px; CURSOR: pointer; HEIGHT: 156px" alt="Atlantica Online Leveling for the Lazy Gamer Part 1" src="http://4.bp.blogspot.com/_FLQHsXV7qwY/SY1aFSA_qxI/AAAAAAAAABc/Gf38gJ0PEhg/s200/Golden+Tusk.JPG" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I initially purchased 120 Golden Tusk but we need around 200 to make it to level 30. After using the Golden Tusk 10 times, I am already level 13. It took me around 10 minutes to do it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5299992941462669746" style="WIDTH: 200px; CURSOR: pointer; HEIGHT: 154px" alt="Atlantica Online Leveling for the Lazy Gamer Part 1" src="http://4.bp.blogspot.com/_FLQHsXV7qwY/SY1bf-v1ybI/AAAAAAAAABk/hJGng1hlC54/s200/Level+13.JPG" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Below are some facts about this particular leveling guide.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* This is not the only way to level in Atlantica Online.&lt;br /&gt;&lt;br /&gt;* Level 1-30 needs around 199,869 XP.&lt;br /&gt;&lt;br /&gt;* You going to reach level 30 in around 200+ minutes or less than 4 hours.&lt;br /&gt;&lt;br /&gt;* We need around 200 Golden Tusk.&lt;br /&gt;&lt;br /&gt;* One (1) golden tusk gives 1,000 XP.&lt;br /&gt;&lt;br /&gt;* You can use a golden tusk by right clicking it.&lt;br /&gt;&lt;br /&gt;* Make sure that your main character is the one using the Golden Tusk.&lt;br /&gt;&lt;br /&gt;* You can only use a golden tusk if you have 10% WILL.&lt;br /&gt;&lt;br /&gt;* You can have 1 WILL every 6 seconds or 10 WILL in one minute.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As you can see below, I reached level 30. I have 6 additional mercenaries. I have a heavy Spearman build but this particular selection is for another blog. I see most gold farmers using Spearman builds so I will give you insights about that at a later date.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5299995841215221490" style="WIDTH: 200px; CURSOR: pointer; HEIGHT: 150px" alt="Atlantica Online Leveling for the Lazy Gamer Part 1" src="http://1.bp.blogspot.com/_FLQHsXV7qwY/SY1eIxKuTvI/AAAAAAAAABs/RJcf57kMczE/s200/Level+30.JPG" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you haven't noticed yet, all your other mercs are lowbies and your main character is the only one that reached level 30. Don't worry about that though, I'm gonna show you how to level them LAZILY in my next blog.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I know clicking a Golden Tusk every minute is painfully boring thing to do. Instead spam click the Golden Tusks every 10 minutes or 100% WILL so you can click 10 of them and then do something else. This leveling method is ideal if you are busy with other things like watching TV, fighting with your wife, playing other games, having multiple computers or sneaking at work since you don't have to focus much in the game. I did level my other toon while waiting in PvP Free League queue. I had an alarm clock set to ring every 10 minutes :).&lt;br /&gt;&lt;br /&gt;From: http://atlanticaonlinesecrets.blogspot.com/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-8614873101590444508?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/8614873101590444508/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-leveling-for-lazy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/8614873101590444508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/8614873101590444508'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-leveling-for-lazy.html' title='Atlantica Online Leveling for the Lazy Gamer Part 1'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_FLQHsXV7qwY/SY1Ut4VpwcI/AAAAAAAAABM/DcF6UHbaLTQ/s72-c/Dream%27s+Other+Side.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-5605447880183945810</id><published>2009-03-05T17:03:00.000-08:00</published><updated>2009-03-05T17:05:44.241-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Atlantica Online Overview</title><content type='html'>&lt;img id="BLOGGER_PHOTO_ID_5299977373066530722" style="FLOAT: left; MARGIN: 0pt 10px 10px 0pt; WIDTH: 182px; CURSOR: pointer; HEIGHT: 136px" alt="Atlantica Online Overview" src="http://4.bp.blogspot.com/_FLQHsXV7qwY/SY1NVx89D6I/AAAAAAAAAA0/_Kmxf3PIoZk/s320/logo.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Like the saying goes, "Atlantica Online is probably one of the best MMORPG out there that you never heard of" and it is probably true. With tons of good online RPGs out there like World of Warcraft, Everquest2, Warhammer Online, Guild Wars, City of Heroes/Villains and many more it is hard to notice this shinny little gem. If you delve deeper into the game though and you like micro management, you will find Atlantica Online to be rewarding.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here are some features of the game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Fantasy Setting: set in an alternate Earth.&lt;br /&gt;&lt;br /&gt;* Strategic Turn Base: Similar to Final Fantasy or Breath of Fire in Nintendo Console games.&lt;br /&gt;&lt;br /&gt;* Combat is turn base and there is a 20 seconds timer.&lt;br /&gt;&lt;br /&gt;* Free to Play but has an Item Mall option in which you can buy items using real cash.&lt;br /&gt;&lt;br /&gt;* You can have tactical control of up to 9 characters at same time.&lt;br /&gt;&lt;br /&gt;* You can own up to 19 characters total.&lt;br /&gt;&lt;br /&gt;* Maximum level is 120.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="TEXT-DECORATION: underline"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Be sure to check out the game and come back here for strategies and tips.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-5605447880183945810?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/5605447880183945810/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-overview.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5605447880183945810'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/5605447880183945810'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-online-overview.html' title='Atlantica Online Overview'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_FLQHsXV7qwY/SY1NVx89D6I/AAAAAAAAAA0/_Kmxf3PIoZk/s72-c/logo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-1279979299362636317</id><published>2009-03-05T17:00:00.000-08:00</published><updated>2009-03-05T17:01:06.958-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Viking Guide'/><title type='text'>Atlantica Viking - Summary</title><content type='html'>&lt;span style="FONT-WEIGHT: bold"&gt;Long-Term Strategy&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In the long term, the Viking simply ends up being far too easy to kill to be worth keeping in your party. While the Viking's abilities are quite strong for a Class D mercenary, there are quite a few Class C mercenaries who have equal or stronger abilities, who bring better stats and survivability along with them, making the Viking a less than ideal choice for the later game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;However, as a main character choice, the Axeman is a very, very strong contender. You can bring those Viking/Axeman skills with you all the way into the late game, which really enhances the power of your party. The Axeman and Artilleryman are two of the most ideal mains in the game, when considering long-term strategy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Vikings Summarized&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;From all of the evidence, the status of the Viking class in AO is pretty clear. While the Axeman is great as your main character for several very substantial reasons, the Viking as a hirable mercenary is not a good choice for the higher level game. Vikings are extremely helpful to have around in the early and mid-game, even indispensible, but by the mid-levels they begin to lose their luster, due to their extremly low Magic Defense and poor survivability.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I really believe that the spice of Atlantica Online is the dynamic nature of the strategy in the game, allowing for interesting decisions about which mercenaries to use, how to assemble your party and party formation, and how to go about decimating the opponent's party in PvP and PvE. It really is the thinker's MMORPG, and is a truly innovative game. If you're looking for more information, guides and tips on AO, Bright Hub is a great place to go to find it. Have fun on the battlefield, and enjoy your mercs!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-1279979299362636317?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/1279979299362636317/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-viking-summary.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/1279979299362636317'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/1279979299362636317'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-viking-summary.html' title='Atlantica Viking - Summary'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-7422701458727101504</id><published>2009-03-05T16:59:00.002-08:00</published><updated>2009-03-05T17:00:26.347-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Viking Guide'/><title type='text'>Atlantica Viking - Training</title><content type='html'>&lt;span style="FONT-WEIGHT: bold"&gt;Skills&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When considering how to go about training your Viking's skills, the most fundamental question really is, "Am I training up a normal mercenary (a Viking), or am I training up my main character (an Axeman)?" There is a definite divide in terms of the best way to train up the skills of either of these classes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For a Viking, the best choice really is to simply train up Freezing Axe as high as it can go. Some people do hold onto their Vikings beyond level 60, and if this is you, then it might be a good idea to train up a bit on Guard Dispel or perhaps Break Down or Deadly Strike, but in the long run you really are going to find that your Viking is simply dying way too quickly to magic attacks, and you'll end up ditching him for another more powerful class C mercenary. It's worth considering that there are no top winning PvP builds with Vikings in them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There are however a ton of winning PvP builds with Axemen as the main character in them. Their high magic defense totally removes the great weakness of the Viking class, and you find yourself with a main character with the prized skill Freezing Axe, through the full duration of your playtime in Atlantica Online. If your main is an Axeman, the obvious skill to train on him would be Freezing Axe.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;From there, there are some other important considerations about the Axeman class' skills.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;First of all, the skill Break Down is unique to each of the class D melee mercenaries. No other class has this skill. And the Viking is perhaps the only of the three class D melee mercenaries worth having as your main. As regular mercs, none of the three are worth keeping around into the highest levels of AO, so having an Axeman main is a great opportunity to have the Break Down skill in the late game, and to combine it with Chaos Wind (a ranged merc skill) to produce the devastating spell Destructive Wind. It is reasonable to keep a Gunner or Artilleryman into the later stages of the game, particularly in the case of stun formation builds for the Artilleryman. So if you have an Axeman main, it's a viable option to train up Break Down.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The other two skills, Guard Dispel and Deadly Strike, are also worth training for their own reasons. Guard Dispel is highly powerful in PvP in Atlantica Online, as Holy Guard is indispensible in PvP, and Guard Dispel will cancel out Holy Guard on your enemy's units. Deadly Strike, on your main character, could spell the difference between victory and defeat in close matches where most of the mercenaries on both sides of the fight are already dead. In the long run though, training Guard Dispel is probably the surer bet, and having this spell into the higher levels is really a great asset to the strength of your team.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So, the best skills to train on an Axeman are probably Freezing Axe, Guard Dispel, and Break Down for stun builds with an Artilleryman in them. It is reasonable though to train up Deadly Strike alongside these skills.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Stats&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You can only adjust the increase of stats so much, with the limited number of uses allowed for refund vials, but which stats should you seek to increase on Vikings and Axemen mains? The answer is to increase the stats which enhance the class' strengths.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For the Viking, it's may be best to raise his Strength and Vitality the most. With higher strength his standard attacks will do more damage to your enemies, and with higher Vitality he will have more survivability. Higher Dexterity will increase his ability to dodge slightly, and higher intelligence will make his Freezing Axe attacks more likely to hit and do slightly more damage. Really, every stat for the Viking is worth considering. We'll leave this one to personal preference.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For an Axeman main, the story is a little different. If your main dies in battle, the fight is lost, so his survivability is a much more important factor. It's recommendable to increase his Vitality first and foremost, followed perhaps by Intelligence and Dexterity. There is inconclusive evidence at this point as to whether Intelligence increases Magic Defense, and as to whether Dexterity increases dodge chance, but some evidence does point to these hypothesis. I'm willing to bet that these stats do add to defense, and if that's the case, then they're worth increasing on your Axeman main.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Another consideration is that some players have found that a character with higher Intelligence will receive stronger heals from Shamans and Oracles, adding as many as 40-100 points to the effect of their heals. This is an unusual game mechanic, but if it's there, it's worth considering in your stat increasing strategy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-7422701458727101504?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/7422701458727101504/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-viking-training.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7422701458727101504'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7422701458727101504'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-viking-training.html' title='Atlantica Viking - Training'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-3904730536598350136</id><published>2009-03-05T16:59:00.001-08:00</published><updated>2009-03-05T16:59:42.368-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Viking Guide'/><title type='text'>Atlantica Viking - Class Abilities/Magic</title><content type='html'>The Viking has 3 skills which are common among each of the three class D melee mercenaries. These skills are as follows:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Guard Dispel&lt;/span&gt; - This spell can be cast on a single row of the opponent's formation. It essentially cancels out the spell Holy Guard which is on any of your opponent's units in that row. This allows your other mercs to use magical attacks on those mercs which previously had Holy Guard on them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Deadly Strike&lt;/span&gt; - This spell can only be used when your mercenary is on the verge of death. It is a very highly damaging attack, targeted to a single enemy unit. Using this ability will tax your mercenary's action power both on the round in which it is used, and on the following round. It really is a last ditch sort of ability, but it deals out significant damage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Break Down&lt;/span&gt; - This is an area-of-effect spell, targeting every unit in the enemy formation. It is one of the weaker AoE spells in the game. However, if it is used on a formation which has the ranged skill Chaos Wind in effect upon them, the spell Destructive Wind will activate. Destructive Wind is a high-damage area-of-effect, damage-over-time spell.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In addition to these 3 basic class D melee mercenary skills, the Viking has one skill which really defines the class' power:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Freezing Axe&lt;/span&gt; - This magical attack freezes all three of the units in a single rank of your opponent's formation, and applies a damage-over-time effect to them. It's a good idea to kill a unit in the front ranks of your opponent's formation, so that you can freeze the middle or back rank of your opponent, as any smart player will put their most vulnerable mercenaries further back, or the mercenaries with the most devastating abilities. This skill can very easily turn the tide of any battle, be it PvP or PvE.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now that we have the basics on this unique class out of the way, lets move on to some in-depth analysis of the Viking class. When is the Viking worth keeping around for the length of your advancement in Atlantica Online? What is the best way to train your Viking's skills and stats? Which party formation builds is the Viking most suited for? And is the Viking (Axeman) really one of the best choices for your main character, and if so, why?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-3904730536598350136?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/3904730536598350136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-viking-class-abilitiesmagic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/3904730536598350136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/3904730536598350136'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-viking-class-abilitiesmagic.html' title='Atlantica Viking - Class Abilities/Magic'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-6288495294946270509</id><published>2009-03-05T16:57:00.000-08:00</published><updated>2009-03-05T16:58:04.131-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Viking Guide'/><title type='text'>Atlantica Viking - Stats &amp; Equipment</title><content type='html'>The Viking's stats are the biggest influence on the viability of the class in the long run. At the higher levels, his extemely poor Magic Defense ends up making him quite vulnerable to magic attacks. There are multiple class C mercenaries with powerful magic attacks which can hit any unit in the opposing formation in the late game of Atlantica Online, and once those mercenaries arrive on the scene, the Viking's lifespan tends to shorten significantly on the battlefield.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Some of the Viking's strengths are his high Strength stat, allowing for high-damage attacks, and his reasonably high Defense and Vitality. These stats allow the Viking to tank pretty decently in the first 40 or so levels of advancement, but by the mid-game there are several other mercenaries with much better stats for front-line positioning in your formation.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;Strength: 330&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Intelligence: 140&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Dexterity: 110&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Vitality: 310&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Defense: 280&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Magic Defense: 50&lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As far as equipment goes, it's a very good idea to give your Viking the best axe possible. The Viking attacks horizontally in Atlantica Online, hitting both your selected target and the targets on the sides of your target. If you've killed a unit in the front ranks of your opponent's formation, this can be a good way to hit targets which would otherwise be protected from physical attacks by units in the ranks in front of them. Additionally, the Viking's attacks are powerful, and using a better axe simply magnifies that power.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In terms of armor and accessories, It is recommendable to give the Viking equipment which increases his strength and his ability to stay in the fight for as long as possible. Items which increase Strength, Vitality, Defense, and Magic Defense are indispensible for this. The Viking's real power in most fights is his skill Freezing Axe. Because of the power of this skill, your opponent will probably choose the Viking as one of the first targets to take down, particularly in PvP. So it is a good idea to use equipment which boosts his defensive stats, to increase his survivability.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-6288495294946270509?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/6288495294946270509/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-viking-stats-equipment.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/6288495294946270509'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/6288495294946270509'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-viking-stats-equipment.html' title='Atlantica Viking - Stats &amp; Equipment'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-7338810025599388542</id><published>2009-03-05T16:56:00.000-08:00</published><updated>2009-03-05T16:57:25.733-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Viking Guide'/><title type='text'>Atlantica Viking - Class Overview</title><content type='html'>Vikings have an assortment of abilities which make them almost indispensible in the early-to-mid levels of Atlantica Online. While they are not as tough defensively as the Swordsman, they do have the ability to dish out some serious damage on their opponents with their standard attack, and they are a decent tank in their own right in the early levels. Their keystone ability however is the magical attack Freezing Axe, which applies both a multiple-round damage-over-time effect, as well as immobilizing the units in the row on which Freezing Axe is cast.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;These abilities make the Viking a very good choice for your party in the early game, but ultimately the Viking's low magic defense causes him to be greatly outclassed by other mercenaries in the late game. Vikings are too easy to kill in the late game, but in the early-to-mid game they are a good addition to most any build.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Axeman class is essentially the main character version of the Viking. If you choose for your main to be an Axeman, he will have the same abilities as the Viking, but with good magical defense. This makes for a very tough and dynamic main. Axemen and Artillerymen are currently the main character in almost every current winning build in high-end PvP.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-7338810025599388542?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/7338810025599388542/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-viking-class-overview.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7338810025599388542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7338810025599388542'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-viking-class-overview.html' title='Atlantica Viking - Class Overview'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-4044415289809182926</id><published>2009-03-05T16:53:00.001-08:00</published><updated>2009-03-05T16:53:45.154-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><title type='text'>Atlantica Town Statistics Guide</title><content type='html'>&lt;span style="FONT-WEIGHT: bold"&gt;TAXATION&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Monthly Income = Current population *16&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That's it. Income is SOLELY based on population. Neither commerce nor industry contribute to income.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;SATISFACTION&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Satisfaction is the average of the 5 contributing factors (commerce, industry, culture, health, and security). The contributing factors are capped at 100.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The contributing factors for satisfaction are calculated by&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;(current point value)/(population/1,000)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;EX: London has 209,135 population and 820/845 commerce&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;820/(209135/10000) = 39.2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;FOOD&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The two important factors with Food are Farms and Storage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Every March and September, the Storage is filled to the limit of your farms.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Every month except March and September, food equal to (population/1,000) is removed from Storage&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If there is not enough food at the start of a month, the city will not pay its taxes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;**There is no point having more farms than storage. You get no benefit.**&lt;br /&gt;&lt;br /&gt;**If you demolish your warehouse, the current food is NOT destroyed, but no new food is added to the stockpile**&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;POPULATION&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Population leaves town = 100 - satisfaction rate, but never less than 10.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Higher satisfaction rate means less people leave town and you have a better chance at increasing population.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Speculation - an immigrant is generated from your town every time an immigrant is generated/recruited to come to your town. (needs verification)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Speculation - the higher your satisfaction, the more likely an immigrant will be created with your town as the destination. (needs verification)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Speculation - immigrants appear to be generated in waves game-daily (every 48 minutes)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-4044415289809182926?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/4044415289809182926/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-town-statistics-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/4044415289809182926'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/4044415289809182926'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-town-statistics-guide.html' title='Atlantica Town Statistics Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-2202863137297689637</id><published>2009-03-05T16:52:00.001-08:00</published><updated>2009-03-05T16:52:58.563-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Guide'/><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Titles Guide'/><title type='text'>Atlantica Titles Guide</title><content type='html'>Below are all the titles you can get (that I know of - I have no clue if there are hidden titles or some other way to get them).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The first four sets of titles are ones you can get from one of the women outside of Athens by doing quests - there are four of them. You can only do one quest from each woman at a time (for a total of four title quests going at once, one from each woman). When you finish a quest for them, you must go back and turn in the quest, at which point they will give you an item (it looks like an envelope). You have to right-click on and use the item and you will now be able to use that title.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The easiest way to get to these women if you're over level 20 but don't have the Athen's teleport information is to teleport to Rome using the button on the right of your screen that looks like an arch, then walk outside Rome and go to Athens. If you're under 20, you'll have to walk there. You can auto-walk to any of the four women by opening up the quest log and selecting them at the top of the log (Pandora, Klieo, Calliope, or Thalia) and then clicking on 'Auto-move to NPC'. Be careful - you may run into mobs so take care when auto-walking!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The last set of titles are only available by getting more fame points through Free League. The top few ranks are limited by a certain number of people who can have that title.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To choose your title, go to My Info -&amp;gt; Character and choose your title from the drop down menu of titles. You can switch your titles at any time, and it does not cost anything to do so.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There are some additional notes at the end.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Format is Title name - Quest requirements. A monster's name x a number means you have to kill that number of monsters.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Pandora&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sea King's Guardian - Crab Warrior x 1000&lt;br /&gt;&lt;br /&gt;Cubbie - Fire Bear x 2000&lt;br /&gt;&lt;br /&gt;Sticky - Starved Snail x 2000&lt;br /&gt;&lt;br /&gt;Anteater - Worker Ant x 2000&lt;br /&gt;&lt;br /&gt;Tamer - Cerberus x 3000&lt;br /&gt;&lt;br /&gt;In Sheep's Clothing - Crazy Sheep x 3000&lt;br /&gt;&lt;br /&gt;Flowery - Red Carnivorous Plant x 5000&lt;br /&gt;&lt;br /&gt;Puppeteer - Alloy Doll Magician x 5000&lt;br /&gt;&lt;br /&gt;Mechanic - Unfinished Machine x 5000&lt;br /&gt;&lt;br /&gt;Insect Collector - Queen Wasp x 5000&lt;br /&gt;&lt;br /&gt;Archaeologist - Cursed Mummy x 350&lt;br /&gt;&lt;br /&gt;Ghostbuster - Kakemaru x 350&lt;br /&gt;&lt;br /&gt;Exiled Nobleman - Iron Doll Magician x 10000&lt;br /&gt;&lt;br /&gt;Young Princess - Desert Fox x 10000&lt;br /&gt;&lt;br /&gt;Hunter - Cannibal Deer x 10000&lt;br /&gt;&lt;br /&gt;Flower Snake - Hanahebi x 10000&lt;br /&gt;&lt;br /&gt;King of Darkness - Prison Tyrant x 25000&lt;br /&gt;&lt;br /&gt;Corrupt - White Knight x 9999&lt;br /&gt;&lt;br /&gt;Deathproof - Use Mandragora x 444&lt;br /&gt;&lt;br /&gt;Smelling Stale - Use Green Mold x 777&lt;br /&gt;&lt;br /&gt;Treasure Hunter - Use Ornate Treasure Map x 500&lt;br /&gt;&lt;br /&gt;Bookworm - Exchange books with NPC Goncourt x 25000&lt;br /&gt;&lt;br /&gt;Santa Claus - Give a gift to beginner x 1000&lt;br /&gt;&lt;br /&gt;Demonologist - Use any scroll x 9999&lt;br /&gt;&lt;br /&gt;Linguistic Genius - Persuade Resident x 20982&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Kleio&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fishing Maniac - Try Fishing x 30000&lt;br /&gt;&lt;br /&gt;Philanthropist - Give a gift to a beginner x 50&lt;br /&gt;&lt;br /&gt;Gourmet - Use Steak x 500&lt;br /&gt;&lt;br /&gt;Gambler - Exchange any item box with NPC De Mere x 9999&lt;br /&gt;&lt;br /&gt;Shinobi - Shadow Ninja x 5000&lt;br /&gt;&lt;br /&gt;Mutant - White Crocodile x 5000&lt;br /&gt;&lt;br /&gt;Total Newbie - Evil Sky Spirit x 50&lt;br /&gt;&lt;br /&gt;Smelling Flowery - Use Chardin's Perfume x 5&lt;br /&gt;&lt;br /&gt;Heroic Soldier - Cursed Soldier x 888&lt;br /&gt;&lt;br /&gt;Jeweler - Raise Ring skill to level 71&lt;br /&gt;&lt;br /&gt;Performer - Raise Action skill to level 71&lt;br /&gt;&lt;br /&gt;Chef - Craft Fish Stew x 10&lt;br /&gt;&lt;br /&gt;Executive Chef - Raise Food skill to level 91&lt;br /&gt;&lt;br /&gt;Cursed Swordsman - Cursed Sword Muramasa x 1&lt;br /&gt;&lt;br /&gt;Astrologer - Lucky Wood Piece x 5&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Thalia&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kind - Provider help and earn credit x 50&lt;br /&gt;&lt;br /&gt;Fartman - Use Barley Bimbimbap x 500&lt;br /&gt;&lt;br /&gt;Forgotten - Use Secret Vial for Memory Loss x 1&lt;br /&gt;&lt;br /&gt;Motivated - Share Monster Info x 150&lt;br /&gt;&lt;br /&gt;Blessed - Use Father's Holy Water x 1&lt;br /&gt;&lt;br /&gt;Curious - Strange Rock Shard x 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Calliope&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Holy Knight - Revelation: Honor x 500&lt;br /&gt;&lt;br /&gt;Assassin - Revelation: Death x 500&lt;br /&gt;&lt;br /&gt;Priest - Revelation: Chastity x 500&lt;br /&gt;&lt;br /&gt;Alchemist - Revelation: Truth x 500&lt;br /&gt;&lt;br /&gt;Bard - Revelation: Luck x 500&lt;br /&gt;&lt;br /&gt;Potion Addict - Use Healing Potion [Low] x 1000&lt;br /&gt;&lt;br /&gt;Smelling Fishy - Mackerel Pike x 1000&lt;br /&gt;&lt;br /&gt;Hand of God - Enhance any item to [10] Grade&lt;br /&gt;&lt;br /&gt;Monster Expert - Share Monster Info x 100&lt;br /&gt;&lt;br /&gt;Berserker - Win a Battle with Power Up x 100&lt;br /&gt;&lt;br /&gt;Greedy - Mercenary's Steel Box x 100&lt;br /&gt;&lt;br /&gt;Strategist - Victory with more than 2 Mercenaries in unavailable status x 1000&lt;br /&gt;&lt;br /&gt;Destroyer - Dismantle Destroyer's Sword x 500&lt;br /&gt;&lt;br /&gt;Energizer - Use Eel x 500&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Free League Titles&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Soldier - Fame 10-199&lt;br /&gt;&lt;br /&gt;Scout - Fame 200-499&lt;br /&gt;&lt;br /&gt;Guard - Fame 500-999&lt;br /&gt;&lt;br /&gt;Royal Guard - Fame 1,000-1,999&lt;br /&gt;&lt;br /&gt;Safeguard - Fame 2,000-4,999&lt;br /&gt;&lt;br /&gt;Warrior - Fame 5,000-9,999&lt;br /&gt;&lt;br /&gt;Knight - Fame more than 10,000&lt;br /&gt;&lt;br /&gt;Sergeant - Fame more than 20,000, Top 50&lt;br /&gt;&lt;br /&gt;Lieutenant - Fame more than 20,000, Top 30&lt;br /&gt;&lt;br /&gt;Captain - Fame more than 20,000, Top 15&lt;br /&gt;&lt;br /&gt;Colonel - Fame more than 20,000, Top 5&lt;br /&gt;&lt;br /&gt;General - Fame more than 20,000, Top 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Notes:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Revelations: Noun items are apparently not in the game yet - or at least, no one's found them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When there's just an item with a number, it means you have to turn those items into the NPC and you will lose them. However, you can buy them from the market instead of getting them yourselves if you so desire.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Some of the items are under Skills -&amp;gt; Crafting -&amp;gt; Quests.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When you have to do something that can fail (fishing for the Fishing Maniac title, gambling equipment boxes for the Gambler title), it only counts if you succeed. For the gambling of boxes, each box you get back (even if it's multiple boxes at once) counts as one success.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Some of these may require you to re-do quests by using Secret of Time licenses - available on the market or by crafting licenses.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hand of God quest is for enhancing an item to grade 10, not enchanting an item to grade 10. That means you need to speak to Vulcanus in Rome and use enhance stones, not enchant stones. (See a guide on enhancing and enchanting for more details about this). THIS MEANS DO NOT MAKE TWO +9 ITEMS AND THEN ENCHANT THEM TOGETHER OR YOU WILL REGRET IT!!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you're doing the Demonologist title quest, do it early, before you hit 31, if you can. Scrolls are much cheaper at that level. (&amp;lt;- Is still working on it at level 60 and rather regrets it). Also, getting a bonus scroll in PVP does not count towards your limit.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There's a rumor (not confirmed by me, sorry) that the mercenary steel boxes for the Greedy quest are only given by the wandering mercenaries you have to spend a lot of money on to get them to join your party (like most monks) - more than the 20k most mercenaries require.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Winning a battle with at least two mercenaries in the unavailable status for the Strategist title means going to the formation window and unchecking one of the boxes for two of your mercenaries so they are 'ghosted out' during the battle and you can't use them. It does not mean the mercenary has to be unconscious.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Persuading residents for the Linguistic Genius title means convincing the wandering residents to go to your town. You get a certain number of people for each of the wandering residents you convince - usually between 50 and 200 people. You cannot do this quest unless your guild owns a town.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Currently, with the servers occasionally going down at random times, there's a strange bug where if you haven't completed a quest yet, you lose the things you had counted towards the completion for a certain period of time - it's almost a roll-back, but only for quests. These quests are affected by it, so be warned. You do NOT lose items, however.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I believe that's all. Please let me know if there's anything unclear or confusing!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-2202863137297689637?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/2202863137297689637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-titles-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/2202863137297689637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/2202863137297689637'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-titles-guide.html' title='Atlantica Titles Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-3240465759113264445</id><published>2009-03-05T16:48:00.002-08:00</published><updated>2009-03-05T16:49:37.367-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Skill Guide'/><title type='text'>Atlantica Mercenaries Stats Guide</title><content type='html'>&lt;u style="FONT-WEIGHT: bold"&gt;Sword Units&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Swordsman&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;*Can be hired at level 1*&lt;br /&gt;&lt;br /&gt;Str: 340&lt;br /&gt;&lt;br /&gt;Dex: 240&lt;br /&gt;&lt;br /&gt;Def: 400&lt;br /&gt;&lt;br /&gt;Int: 130&lt;br /&gt;&lt;br /&gt;Vit: 250&lt;br /&gt;&lt;br /&gt;M.Def:125&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Skills&lt;br /&gt;&lt;br /&gt;Flame Sword : Damages 1 target for a good amount. Great for taking out front lines. Does more damage to those with low mDef.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dark Seed: D.o.t. ***Combos with Hex of Darkness***&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Deadly Strike : Delivers very heavy damage to a single unit, however it requires alot of AP.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Notes&lt;br /&gt;&lt;br /&gt;The Swordsman is a great font line unit. They are designed to prevent a hole in your formation as long as possible, and deal lasting damage to a single unit.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Exorcist&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;*Can be hired at level 57*&lt;br /&gt;&lt;br /&gt;Str: 290&lt;br /&gt;&lt;br /&gt;Dex: 170&lt;br /&gt;&lt;br /&gt;Def: 260&lt;br /&gt;&lt;br /&gt;Int: 240&lt;br /&gt;&lt;br /&gt;Vit: 240&lt;br /&gt;&lt;br /&gt;M.Def:285&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Skills&lt;br /&gt;&lt;br /&gt;Mana Seal Prevents all oponent's staff units from using skills for one turn, applies small d.o.t.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Seal Staff Debuff's all oponent staff units, reducing their 'Normal Attack' damage; slight d.o.t.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mana Burn Damages up to 5 oponent's HP/MP&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Speed Cast Gives extra AP, and heals, your staff units each turn.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Notes&lt;br /&gt;&lt;br /&gt;The Exorcist is a very valuable tool for PvP, though not as effective in PvE due to the fact they miss alot. They will allow your monk to use Awakening twice in one turn much easier; allow you to heal more often; Offer a great permanent stun if used with an Archer's Silence skill properly (Given you have made a hole in your oponen't front line).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Lady Knight&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;*Can be hired at level 95*&lt;br /&gt;&lt;br /&gt;Str: 370&lt;br /&gt;&lt;br /&gt;Dex: 260&lt;br /&gt;&lt;br /&gt;Def: 750&lt;br /&gt;&lt;br /&gt;Int: 160&lt;br /&gt;&lt;br /&gt;Vit: 280&lt;br /&gt;&lt;br /&gt;M.Def:145&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Skills&lt;br /&gt;&lt;br /&gt;Light Slash Strong magic damage to a single unit. ***Combos with ORacle's Vortex***&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Notes&lt;br /&gt;&lt;br /&gt;Great front line unit. She has amazing defense and should be able to take quite a few blows. (Little more information available until obt)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style="FONT-WEIGHT: bold"&gt;Staff Units&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Monk&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;*Can be hired at level 18*&lt;br /&gt;&lt;br /&gt;Str: 190&lt;br /&gt;&lt;br /&gt;Dex: 140&lt;br /&gt;&lt;br /&gt;Def: 150&lt;br /&gt;&lt;br /&gt;Int: 260&lt;br /&gt;&lt;br /&gt;Vit: 160&lt;br /&gt;&lt;br /&gt;M.Def:500&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Skills&lt;br /&gt;&lt;br /&gt;Protect OR Shield of Protection&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Protect gives your main unit a defensive boost, and heals them, at the start of every turn.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Shield of Protection heals your main unit every time it is hit (though if hit with a combo, only healed on first attack)&lt;br /&gt;&lt;br /&gt;***They are both passive skills, so only one skill can be learned. To obtain Shield of Protection you must use a skill reset book to get rid of Protect***&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Holy Guard Casts on an entire row, negates all status effects currently on selected units, and prevents all skills from being cast on them (With the exception of Guard Dispell). ***Units under Holy Guard can still be stunned, and can not be healed***&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Awakening Lowers the Combo counter by 1 (2 at higher levels) and heals units for a small amount. Affects up to 5 units.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Notes&lt;br /&gt;&lt;br /&gt;Absolutely essential for PvP, and many will say for PvE. The ability to remove any negative effect on your units is a must, especially stun. They also are a key to keeping your main unit alive. Should not have a formation without one ^^.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Shaman&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;*Can be hired at level 10*&lt;br /&gt;&lt;br /&gt;Str: 150&lt;br /&gt;&lt;br /&gt;Dex: 130&lt;br /&gt;&lt;br /&gt;Def: 180&lt;br /&gt;&lt;br /&gt;Int: 230&lt;br /&gt;&lt;br /&gt;Vit: 150&lt;br /&gt;&lt;br /&gt;M.Def: 450&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Skills&lt;br /&gt;&lt;br /&gt;Blessing of Life A healing skill, affects one unit until the shaman is upgraded, than affects an entire row.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hex of Darkness A d.o.t. skill, highly effective on units with low mDef. ***Combos with Swordsman's Dark Seed***&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Brutal Will Makes an entire row uncontrollable, and deals very slight d.o.t. to them every turn (Own units). In exchange, their attack and combo rate are sharply raised.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Noble Sacrifice The Shaman Sacrifices their life to heal the rest of your units, the healing effect lasts an extra turn after the Shaman has fainted.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Notes&lt;br /&gt;&lt;br /&gt;Its safe to say every formation needs a healer. Whether you have two (1 for healing, 1 for d.o.t./Noble Sac) or just a medic for bad times. Get one at level 10, praise her until you can get an Oracle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Witch&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;*Can be hired at level 51*&lt;br /&gt;&lt;br /&gt;Str: 120&lt;br /&gt;&lt;br /&gt;Dex: 250&lt;br /&gt;&lt;br /&gt;Def: 150&lt;br /&gt;&lt;br /&gt;Int: 280&lt;br /&gt;&lt;br /&gt;Vit: 180&lt;br /&gt;&lt;br /&gt;M.Def:500&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Skills&lt;br /&gt;&lt;br /&gt;Mana Drain Unlike an Exorcists' Mana Burn, Mana recharge affects only 3 units and replenishes a Witch's own MP.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mana Recharge Restores up to 3 friendly unit's MP&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Meteor Strike A completely devistative AoE skill. This high damaging ability can take out an entire unit easily. Used only every 4 turns, it is more than worth the wait.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mana Trap Can affect entire enemy formation. Each turn, for 2 turns, it will drain a very small amount of MP. ***Combo's if enemy casts Brutal will/Seth's will, they will get 200 damage instead*** (Almost useless skill, dont get it)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Notes&lt;br /&gt;&lt;br /&gt;A wonderful unit! Any PvE formation should have one. She can completely change the tide in any battle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Princess&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;*Can be hired at level 63*&lt;br /&gt;&lt;br /&gt;Str: 150&lt;br /&gt;&lt;br /&gt;Dex: 130&lt;br /&gt;&lt;br /&gt;Def: 180&lt;br /&gt;&lt;br /&gt;Int: 300&lt;br /&gt;&lt;br /&gt;Vit: 180&lt;br /&gt;&lt;br /&gt;M.Def:475&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Skills&lt;br /&gt;&lt;br /&gt;Princess' Order Increases your ranged unit's defense and heals them a small amount each turn.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Royal Signet Debuff's all oponent Gun units, reducing their 'Normal Attack' damage; slight d.o.t.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Family Signet Debuff's all oponent Aarcher units, reducing their 'Normal Attack' damage; slight d.o.t.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Imperial Signet Debuff's all oponent Cannon units, reducing their 'Normal Attack' damage; slight d.o.t.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Notes&lt;br /&gt;&lt;br /&gt;A decent unit. Ranged units are the powerhouse of damage in Atlantica, so keeping them alive is essential. She can help increase their life span, and that of your overall team by reducing your oponent's ranged unit damage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Oracle&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;*Can be hired at level 76*&lt;br /&gt;&lt;br /&gt;Str: 170&lt;br /&gt;&lt;br /&gt;Dex: 150&lt;br /&gt;&lt;br /&gt;Def: 250&lt;br /&gt;&lt;br /&gt;Int: 250&lt;br /&gt;&lt;br /&gt;Vit: 170&lt;br /&gt;&lt;br /&gt;M.Def:500&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Skills&lt;br /&gt;&lt;br /&gt;Healing Blessing of Life on steroids.&lt;br /&gt;&lt;br /&gt;Vortex An A.o.E Attack, can deal decent damage at high levels ***Combo's with Lady Knight's Light Slash***&lt;br /&gt;&lt;br /&gt;Seth's Will Brutal will on steroids.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Notes&lt;br /&gt;&lt;br /&gt;Until 76, you'll be kissing your Shaman's feet after some battles, however once you get an Oracle you can hand a pink slip to you Shamy and let her collect unemployment. Oracle's are amazing support units, absolutely no reason to not switch your shaman for one.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style="FONT-WEIGHT: bold"&gt;Axe Units&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Viking&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;*Can be hired at level 20*&lt;br /&gt;&lt;br /&gt;Str: 330&lt;br /&gt;&lt;br /&gt;Dex: 110&lt;br /&gt;&lt;br /&gt;Def: 280&lt;br /&gt;&lt;br /&gt;Int: 140&lt;br /&gt;&lt;br /&gt;Vit: 310&lt;br /&gt;&lt;br /&gt;M.Def:-50&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Skills&lt;br /&gt;&lt;br /&gt;Freezing Axe Freezes target units (1 at first, an entire row after upgrade). Unlike Stun, the frozen units still generate AP each&lt;br /&gt;&lt;br /&gt;turn. Freeze lasts for 2 turns, and at a high level it decreases their DEF/mDEF and Vit. Highly effective for disabling an oponent.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Deadly Strike Delivers very heavy damage to a single unit, however it requires alot of AP.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Notes&lt;br /&gt;&lt;br /&gt;Vikings are actually mid line units. Though they have amazing health, their Def/mDef makes them run when a mouse passes by. Very useful at lower levels, but should be replaced after 50/60.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Beast Trainer&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;*Can be hired at level 44*&lt;br /&gt;&lt;br /&gt;Str: 280&lt;br /&gt;&lt;br /&gt;Dex: 170&lt;br /&gt;&lt;br /&gt;Def: 800&lt;br /&gt;&lt;br /&gt;Int: 160&lt;br /&gt;&lt;br /&gt;Vit: 290&lt;br /&gt;&lt;br /&gt;M.Def: 175&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Skills&lt;br /&gt;&lt;br /&gt;Beast Summon Summons creatures (Foxes default, Various others available through mob drops and market; which can be used at different&lt;br /&gt;&lt;br /&gt;levels) that hit every enemy unit. Decent A.o.E. to finish creatures off.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Notes&lt;br /&gt;&lt;br /&gt;Great, great, great unit. She has great defense, and attack to boot; and she combos fairly often. Though her skill is useful, it is almost always better to simply use her normal attack; unless many enemies are barely hanging on to their life.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;&lt;u&gt;Spear Units&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Spearman&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;*Can be hired at level 1*&lt;br /&gt;&lt;br /&gt;Str: 310&lt;br /&gt;&lt;br /&gt;Dex: 210&lt;br /&gt;&lt;br /&gt;Def: 330&lt;br /&gt;&lt;br /&gt;Int: 120&lt;br /&gt;&lt;br /&gt;Vit: 240&lt;br /&gt;&lt;br /&gt;M.Def:-110&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Skills&lt;br /&gt;&lt;br /&gt;Lightning Spear Reduces up to 2 units (in a column) AP.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Deadly Strike Delivers very heavy damage to a single unit, however it requires alot of AP.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Notes&lt;br /&gt;&lt;br /&gt;Spearman are fantastic units, and it may be suprising, but they are also designed to be mid line units. They can multiple enemies in a column, instead of a row, which is a very useful tool in PvP. Their Lightning Spear (some say it was bugged during cbt) is not effective in preventing a unit's turn if that unit has a decent AP regen. The only way to surely stop that turn from coming is using 2+ Lightning spears on the same unit in one turn.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Spartan (NOTE: Use Shield + Spear)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;*Can be hired at level 100*&lt;br /&gt;&lt;br /&gt;Str: 341&lt;br /&gt;&lt;br /&gt;Dex: 220&lt;br /&gt;&lt;br /&gt;Def: 363&lt;br /&gt;&lt;br /&gt;Int: 122&lt;br /&gt;&lt;br /&gt;Vit: 244&lt;br /&gt;&lt;br /&gt;M.Def: 100&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Skills&lt;br /&gt;&lt;br /&gt;War Cry Debuffs entire enemy formation (Little information until obt)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Notes&lt;br /&gt;&lt;br /&gt;Said to be the absolute best deffensive unit in the game once upgraded.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style="FONT-WEIGHT: bold"&gt;Gun Units&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Gunner&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;*Can be hired at level 1*&lt;br /&gt;&lt;br /&gt;Str: 150&lt;br /&gt;&lt;br /&gt;Dex: 220&lt;br /&gt;&lt;br /&gt;Def: 180&lt;br /&gt;&lt;br /&gt;Int: 220&lt;br /&gt;&lt;br /&gt;Vit: 170&lt;br /&gt;&lt;br /&gt;M.Def:225&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Skills&lt;br /&gt;&lt;br /&gt;Wild Shot Deals very good damage to an entire column&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[Deadly Shot Delivers very heavy damage to a single unit, however it requires alot of AP.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Notes&lt;br /&gt;&lt;br /&gt;Absolutely fantastic unit for PvP. The ability to heavily damage a column instead of a row makes it very difficult for the oponent to recover from. They are also wonderful units to stun with, since their normal attack, which hardly misses, hits three at a time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Inventor (NOTE: Can Use To Search Bots)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;*Can be hired at level 84*&lt;br /&gt;&lt;br /&gt;Str: 160&lt;br /&gt;&lt;br /&gt;Dex: 240&lt;br /&gt;&lt;br /&gt;Def: 200&lt;br /&gt;&lt;br /&gt;Int: 275&lt;br /&gt;&lt;br /&gt;Vit: 190&lt;br /&gt;&lt;br /&gt;M.Def: 400&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Skills&lt;br /&gt;&lt;br /&gt;Summon Machine Similar to a Beast Trainer's Beast Summon, they can summon the aid of machines to damage your oponent. Unlike the&lt;br /&gt;&lt;br /&gt;creatures a BT summons, the machines can be made by crafting; they can also be purchased on the market.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Notes&lt;br /&gt;&lt;br /&gt;Great Gun Unit. Good Defense/mDef and very useful. (Little information until obt)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Janissary&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;*Can be hired at level 96*&lt;br /&gt;&lt;br /&gt;Str: 157&lt;br /&gt;&lt;br /&gt;Dex: 247&lt;br /&gt;&lt;br /&gt;Def: 198&lt;br /&gt;&lt;br /&gt;Int: 225&lt;br /&gt;&lt;br /&gt;Vit: 173&lt;br /&gt;&lt;br /&gt;M.Def: 225&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Skills&lt;br /&gt;&lt;br /&gt;Shooting Stance Damages a single unit very heavily.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Notes&lt;br /&gt;&lt;br /&gt;Deals more damage than an Inventor. (Little information until obt)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style="FONT-WEIGHT: bold"&gt;Bow Units&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Archer&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;*Can be hired at level 1*&lt;br /&gt;&lt;br /&gt;Str: 160&lt;br /&gt;&lt;br /&gt;Dex: 220&lt;br /&gt;&lt;br /&gt;Def: 180&lt;br /&gt;&lt;br /&gt;Int: 230&lt;br /&gt;&lt;br /&gt;Vit: 140&lt;br /&gt;&lt;br /&gt;M.Def:250&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Skills&lt;br /&gt;&lt;br /&gt;Silence Prevents an entire row from using skills for 2 turns; slight d.o.t.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Deadly Shot Delivers very heavy damage to a single unit, however it requires alot of AP.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Notes&lt;br /&gt;&lt;br /&gt;The most useful unit for ending a fight quickly. They take the amazing damage of a swordsman and are able to strike any unit in the formation. A group of Archers can down a boss or oponent's main unit quite quickly. Their silence ability is also one of the most useful skills in the game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Prophet&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;*Can be hired at level 70*&lt;br /&gt;&lt;br /&gt;Str: 170&lt;br /&gt;&lt;br /&gt;Dex: 210&lt;br /&gt;&lt;br /&gt;Def: 200&lt;br /&gt;&lt;br /&gt;Int: 240&lt;br /&gt;&lt;br /&gt;Vit: 190&lt;br /&gt;&lt;br /&gt;M.Def: 450&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Skills&lt;br /&gt;&lt;br /&gt;Concentrate Increases physical damage, accuracy, and slightly heals, your melee units every turn.&lt;br /&gt;&lt;br /&gt;Shattered Sword Debuff's all oponent Sword units, reducing their 'Normal Attack' damage; slight d.o.t.&lt;br /&gt;&lt;br /&gt;Broken Spear Debuff's all oponent Spear units, reducing their 'Normal Attack' damage; slight d.o.t.&lt;br /&gt;&lt;br /&gt;Rusty Axe Debuff's all oponent Axe units, reducing their 'Normal Attack' damage; slight d.o.t.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Notes&lt;br /&gt;&lt;br /&gt;She is a very useful unit that can help your frontline make a lasting impression before they bite the dust. She is also very useful in PvE, since most units fall under the category 'Sword/Spear/Axe', even if they dont use weapons. Not only that, but she's an archer XD, which means being able to hit your oponent's main unit every turn; a key to winning any battle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style="FONT-WEIGHT: bold"&gt;Cannon Units&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Artilleryman&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;*Can be hired at level 30*&lt;br /&gt;&lt;br /&gt;Str: 200&lt;br /&gt;&lt;br /&gt;Dex: 160&lt;br /&gt;&lt;br /&gt;Def: 200&lt;br /&gt;&lt;br /&gt;Int: 220&lt;br /&gt;&lt;br /&gt;Vit: 210&lt;br /&gt;&lt;br /&gt;M.Def:275&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Skills&lt;br /&gt;&lt;br /&gt;Deep Insight Reveals the HP of your oponents formation (First works as cross, than entire formation); slight d.o.t.&lt;br /&gt;&lt;br /&gt;Deadly Shot Delivers very heavy damage to a single unit, however it requires alot of AP.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Notes&lt;br /&gt;&lt;br /&gt;Very useful for stunning your oponent. Though their damage is quite small, they can hit up to 5 units, and d.o.t. an entire formation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Cannoneer&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;*Can be hired at level 87*&lt;br /&gt;&lt;br /&gt;Str: 230&lt;br /&gt;&lt;br /&gt;Dex: 190&lt;br /&gt;&lt;br /&gt;Def: 220&lt;br /&gt;&lt;br /&gt;Int: 240&lt;br /&gt;&lt;br /&gt;Vit: 225&lt;br /&gt;&lt;br /&gt;M.Def: 280&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Skills&lt;br /&gt;&lt;br /&gt;Smoke Bomb (Unsure how many units this skill effects, assuming it works like Deep Insight) Lowers target's attack power and accuracy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-3240465759113264445?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/3240465759113264445/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-mercenaries-stats-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/3240465759113264445'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/3240465759113264445'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-mercenaries-stats-guide.html' title='Atlantica Mercenaries Stats Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-454647187761742469</id><published>2009-03-05T16:48:00.001-08:00</published><updated>2009-03-05T16:48:29.218-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Skill Guide'/><title type='text'>Atlantica Guarding Guide</title><content type='html'>As many might have noticed, you are able to shift turns to other people in your party if their AP (Action Points, the Green Number by their feet) is over 100. Due to how the multi-mercenary system works in this game, you're allowed to have a total of 9 mercenaries at any given point (supposing you're over level 50). In this game, your first turn you can control 1 mercenary. The following turn, 3. The next turn, and for every turn thereafter, you can control a random 5 people. These conditions aside, allow me to remain on topic and explain how guarding is just an effective strategy as playing the right moves.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As you may have noticed, some mercenaries are "Greyed" out, meaning they weren't randomly selected the turn to do anything. Just because they are "Greyed" out does not mean you can't use them - this is a common misconception. If their AP is on/over 100, you can effectively "Guard" out of a "Green" mercenaries turn to turn another Mercenary from "Grey" to "Green," enabling you to use them. From what I've noticed and from personal experience Guarding not only benefits because you switch to another mercenary you want to use, but the other mercenary is in a "Guarded" stance, allowing extra defense and making them take less damage from direct hits.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Allow me to give a visual of what I have stated:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Merc A (98 ap)----Merc B (120 AP)----Merc C (101 AP)&lt;br /&gt;&lt;br /&gt;Merc D (159 AP)----Merc E (88 AP)----Merc F (115 AP)&lt;br /&gt;&lt;br /&gt;Merc G (-28 AP)----Merc H (133 AP)----Merc I (180 AP)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Taking into consideration the "5 Mercenaries" a turn rule, let us assume they gave us control of B, C, D, F, and H. However, since Mercenary I has the AP needed to move and/or use magic, you could guard on any one of the aforemention mercenaries to shift their turn to Mercenary I. For the sake of Arguement, let us say we guarded on Merc F. It transfered his turn (not his AP mind you, people get confused on this part) to Mercenary I because he had the needed AP to act, in effect "Greying" out Merc F, and "Greening" Merc I.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This can be applied to any mercenary over 100 AP, like I stated. So lets assume Merc I, who we'll say is a healer, needs to heal Merc A because he is damaged, but he didn't get randomly selected this time (even though his AP is over 100) - this does't mean Merc A has to die. Oh no! Not at all. Simply guard on either B, C, D, F, or H -thus "Greening" Merc I and allowing you to use the heal spell on poor Merc A.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Also, please keep in mind you cannot re-guard a turn back to a guarded character - Unless after guarding they still have 100 or more AP. Guarding itself takes 50 AP!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In my opinion, guarding right, and using the [D] key to move your guys around in battle is as important as your formation and how you attack the other person. This tends to be more true in PVP, because you're fighting another human element who also knows these tricks of the trade - and they will use them, a lot.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I hope this helps out the few still curious about how this all happens. Happy Hunting, and remember - Being Smart in battle is key to victory.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*Edit - Even I'm human, and make mistakes. Cynic is correct in saying the highest 5 AP mercs get selected every turn, and that you will always "Green" down the line of Ap. If two mercs have 200 each, and you guard on one, it'll go to the other 200 AP merc before it goes to a 190 merc. Keep this in mind!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;**Edit: E-sildur was nice enough to contribute that you cannot re-guard back to a "willed" character, be it Brutal Will or Seth's will. The willed characters need to be selected at the beginning of the turn to be usable. Trying to guard to them will only end in failure. Thanks for this addition! Nice to know information.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-454647187761742469?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/454647187761742469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-guarding-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/454647187761742469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/454647187761742469'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-guarding-guide.html' title='Atlantica Guarding Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-6221159603424520638</id><published>2009-03-05T16:44:00.000-08:00</published><updated>2009-03-05T16:45:14.242-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Skill Guide'/><title type='text'>Atlantica Enchanting and Enhancing Guide</title><content type='html'>Today, we'll discuss Enchanting and Enhancing, two important features in Atlantica. Through these two selections, one is able to enchant or enhance an item to make it more potent and helps cut down on the need to frequently upgrade gear.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;First, we'll talk about "Enchanting"&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Enchanting takes place when one has two items of the same quality (note, quality used in this context means the "plus" on it, being either a normal 0, +1, +2, all the way up to +10) and some weapon, armor, or accessory enchant stones. Enchanting is a very easy thing to do; you simply right click on the stones in your inventory and a pop-up window will display three empty slots. One is the item, the second is the sacrificial item, and the third is the needed materials, or in this case enchanting stones (weapons, armor, or accessory again). When all items are obtained, you can click the "auto" button on the pop-up window and it'll throw in the enchantable items and fix the materials needed to enchant it (in this case, we'll use spirit armor so we need armor enchant stones) in the window. Also, if you feel like doing it by hand, you can select the items, although auto is there so we can be a little lazy&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;By clicking "Enchant" it will bring a progress meter up showing you the item enchanting, and when it finishes it brings up a message saying it has been enchanted into a (+X) where x is the number of the "plussed" item. Two normal pieces will enchant into a +1. Two +1's will enchant into a +2 - so on and so forth all the way to the maximum of +10. There is a nifty feature built in, that will sometimes produce a greater result then what you expect. By this, I mean you can potentially enchant two +0's into a +2 and beyond instantly. I myself have did this one time and got a +4 Dark Knight's axe from two normal Dark Knight's Axes and got a server message (it was cool!) So there's always something to cross your fingers about.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;However, the stones needed to enchant it will always remain one ahead of what the item you're plussing is. Enchanting two normals requires 1 stone, enchanting two +1's will require 2 stones, enchanting two +3's will require 4 stones, and so on and so forth. Enchanting never fails from what I gather, and I've never see it fail personally, so I doubt it can. This is the most common method in Atlantica to obtain better items. When you "enchant" something, it melds some of the items stats together to produce a higher quality item. Also remember, use corresponding stones, weapons for weapons, armor for armor, accessory for rings.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Think of enchanting like fusing items - they grow in potency, but they don't compound exponentially (meaning two +1's into a +2 won't do double the damage) but it will amp up the damage noticeably, as well as stat bonuses, evasion ratings, and defense (such as on armor). I recommend enchanting over buying whole new sets, as constantly gearing into +0's (normal items) doesn't always make it worth spending the money - just keep compounding on the armor. Heck, some of my frontline tanks at 62 are using +8 rakshasa stuff (level 25). Enchanting is very handy for this!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Next, we'll talk about Enhancing.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Enhancing is different from Enchanting insofar as you do not need an equivalent sacrificial item to enchant it, but with enhancing comes a 50% risk (I've heard it was lessened, but I'm skeptical) of failing and breaking the item. Enhancing comes from Vulcanus in Rome's Bazaar district - but the stones you need to Enhance are different, and are even called so (weapon enhance stone, armor enhance stone, accessory enhance stone). Note that if you do not have Rome's map information, there golden arches on the right hand side of the screen denoting Rome's districts - Plaza, Bazaar, etc. Vulcanus is in the bazaar, hang a right after you teleport in.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The "it will require always 1 extra stone ahead of what you're enchanting" rule still applies here, so enhancing to a +1 takes 2 stones, +2 takes 3, etc. Be forewarned that the breaking percentage I've experienced like mentioned is close to 50%, if not a little under. I probably just have crappy luck; but I've managed to break more things then enhance. What I do sometimes is "Enchant" it to a +whatever so it doesn't fail, and then when it hits what I want it to (usually +4 to +5) I go to vulcanus and try my hand at enhancing it to the next level. I never chain enhance, because one time I tried and it backfired on me horribly - then again, like I said I might have bad luck. Also, the same thing that applies for enchanting applies to enhancing - you can get an unexpected result. My friends have enhanced to a +3 before with a normal item and boy was I jealous&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But, with enhancing comes the thought of not needing an exact copy of "quality" and type of item to enhance. This is why people love Vulcanus, because he allows you to try it with only one item. It's a really pick your poison type thing; spend a little more cash and be positive, or risk it all to hit it big without dropping dough on more items&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I've had a lot of my mentees ask me to write a guide here so they can check it out, so by popular demand I decided to a small write-up.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;**Credited to Muiramir, he added ALL of this and thanks are due! Here's the skinny:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* In the current game (Open Beta), there is a more significant jump between Spirit and Sea items than for many of the other levels; the rate of increase (slope) for Spirit is also fairly weak. It is probably more effective to hold off heavy enchanting until you are past Spirit.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* On average in the mid-range at least, a level X item from normal boxes at +Y tends to be *very roughly* equivalent to a Level X+10 item from normal boxes at +Y-1. For example, the average damage output from a Level 15 Deep Sea Bow +2, a Level 25 Ogre Bow +1, and a Level 35 Assassin's Bow +0 are about the same. I recommend looking up exact stats, but as a rough guide it is useful to plan your purchases and enchanting. If you keep good notes, you will realize that the increases do follow a series of formula, and you can predict quite accurately the stats for items you haven't seen yet.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Once you get past the Beginner Enchant stones (and boxes), the cost for the stones becomes important. Currently, a (Beg) box seems to be running around 800, while an (Int) box seems to be running around 8,000; this is a pretty harsh factor of 10 increase. Consider that a +10 item not only requires 1,024 base +0 items, but 2,036 stones. I expect the cost of the higher boxes / stones may go down some as the game matures, but how much is an open question. In combination with the above, this leads to it generally being more effective to keep enchanting the items just before the break. A +4 Ogre Bow is more effective in every way than a +2 Assassin's Bow, but usually cheaper to buy or make, and you can start using it ten levels sooner.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Partly to counter the above, higher bonus items have additional limitations. At some point (around +5 for low-midrange items at least), they start having a Durability stat, which gradually goes down with use to represent wear and tear. Note that using enchanting to combine items not only usually increases the max Durability, but resets it to the (new) max. Items you buy at the market may not have full Durability left, buyer beware. The various Repair stones can be used to restore I believe, but I've not experimented with that; at lower levels it's usually more effective to just enchant it to the next level.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* At even higher levels (+7 or so), items you enchant will be "sealed", with the numbers in red when you mouse over them. In this state, they can be sold, traded, etc. but not used. Equipping the item will give a prompt about breaking the seal; once you do so, you can use it, but no longer sell, trade, etc. I believe that enchanting again to the next level will re-seal, but I'm not sure about all cases.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* At the max enchantment of +10, you no longer have to worry about Durability.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* In addition to all of the above, there are currently PvP limitations on max bonus. I believe this is currently +4. If you are really serious about PvP, you will probably end up spending significantly more money to keep upgrading your team's equipment to +4 of whatever your current level's equipment is. Still, do the numbers; try and upgrade the items that give you the most effectiveness for your gold first.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If I missed anything you guys feel needs added, please post here with comments! Thanks!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Happy hunting!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-6221159603424520638?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/6221159603424520638/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-enchanting-and-enhancing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/6221159603424520638'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/6221159603424520638'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-enchanting-and-enhancing.html' title='Atlantica Enchanting and Enhancing Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-7107896832023407412</id><published>2009-03-05T16:42:00.001-08:00</published><updated>2009-03-05T16:42:36.857-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Class Guide'/><title type='text'>Atlantica Swordman Guide</title><content type='html'>The swordsman is a Rank D, or beginner level, frontline fighter that can deal heavy damage to a single enemy. The swordsman's starting magic, Flame Sword, deals damage and debuffs the target's vitality to lower its maximum hit points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Official Description&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Swordsmen are the only character who can use a shield. And their high defense and HP set them apart.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Do you want to protect your team from the enemy's attack? Swordsmen can serve as a powerful shield that protects your mercenaries.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;However, they have weak attack power for a melee fighter and can only strike one enemy at a time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Attack Type&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The swordsman can hit any front line target that is not flying. Despite the official description, the swordsman seems to produce high damage attacks.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Flame Sword is a magic attack that deals damage and reduces the target's vitality. The result should be an enemy that cannot regain its original full hit points for the duration of the spell. Flame Sword lasts one turn and requires two turns before it can be used again, so it is impossible to keep an enemy's vitality debuffed with just one swordsman.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Other spells the swordsman can learn include Guard Dispel, Deadly Strike, Dark Seed, and Break Down. Guard Dispel removes the Holy Guard buff from the first row of the enemy squad. Deadly Strike allows a swordsman near death to trade a super powerful attack in this round for his turn the next round. Dark Seed causes damage over time and can combine with Hex of Darkness to create the Hell Flame combo attack. Break Down damages all enemies with an earthquake. If cast on an enemy effected by Chaos Wind, Break Down triggers the Destructive Wind combo attack.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Attributes and Upgrades&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The swordsman starts with the highest strength (STR), dexterity (DEX) and defense (DEF) of all Rank D ranged fighters. Players can upgrade him at level 20, 50, 80, and 100 with Ashen Cyrstals. As he progresses, the swordsman will continue to have the highest STR and DEF among his rank D ranged peers, but the spearman has only slightly lower attributes while possessing the ability to damage two enemies in a column. Additionally, players may find that spears add more damage than swords.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The high DEF and vitality (VIT) of the swordsman makes him the ideal front row fighter. He can soak up hits with his high defense and hit points to keep your frail rear units safe.&lt;br /&gt;&lt;br /&gt;Statistics (not including equipment or Growth Vials)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Flame Sword spell hits an enemy hard and drains its vitality.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Strategy&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The choice to hire a swordsman is a decision to create a "tank" on the front row to take damage for the squad. Their high DEF and HP mitigate a lot of damage that could cripple your party, but be prepared to heal them when they get hit by magic as they rank in the bottom three in magic defense (MAG DEF) among rank D mercenaries.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Choosing sword as your class for your main character ensures that your leader will have high HP and a good chance to survive. It also means your leader will likely be on the front row where he will get hit often. The benefit of being a swordsman seems to even out with the deficit.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Having more than one swordsman in a squad provides a firm front defense but lowers the damage capabilities of the squad overall as other front line fighters can damage more foes or hit harder. The key to overcoming the lower damage output of single attacks with more than one swordsman is to learn to trigger combo attacks by using the right skills.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As Rank C units become available, the player gains access to lady knights, the next tier of tanks. Lady knights outshine swordsmen in every attribute, so they make fine upgrades. The lady knight also sports better magic attacks than the swordsman, meaning that a swordsman upgraded to sword warrior might be better than a base lady knight in attributes until you upgrade her, but the lady knight is the clear choice overall.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-7107896832023407412?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/7107896832023407412/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-swordman-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7107896832023407412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/7107896832023407412'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-swordman-guide.html' title='Atlantica Swordman Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-3954102054744858586</id><published>2009-03-05T16:41:00.001-08:00</published><updated>2009-03-05T16:41:37.650-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Class Guide'/><title type='text'>Atlantica Spearman Guide</title><content type='html'>The spearman is a Rank D, or beginner level, melee fighter that instantly makes any squad stronger. The spearman's primary starting magic, Lightning Spear, deals physical damage and reduces the target's action points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Official Description&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Spearmen are melee mercenaries with great attack power who have mastered the art of the long spear.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;They can strike two opponents at once with their spears, so you might consider a spearman if you want a strong offensive character.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;They also have relatively high HP, but for a frontline fighter they have relatively mediocre defense.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Attack Type&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The spearman attacks up to two enemies in the same column at once with his spear. His attacks are not as strong as those of the viking or swordsman, but the ability to hit two foes at once makes him a lethal fore.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lightning Spear deals damage while reducing the action points of the target. This can cause the enemy to miss a turn if it is low enough on action points. Lightning Spear requires two turns before it can be used again.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Anther spearman spell is Deadly Strike, which allows the spearman to deal more damage as his HP gets lower. Players can find books to unlock these more advanced spells.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Attributes and Upgrades&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Except for atrocious magic (MAG) and magic defense (MAG DEF) scores, all of the spearman's attributes fall somewhere in the middle among Rank D mercenaries. Players can upgrade him at level 20, 50, 80, and 100 with Ashen Jewels. As he progresses, the spearman develops the second highest defense (DEF) among his rank D peers, and the rest of his attributes keep him competitive with the viking and swordsman for spot in the squad.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The high DEF of the spearman means he can mitigate some of the physical blows dealt to him, but his poor MAG DEF and middle-range HP means that magic attacks will make short work of him.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lightning Spear deals damage and reduces the target's action points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Strategy&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Spearmen are available as mercenaries from level one, and their Lightning Spear ability could make them useful into the mid levels. Spearmen start out with high enough DEF to earn a spot in the front row. Be careful to heal them as soon as possible when hit by magic because their low MAG DEF is their weakness.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Players will find the value of a spearman in his attacks, which hit two enemies in a column. Stacking Lightning Spear attacks on a boss can cause it to miss a turn while still doing damage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In the beginner levels, two spearmen and a swordsman make a formidable front line. While one Lightning Spear attack might not make a foe miss its turn, two well-timed Lightning Spear attacks can do the trick. Two spearmen can chain Lightning Spear on alternating turns since the skill requires a cool down of two rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As Rank C units become available, the player gains access beast trainers. Beast trainers are slower and not quite as strong, but they have slightly better DEF and MAG DEF. The big difference is the beast trainer's ability to summon a pack of animals to damage all foes. The decision between the spearman and beast trainer is a tough call to make.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-3954102054744858586?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/3954102054744858586/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-spearman-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/3954102054744858586'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/3954102054744858586'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-spearman-guide.html' title='Atlantica Spearman Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-3915328902972444014</id><published>2009-03-05T16:38:00.000-08:00</published><updated>2009-03-05T16:39:35.480-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Class Guide'/><title type='text'>Atlantica Artilleryman Guide</title><content type='html'>The artilleryman is a Rank D, or beginner level, ranged fighter that can damage several enemies in one attack with his hand held cannon. The artilleryman's starting magic, Deep Insight, reveals the remaining health of enemies in battle, allowing players to develop better strategies.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Official Description&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Filling the air with gunpowder, the artilleryman can hit any target, along with those enemies unfortunate enough to be standing adjacent to the artilleryman's quarry.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Their cannon has high accuracy but low attack power. Although they're long range mercenaries, they have high HP.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Attack Type&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The artilleryman can hit as many as four targets in a T formation. That is, his cannon blasts hit the target, the enemy behind the target, and one enemy on each side of the target. The ability to damage multiple enemies at once makes up for the low attack power of the artilleryman's cannons.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Deep Insight is a magic spell that deals a normal attack and reveals the HP of the targets of the blast. This skill is useful for determining which unit should attack which target next and prevents wasting the attack of a unit that is stronger than needed. Deep Insight lasts for two turns and requires two turns of cool down.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Attributes and Upgrades&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The artilleryman starts with the highest strength (STR), vitality (VIT), defense (DEF), and magic defense (MAG DEF) of all Rank D ranged fighters. Players can upgrade him at level 20, 50, 80, and 100 with Ashen Jewels. As he progresses, the artilleryman will continue to have the highest STR among his rank D ranged peers, but his weapons will do less damage than those of an archer.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The high VIT and MAG DEF of the artilleryman are important because his average DEX means he cannot dodge many attacks. Additionally, the growth curve for the artilleryman's DEF is slow, meaning the Hero Napolean unit has the lowest DEF of any Rank D unit--even the magical units.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Deep Insight performs a regular attack and reveals how much HP enemies have left.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Strategy&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Unless players choose an artilleryman as their main character, they won't be able to get them very early. Before level 20, players should be able to place artillerymen in the second row and even leave them exposed without much concern. After level 20 upgrades, the monsters the player faces and the other units available make the artilleryman a defensive liability. At that point, he must be behind at least one other unit if not on the back row for his safety.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Though their attacks are weaker than other ranged units on individual targets, the artilleryman's ability to damage a whole row in one attack should not be dismissed. Players can open with the artilleryman's attack and then finish with melee characters, If the artilleryman falls behind in XP, players can just proceed in the reverse order, letting the artilleryman get several kills (and higher XP) in one shot.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Having an entire row of artillerymen is not a horrible idea when fighting multiple enemies at once. However, an archer is a better choice of ranged fighters for single tough targets, such as bosses.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As Rank C units become available, the player gains access to cannoneers. In the end, cannoneers are slightly better than artillerymen and can stun enemies, but players may find that an upgraded artilleryman still has use and that the Deep Insight skill has value in some fights.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-3915328902972444014?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/3915328902972444014/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-artilleryman-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/3915328902972444014'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/3915328902972444014'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-artilleryman-guide.html' title='Atlantica Artilleryman Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-8175311988245672736</id><published>2009-03-05T16:33:00.000-08:00</published><updated>2009-03-05T16:34:09.617-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Class Guide'/><title type='text'>Atlantica  Archer Guide</title><content type='html'>The archer is a Rank D, or beginner level, ranged fighter that can deal heavy damage to a single enemy. The archer's starting magic, Silence, prevents enemies from casting spells for a short time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Official Description&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;With their eagle-like vision, archers can hit any given target in the enemy ranks.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;They can only attack one opponent at a time, but they deliver serious damage from a long distance.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;They're agile and have a high chance of dodging attacks, but they have relatively low HP and defense.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Attack Type&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The can hit any one target on the battle field with her bow. The high damage rating of her weapons means she will be able to cause major harm to the target the player chooses.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Silence is a magic spell stops the target from casting spells for a short while. Thus, the player is forced to choose between dealing heavy damage in the hopes of killing the foe or casting Silence to prevent allied units from taking spell damage. Silence lasts two turns and requires three turns before it can be used again, so it is impossible to keep an enemy from casting spells with just one archer.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Attributes and Upgrades&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The archer starts with the highest dexterity (DEX) and intelligence (INT) of all Rank D ranged fighters. Players can upgrade her at level 20, 50, 80, and 100 with Ashen Jewels. As she progresses, the archer will continue to have the highest DEX among her rank D ranged peers, but her powerful weapons will do more damage than those of an artilleryman or gunner.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The high DEX of the archer allow her to dodge many attacks. It is important that she dodge as many as possible because her defense is only better than the artilleryman's among Rank D units. Her VIT is the worst among non-magical Rank D units, meaning her HP are low, too.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Silence spell prevents an enemy from casting spells for short time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Strategy&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Archers should never be in the front row because of their poor defense and low HP. Be careful to keep a unit in front of them so that they are not exposed to any melee attacks. Their high DEX can help them dodge less accurate ranged attacks, but be prepared to heal them when they get hit by any kind of attack.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The real value of an archer lies in her strong attacks, as she can often wipe out an enemy with lower defense in one attack. Also, her Silence spell can keep pesky enemy casters from hurting allied units.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Having more than one archer can pay off against single tough targets, such as bosses, but they are not the most efficient against multiple foes. Usually, one archer is plenty for a squad.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As Rank C units become available, the player gains access to prophets, a sort of ranged/caster hybrid. They are not exactly apples to apples, but prophets end up better in every attribute except DEX, and they have magics that can take some of the punch out of enemy magic as well. The archer's Silence spell is very versatile, but the tougher prophets make the better choice at higher levels.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-8175311988245672736?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/8175311988245672736/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-archer-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/8175311988245672736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/8175311988245672736'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-archer-guide.html' title='Atlantica  Archer Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-9016226691550000104</id><published>2009-03-04T21:15:00.000-08:00</published><updated>2009-03-04T21:17:34.462-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Quests Guide'/><title type='text'>Atlantica Shanghai Quest Guide</title><content type='html'>&lt;p&gt;&lt;strong&gt;Atlantica Shanghai Quests&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;These are the sets of quests that can be completed around the town of Shanghai. Remember to use &lt;strong&gt;CRT + F &lt;/strong&gt;to find your quest as they may not be in chronological order.&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Hu Xue-Yan&lt;/strong&gt; &lt;strong&gt;- Violent Otters&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p&gt;To complete this quest you need to kill some female otters around Shanghai, they are not hard and shouldn’t take too long.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img height="193" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/huxueyanvioletnottersnpc.jpg" width="304" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;This is the location of the Female otters that you need to kill for the quest…&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img height="231" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/huxueyanvioletnottersmoblocation.jpg" width="244" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;This is what the otters look like….&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img height="345" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/huxueyanvioletnottersfemaleotterpic.jpg" width="421" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Hu Xue-Yan&lt;/strong&gt; &lt;strong&gt;-&lt;/strong&gt; &lt;strong&gt;Secure Funds&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p&gt;You can quickly complete this quest by going into the nearest town and opening up a bank account, then simply deposite 2k gold in and your done.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img height="191" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/huxueyansecurefunds.jpg" width="302" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Hu Xue-Yan - The Palaces Fist Mystery&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p&gt;You must find Zang Heng and complete his set of quests as the condition to complete this one.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img height="194" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/huxueyanpalacesfirstmystery.jpg" width="307" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Zang Heng - Necessary Iron Sand&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p&gt;To complete this quest you must go into the market place and buy 1 iron sand. It shouldn’t take you very long to do this.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img height="196" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/zanghengnecessaryironsand.jpg" width="306" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Zang Heng - Handling Merchandise&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The same iron sand that you just purchased can now be sold in the market to complete this quest.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img height="196" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/zanghenghandlingmerchandise.jpg" width="305" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Zang Heng - Hunt And Investigate&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Degree of Difficutly: easy&lt;/p&gt;&lt;br /&gt;&lt;p&gt;You need to travel to the Sea Palace first are and kill some waterdragons, they aren’t too hard and you will pick up some ashen crystals which are nice to sell to stock pile to upgrade your mercs.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img height="193" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/zanghenghuntandinvestigate.jpg" width="307" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Here is where the sea palace is located….&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img height="247" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/zanghenghuntandinvestigatemobmap.jpg" width="214" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;These are what WaterDragons look like….&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img height="202" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/zanghenghuntandinvestigatewaterdragonpicture.jpg" width="382" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Pien Chueh - Research Specimens&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p&gt;For this quest you need to go back to Beijing to get this quest. You can use the teleport feature or you can use the travel agency inside town to get there quickly. For this quest you will be going back to the sea palace and then travel to the second area of the palace. You can get the polluted armor shards from Gate Keepers of Royal Guards. I recommend killing the Royal Guards as they are much more easier.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img height="193" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/pienchuehresearchspecimens.jpg" width="307" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Here is a picture of what Royal Guads look like….&lt;/p&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;img height="304" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/pienchuehresearchspecimensroyalguardpics.jpg" width="500" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Hu Xue-yan - Get Motivated!&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;All you need to do to finish this quest is answer a simple question. The answer to the questions is&lt;strong&gt;Will.&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="223" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/huxueyangetmotivated.jpg" width="306" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Zhao Gao - More Clothes&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;To complete this quest all you must do is hunt for 30 rough leather or buy them in market.&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="194" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/zhaogaomoreclothesnpc.jpg" width="305" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;This is a picture of buying the rough leather in the market…&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="362" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/zhaogaomoreclothesmarketpic.jpg" width="372" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Zhao Gao - So Beautiful You Want To Destroy It&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;You must obtain basic info from Sword Dancers that are located in the 3rd area of the sea kings palace near the entrance.&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="193" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/zhaogaosobeautifulyouwanttodestroyit.jpg" width="305" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Hu Xue-yan - The Crab Warrior’s Threat&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;To complete this quest all you need to do is fight a some &lt;strong&gt;Crab Warriors&lt;/strong&gt; that are located in the 2nd area of the sea kings palace.&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="194" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/huxueyanthecrabwarriorsthreat.jpg" width="304" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Hu Xue-yan - The Intimidating General&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: hard&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Depending on your levels and gears this can be a very tough quest to complete, I would recommend to party with 2 or 3 people because of the high aggro rate of these mobs bunched together.&lt;br /&gt;&lt;br /&gt;The Generals are located in the second area of the sea kings palace, you may seen them before when you slipped past them for other quests.&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="194" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/huxueyantheintimidatinggeneral.jpg" width="304" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Here is a picture of what the generals look like…..&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="280" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/huxueyantheintimidatinggeneralpics.jpg" width="500" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Zhao Gao - Sustenance&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;All you have to do to complete this quest is craft some dumplings. Just go to skills window and get the materials necessary to comple 10 dumplings. Go to the market if you have to buy the mats. Then click on dumplings in the skills menu and put in 10 or 15 as 15 is the max crafting you can do. After you have done this go complete some battles cuz you only complete crafting when you are fighting some monsters.&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="193" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/zhaogaosustanencecomplete.jpg" width="305" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Zhao Gao - Don’t Go Hungry&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;To complete this mission you must raise your cooking skill to level 2. This should be able to be done faily easily if you to 3 batches of 15 dumpling crafts each. Then you can go to the skill trainer in Hong Kong and raise your cooking skill to level 2 and then goi back to Zhao Gao and receive you reward.&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="194" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/zhaogaodontgohungryncps.jpg" width="304" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Hu Xue-yan - More Cake For A Fool&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;You can easily complete this quest by going to the community tab and then going to mailbox. Then you can send someone random mail of items. For example a ashen crystal &lt;img alt=":)" src="http://freetoplaymmorpgs.com/atlantica-online/wp-includes/images/smilies/icon_smile.gif" /&gt; Once you do this you will complete this quest.&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="191" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/huxueyanmorecakeforafool.jpg" width="304" /&gt;\&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Hu Xue-yan - Competent Comrade&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;You can quickly complete this quest with ease if you have a party of 6 mercenaries and you.&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="194" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/huxueyancompetentcomrade.jpg" width="305" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Hu Xue-yan - Vestige Of Ancient Civilizations&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;You must go to the 3rd area of sea kings palace and kill blue dragons and collect 20 strange scale from them.&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="191" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/huxuenyanvestigeofancentcivilizationnpc.jpg" width="302" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Here is a picture of what the blue dragons look like…..&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="394" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/huxueyanvestigeofancientcivilizationbluedragonpics.jpg" width="356" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Hu Xue-yan - Sea Kings Royal Guards&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: medium&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;This is a meduim rated quest because of the aggro. The Royal Guards can have some devastating magic attacks. I recommend that you party with 2-3 other people so that their aggro doesn’t gang up on you.&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="192" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/huxueyanseakingsroyalgaurd.jpg" width="302" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Here is what the Royal Bodygaurds look like…..&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="397" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/huxueyanseakingsroyalgaurdpics.jpg" width="290" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Hu Xue-yan - Suppressing The Rebellion&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: medium&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Depending on your level and your gears you might have a little trouble with this quest as you can’t party with it. I recommend using some scrolls that you have collected during your quests so far. If you have an archer mercenary make sure that you can silence the sea king from his dangerous aoe magic attacks.&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="196" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/huxueyansuppressingtherebellionnpc.jpg" width="305" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Here is a picture of what the seah king looks like….&lt;/p&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;img height="832" alt="Atlantica Shanghai Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/huxueyansuppressingtherebellionpics.jpg" width="500" /&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8117287764875242018-9016226691550000104?l=atlanticagold.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://atlanticagold.blogspot.com/feeds/9016226691550000104/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-shanghai-quest-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/9016226691550000104'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8117287764875242018/posts/default/9016226691550000104'/><link rel='alternate' type='text/html' href='http://atlanticagold.blogspot.com/2009/03/atlantica-shanghai-quest-guide.html' title='Atlantica Shanghai Quest Guide'/><author><name>sam</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8117287764875242018.post-4753001514764719120</id><published>2009-03-04T21:11:00.000-08:00</published><updated>2009-03-04T21:14:30.439-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlantica Quests Guide'/><title type='text'>Atlantica Hanyang Quests</title><content type='html'>&lt;p&gt;&lt;strong&gt;Atlantica Hanyang Quests&lt;/strong&gt; &lt;strong&gt;(Forest of Spirits)&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;This is a list of all the quests in Hanyang a starting town for your hero in Atlantica. Use &lt;strong&gt;CRT+F &lt;/strong&gt;to find your desired quest or scroll down.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Look Up Jinn Quest&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="196" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/hanyangjinn.jpg" width="309" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Just look Jinn up in the quest log and you are done!&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Jinn - The Strange Spirits&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="194" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/jinnstrangespirits.jpg" width="305" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;This quest isn’t too hard and it is located just near the NPC Jinn.&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="423" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/stringspiritsmobinfo.jpg" width="422" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Jinni - Healing The Forest&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="194" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/jinnihealingtheforest.jpg" width="313" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;You need to travel to northeast asia and meet with Dr. Hwang to complete quest. You must complete one of his quests before you get your healing potions so you can collect Jinni Quest reward.&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="334" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/jinnihealingforestcomplete.jpg" width="387" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Dr. Hwang - Investigating the Hell Soldiers&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;You will recieve polluted armor shards by killing hell soldiers in hanyang not too far from the sprites that you kill earlier.&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="193" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/hwangpollutedshards.jpg" width="303" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Here is what the hell soldiers look like….&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="431" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/hellsoldierslocation.jpg" width="525" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Dr. Hwang - When You Need Cash Fast&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: Easy&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;All you have to do in this quest is sell a single item from your inventory!&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="191" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/hwangwhenyouneedcashfastquest.jpg" width="304" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Dr. Hwang - When Merceneries Die Question&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;All you have to do is answer a simple quiz question and you complete the quest. The answer is Life Potion.&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="231" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/hwangmercenariesdiequest.jpg" width="305" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Jinni - Useful Scrolls&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Open the the scroll boxes that you recieved for taking on the quest. Drag 1 - 2 scrolls to any number of characters quick slot you want. Best one to choose is scroll of dark forces. When battle starts press G to guard. Next round click the character that has a a scroll in the quick slot and right click it. You can attack with the rest of your mercs or press G for guard. The scroll will kill them all anyway but its up to you. You must do this 5 times and then the mission is complete.&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="195" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/jinniusefulscrolls.jpg" width="305" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Jinni - The Unicorns Attack&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: meduim (depending on level, their magic attacks can hurt)&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;You need to kills these unicorns and pick up their horns, this can take around 15 minutes as they don’t seem to drop very often.&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="194" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/jinnitheunicornsattack.jpg" width="304" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;This is what the mob looks like…..&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="270" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/jinnitheunicornsattackmobinfo.jpg" width="500" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Jinni - Kill Devil Tree&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;These trees aren’t too touch they have more HP then the mobs that you have encountered but still they shouldn’t be a problem.&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="194" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/jinnikilldeviltree.jpg" width="304" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Here is what they look like….&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="442" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/jinnideviltreelocation.jpg" width="475" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Jinni - Unexpected Incident&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p&gt;This quest is not very tough all you must do is travel to the Hanyang Town and click the building info icon in the city. Then click hospital and buy some gensing and then you are done. Return to Jinni for the reward.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img height="194" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/jinniunexpectedincident.jpg" width="307" /&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Here is a picture of the town location and what icon to click to buy the gensing….&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img height="297" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/jinniunexpectedincidentcomplete.jpg" width="525" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Jinni - Wherever, Whenever&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p&gt;All you need to do is press spacebar to open up your inventory and then right click the action sit. Then press space bar again and exit the inventory. Now press X on your keyboard and you will sit and recover Mana, and Hitpoints. Then Quest is done!&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img height="195" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/jinniwheneveranywherequest.jpg" width="303" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Jinni - The Mutated Tree&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;You only have to kill the tree once, although it has alot of hit points and some guardians its really not that hard, at worst case use some scrolls if you really have too.&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="193" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/jinnithemutatedtree.jpg" width="306" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;This is a picture of what they look like…….&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="436" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/jinnithemutatedtreemobinfo.jpg" width="500" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Jinni - The Root of The Problem&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;You must complete some quests from Sunghye to complete this quest from Jinni&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="195" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/jinnirootoftheproblem.jpg" width="305" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Here is where the NPC Sunghye is located…..&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="183" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/jinnirootoftheproblemsunghye.jpg" width="224" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Sunghye - Minimum Abilities&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;All you need to do in this quest is get to level 10 with your hero if you have not done so already you should be really close. If you not quite there you can grind on some deer near by for a couple minutes.&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="193" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/sunghyeminimumabilities.jpg" width="304" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Sunghye - My Allies Are My Strength&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;After level 10 you can get one more mercenary in your formation. A mercenary trainer is located just past Hanyang town. Pick whatever you like &lt;img alt=":)" src="http://freetoplaymmorpgs.com/atlantica-online/wp-includes/images/smilies/icon_smile.gif" /&gt; &lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="193" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/sunghyemyalliesaremystrength.jpg" width="303" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;strong&gt;Sunghye - Clues&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;Degree of Difficulty: easy&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;You need to complete the quests by talking with Hong-gil Dong and he will give you some quick quests before the completion of this one.&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img height="195" alt="Atlantica Hanyang Quests" src="http://freetoplaymmorpgs.com/blogimages/atlantica/honggildo
